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Was just looking to clarify a few things around mipmaps.  I've been going over the STEP and this thread here.

https://dyndolod.info/Help/xLODGen

I assume the same applies to dyndolod object lods?  That mipmaps are only beneficial on LOD4 diffuse?  ... Beyond this it'd only serve to increase the size of the textures?

Was just curious as I ran CAO to optimize, compress and add mipmaps to every texture in my load order but I forgot to exclude the dyndolod and xlodgen output so I'm pretty sure it would have added mipmaps to level of lod.

 

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2 hours ago, Soulmancer said:

Was just looking to clarify a few things around mipmaps.  I've been going over the STEP and this thread here.

https://dyndolod.info/Help/xLODGen

I assume the same applies to dyndolod object lods?  That mipmaps are only beneficial on LOD4 diffuse?  ... Beyond this it'd only serve to increase the size of the textures?

Was just curious as I ran CAO to optimize, compress and add mipmaps to every texture in my load order but I forgot to exclude the dyndolod and xlodgen output so I'm pretty sure it would have added mipmaps to level of lod.

 

No it does not apply to object or tree LOD. They use mipmaps for all texture types. Mipmaps are generated by default. Object LOD also does not use separate textures for different LOD levels, Tree LOD only has LOD level 4.

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