Jump to content
  • 0

Generating proper LOD for Northern Scenery - Whiterun's Tundra.


Heilingerkrest

Question

Hello everyone, I am the humble creator of the Northern Scenery mod. I took a long break since the release of this series of mods. However, there was still one thing left for me to do, which was to create a LOD for the specific meshes of the Northern Scenery - Whiterun's Tundra mod. Currently, the objects added by this mod are flagged as "Never Fade" (let's say, a workaround).

When I or the users generate the LOD with DynDOLOD, the result is not great. So, I'm writing on this forum to seek advice/a guide for generating a perfect LOD.

Note: If this is not the right place for this post, please redirect me to the correct place.

Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

 

2 hours ago, Heilingerkrest said:

Hello everyone, I am the humble creator of the Northern Scenery mod. I took a long break since the release of this series of mods. However, there was still one thing left for me to do, which was to create a LOD for the specific meshes of the Northern Scenery - Whiterun's Tundra mod. Currently, the objects added by this mod are flagged as "Never Fade" (let's say, a workaround).

When I or the users generate the LOD with DynDOLOD, the result is not great. So, I'm writing on this forum to seek advice/a guide for generating a perfect LOD.

Note: If this is not the right place for this post, please redirect me to the correct place.

Moved to DynDOLOD support for the most accurate recommendations and reference documentation.

Link to comment
Share on other sites

  • 0
3 hours ago, Heilingerkrest said:

Hello everyone, I am the humble creator of the Northern Scenery mod. I took a long break since the release of this series of mods. However, there was still one thing left for me to do, which was to create a LOD for the specific meshes of the Northern Scenery - Whiterun's Tundra mod. Currently, the objects added by this mod are flagged as "Never Fade" (let's say, a workaround).

When I or the users generate the LOD with DynDOLOD, the result is not great. So, I'm writing on this forum to seek advice/a guide for generating a perfect LOD.

Note: If this is not the right place for this post, please redirect me to the correct place.

What does "the result is not great" mean? Provide useful screenshots and logs.

See https://dyndolod.info/DynDOLOD-Reference#6-Disable-neverfades. DynDOLOD converts neverfades since inception in 2014.

Either create LOD models or use mesh mask / reference rules to use the full model for static object LOD or to leave the reference intact as is and not convert it. See https://dyndolod.info/Help/Mesh-Mask-Reference-Rules and https://dyndolod.info/Mod-Authors

If help or tips are required with creating LOD models or rules to include with the mod (or have them be part of DynDOLOD Standalone/Resources, ask specific questions. In that case the logs and useful screenshots would be useful.

In case you use vanilla models that do not have LOD models or you made "new" full models by combining vanilla models, I might be able to have a look and create those quickly myself and include them in next version of DynDOLOD Resources.

Link to comment
Share on other sites

  • 0
On 5/12/2024 at 5:01 PM, sheson said:

What does "the result is not great" mean? Provide useful screenshots and logs.

See https://dyndolod.info/DynDOLOD-Reference#6-Disable-neverfades. DynDOLOD converts neverfades since inception in 2014.

Either create LOD models or use mesh mask / reference rules to use the full model for static object LOD or to leave the reference intact as is and not convert it. See https://dyndolod.info/Help/Mesh-Mask-Reference-Rules and https://dyndolod.info/Mod-Authors

If help or tips are required with creating LOD models or rules to include with the mod (or have them be part of DynDOLOD Standalone/Resources, ask specific questions. In that case the logs and useful screenshots would be useful.

In case you use vanilla models that do not have LOD models or you made "new" full models by combining vanilla models, I might be able to have a look and create those quickly myself and include them in next version of DynDOLOD Resources.


You are right, I will provide some screenshots. In the meantime, specifically, thank you for your response as it helps me precise mine. I would like to generate LOD Models, something I don't know how to do yet.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.