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First time using Dyndolod. Followed GamerPoets guide and still getting tree pop-in.


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I followed gamerpoets guide on setting up Dyndolod 3. I've ran textgen. Ive ran dyndolod 3. I do not have any billboards installed. Still getting tree pop-in. 

Happy Little Trees

The Great Forest of Whiterun Hold

Blubbos Tree Replacer for Reach

Reach Tree Fixes for Blubbos Tree Replacer

I have seen mods available like the one below but I do not understand if I need to have this downloaded for Dyondolod 3.

https://www.nexusmods.com/skyrimspecialedition/mods/56907?tab=description

 

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Posted
15 minutes ago, n_derrski said:

This is what my data tab looks like. 

https://ufile.io/j2cazqkj

It shows the correct mod with latest DynDOLOD output, what do you mean by "then upload the listed files"?

Assuming the DynDOLOD_Output mod is the one that contains the files from the session you uploaded the logs for.

As I also wrote:
If that is the case, upload that file and also Meshes\Terrain\Tamriel\Trees\Tamriel.lst, Meshes\Terrain\Tamriel\Trees\Tamriel.txt and Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds

"That file" refers to Meshes\Terrain\Tamriel\Trees\Tamriel.4.0.-4.btt I asked to check.

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Posted
18 minutes ago, n_derrski said:

I do not see Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds in my data tab. 

The DynDOLOD_SSE_log.txt you uploaded shows it being created:
[04:49] [Tamriel] Creating texture atlas D:\Mod Tools\DYNDOLOD\DynDOLOD\DynDOLOD_Output\Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds 2048 x 2048

Double check it is in the D:\Mod Tools\DYNDOLOD\DynDOLOD\DynDOLOD_Output\DynDOLOD_Output.zip
If you installed that zip as a mod and activated it, then the texture should show in the MO2 right window data tab.

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Posted

Okay yes, I see it now in my DynDolod_output.zip. Sorry, I do not mean to waste your time, I just know that I am not going to be able to figure this out. Every instruction you give me I am not able to understand. If you are a beginner, a lot of this just reads like gibberish. I do not even remotely understand what my objective is, what I should be looking for, what files belong where. I have the knowledge of a Gamer Poets tutorial. I was able to follow that exactly, and its not working. So beyond that, I am just going to give up. 

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Posted
29 minutes ago, n_derrski said:

Okay yes, I see it now in my DynDolod_output.zip. Sorry, I do not mean to waste your time, I just know that I am not going to be able to figure this out. Every instruction you give me I am not able to understand. If you are a beginner, a lot of this just reads like gibberish. I do not even remotely understand what my objective is, what I should be looking for, what files belong where. I have the knowledge of a Gamer Poets tutorial. I was able to follow that exactly, and its not working. So beyond that, I am just going to give up. 

Why are you claiming you are not understanding the instructions, while at the same time reporting that the DynDOLOD_Output.zip contains the file? You also providing the logs and screenshot I was asking for just fine.

Installing a mod archive (DynDOLOD_Output.zip) with MO2 simply unpacks the contents of the archive to the selected mod folder in MO2.
Activating that mod in the left window makes those files available in the virtual data folder in the MO2 right window data tab.
Sometimes you might need to use the Refresh button on the MO2 right windows data tab to update the views.

Check that the mod the DynDOLOD_Output.zip was unpacked to in the left MO2 window is active.
Right click it and select Information, Filetree tab, check if the file is shown there.
If not, try reinstalling the DynDOLOD_Output.zip as a mod, then check again.

If that does not change anything, you can unpack the archive to the mod folder with Windows Explorer yourself.
Alternatively, do not zip the output in the end and copy/move the contents of the output folder to a mod with Windows Explorer.

According to the logs the LOD was generated fine. You seem to have problems with using MO2 or with how files and folders work in general.

I asked to upload 4 files. You could upload the other 3 in the meantime.

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Posted
4 hours ago, sheson said:

Why are you claiming you are not understanding the instructions, while at the same time reporting that the DynDOLOD_Output.zip contains the file? You also providing the logs and screenshot I was asking for just fine.

Installing a mod archive (DynDOLOD_Output.zip) with MO2 simply unpacks the contents of the archive to the selected mod folder in MO2.
Activating that mod in the left window makes those files available in the virtual data folder in the MO2 right window data tab.
Sometimes you might need to use the Refresh button on the MO2 right windows data tab to update the views.

Check that the mod the DynDOLOD_Output.zip was unpacked to in the left MO2 window is active.
Right click it and select Information, Filetree tab, check if the file is shown there.
If not, try reinstalling the DynDOLOD_Output.zip as a mod, then check again.

If that does not change anything, you can unpack the archive to the mod folder with Windows Explorer yourself.
Alternatively, do not zip the output in the end and copy/move the contents of the output folder to a mod with Windows Explorer.

According to the logs the LOD was generated fine. You seem to have problems with using MO2 or with how files and folders work in general.

I asked to upload 4 files. You could upload the other 3 in the meantime.

Thanks Sheson. I tried to unpack the mod folder into windows explorer myself, still the same results. When you say upload the 4 files, do you mean you want me to upload those files to a file sharing service so you can see them? I will do that immediately if that is the case. Additionally, this was included in the "posts" sections of The Great Forest of Whiterun Hold. I think that is what my problem is, Dyndolod is working for everything except trees added by The Great Forest of Whiterun Hold. 

