Hi Sheson, no logs here to provide ATM so I didn't want to disrupt the the 3.0 Alpha thread. I use a retex of BPT but I think because BPT contains it's own lod meshes with different texture paths the palace and adjacent BPT-added structures look different to the rest of Solitude, which does use the texgen-generated textures. I was planning on using a mesh rule to address it but there are several meshes that make up the palace and I was wondering if there might be an easier way without creating new lod meshes. I am using the latest 3.0 alpha version of dyndolod and resources for SE.
Apologies if this in in the wrong place, thanks for your time.
PS - I forgot to say that the distant lod of the palace is what doesn't match (as seen from Katla's Farm). Once closer to the arch, the full model loads in and then the texture matches.
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MisterMorden
Hi Sheson, no logs here to provide ATM so I didn't want to disrupt the the 3.0 Alpha thread. I use a retex of BPT but I think because BPT contains it's own lod meshes with different texture paths the palace and adjacent BPT-added structures look different to the rest of Solitude, which does use the texgen-generated textures. I was planning on using a mesh rule to address it but there are several meshes that make up the palace and I was wondering if there might be an easier way without creating new lod meshes. I am using the latest 3.0 alpha version of dyndolod and resources for SE.
Apologies if this in in the wrong place, thanks for your time.
PS - I forgot to say that the distant lod of the palace is what doesn't match (as seen from Katla's Farm). Once closer to the arch, the full model loads in and then the texture matches.
Edited by MisterMorden2 answers to this question
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