Read carefully: are you using mods that alter the appearance of the trees, like Simply Bigger Trees?
Then YES, you will get pop-in trees.
You should know that ANY mod that alters tree meshes will bring incompatibility with ANY OTHER mod that re-gererates tree lod (as stated in most of those mods which alter tree meshes). Sorry for red color, but people keep coming here blaming me for an issue is mostly only of their own.
I have to regret what I'm saying now, but all this could probably lead me to shut down permanently this mod in the future.

Since there are really too many (new and old) mods out there that alter tree meshes, and since there could be literally tons of different configurations, I can't be able to build patches for all them. What I suggest is downloading the billboards from those mods (usually their authors release them as optional files), get LODGen/xEdit, and build your own custom tree LOD by following the instructions on LODGen's page.

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Posted
35 minutes ago, n_derrski said:

Thanks Sheson. I tried to unpack the mod folder into windows explorer myself, still the same results. When you say upload the 4 files, do you mean you want me to upload those files to a file sharing service so you can see them? I will do that immediately if that is the case. Additionally, this was included in the "posts" sections of The Great Forest of Whiterun Hold. I think that is what my problem is, Dyndolod is working for everything except trees added by The Great Forest of Whiterun Hold. 

Read carefully: are you using mods that alter the appearance of the trees, like Simply Bigger Trees?
Then YES, you will get pop-in trees.
You should know that ANY mod that alters tree meshes will bring incompatibility with ANY OTHER mod that re-gererates tree lod (as stated in most of those mods which alter tree meshes). Sorry for red color, but people keep coming here blaming me for an issue is mostly only of their own.
I have to regret what I'm saying now, but all this could probably lead me to shut down permanently this mod in the future.

Since there are really too many (new and old) mods out there that alter tree meshes, and since there could be literally tons of different configurations, I can't be able to build patches for all them. What I suggest is downloading the billboards from those mods (usually their authors release them as optional files), get LODGen/xEdit, and build your own custom tree LOD by following the instructions on LODGen's page.

After unpacking with explorer, can you now find Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds in the MO2 right window data tab?

Upload those for files to a file service. You can zip them before hand.

All the author is saying that users need to generate their own LOD since tree LOD only matches and works with the load order it was generated for.
TexGen geneates the billboards from installed full models and textures. DynDOLOD generates the tree LOD with the billboards for the references (positions) defined by the plugins.

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Posted
2 hours ago, sheson said:

After unpacking with explorer, can you now find Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds in the MO2 right window data tab?

Upload those for files to a file service. You can zip them before hand.

All the author is saying that users need to generate their own LOD since tree LOD only matches and works with the load order it was generated for.
TexGen geneates the billboards from installed full models and textures. DynDOLOD generates the tree LOD with the billboards for the references (positions) defined by the plugins.

Yes, I see Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds in MO2 right window data tab. 

Here is the complete zip file with the requested files. 

https://ufile.io/mtonwtpp

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Posted
1 hour ago, n_derrski said:

Yes, I see Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds in MO2 right window data tab. 

Here is the complete zip file with the requested files. 

https://ufile.io/mtonwtpp

Additionally, I wanted to clarify, trees added by The Great Forest of Whiterun Hold do not have billboards in my game.

I use this mod https://www.nexusmods.com/skyrimspecialedition/mods/54907, I'm concerned it could be causing occlusion issues? 

Should I be resolving conflicts with DYNDOLOD_esp in SSEEDIT?

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Posted
6 hours ago, n_derrski said:

Yes, I see Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds in MO2 right window data tab. 

Here is the complete zip file with the requested files. 

https://ufile.io/mtonwtpp

The files you uploaded contain the LOD for the trees as expected and without issue in my game.
The video seems to show other non vanilla tree LOD which was made for a different load order, like without WhiterunHoldFOrest.esp.

You are starting the game from the MO2 drop down in which the DynDOLOD output containing these files is the last to overwrite everything?

Start "Explorer Virtual Folder" from the MO2 executable drop down top right.
Navigate to D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Meshes\Terrain\Tamriel\Trees\
Find Tamriel.4.0.-4.btt, right click it and check its size is 11,892 bytes.
Find Tamriel.lst, right click it and check its size is 1,604 bytes.

If the file sizes match, can you upload a modwat.ch https://www.nexusmods.com/skyrim/mods/56640?

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Posted
5 hours ago, n_derrski said:

Additionally, I wanted to clarify, trees added by The Great Forest of Whiterun Hold do not have billboards in my game.

I use this mod https://www.nexusmods.com/skyrimspecialedition/mods/54907, I'm concerned it could be causing occlusion issues? 

Should I be resolving conflicts with DYNDOLOD_esp in SSEEDIT?

From https://www.nexusmods.com/skyrimspecialedition/mods/54907
Anyway we put thousands occlusion panes and boxes in big part of the map one by one.
xLODgen's Occlusion, xLOGgen's terrain, DynDOLOD DO NOT CONFLICT WITH OUR MOD, THEY ARE TWO COMPLETELY DIFFERENT THINGS

https://dyndolod.info/Help/Occlusion-Data
The game uses several different optimizations methods, like manually placed occlusion planes/boxes or view frustum culling.
In addition to those methods, each exterior cell record has a field (TVDT - Occlusion data) that keeps track if a LOD quad should be visible.

eFPS placed occlusion planes and box and LOD occlusion data are two different things and do not conflict.

DynDOLOD generates a LOD patch for the current load order. It is not supposed to have conflicts or need patching.

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Posted
14 minutes ago, sheson said:

Yay!

Seriously thanks for taking the time to help me. Multiple days of help, always responding quick and timely. You are HIM! May god bless you in many ways!

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