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First time using Dyndolod. Followed GamerPoets guide and still getting tree pop-in.


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I followed gamerpoets guide on setting up Dyndolod 3. I've ran textgen. Ive ran dyndolod 3. I do not have any billboards installed. Still getting tree pop-in. 

Happy Little Trees

The Great Forest of Whiterun Hold

Blubbos Tree Replacer for Reach

Reach Tree Fixes for Blubbos Tree Replacer

I have seen mods available like the one below but I do not understand if I need to have this downloaded for Dyondolod 3.

https://www.nexusmods.com/skyrimspecialedition/mods/56907?tab=description

 

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Posted
21 minutes ago, n_derrski said:

I followed gamerpoets guide on setting up Dyndolod 3. I've ran textgen. Ive ran dyndolod 3. I do not have any billboards installed. Still getting tree pop-in. 

Happy Little Trees

The Great Forest of Whiterun Hold

Blubbos Tree Replacer for Reach

Reach Tree Fixes for Blubbos Tree Replacer

I have seen mods available like the one below but I do not understand if I need to have this downloaded for Dyondolod 3.

https://www.nexusmods.com/skyrimspecialedition/mods/56907?tab=description

 

HLT does not come with its own 3D LODs. To get them, you must install the accompanying add-on you linked. The main mod only has some billboards for an older version, which should not be used with DynDOLOD.

I haven't used the other mods you mention, but they all should install accompanying LOD models with the selections you choose upon installation, because the LOD files are just meshes and very small ones. EVT does this. Most package them in separate files though. Look for 'DynDOLOD' files available on those tree mods. Some people refer to them incorrectly as 'billboards'. If they are meshes, then they are LODs. Billboards are textures.

Tree mods typically use up hundreds of megabytes or even > a gigabyte of drive space due mostly to textures, but the LODs are relatively tiny (typically < a few megabytes collectively).

... so, install HLT again and merge the mod you linked. Then run TexGen/DynDOLOD again with settings as recommended in the sticky on Nexus.

They may be under Optional Files or Misc Files. If not, then they don't have LOD models, and you will get no tree LOD with DynDOLOD > 'Ultra' setting (unless sheson has made them and packaged them with the application).

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Posted
7 hours ago, n_derrski said:

I followed gamerpoets guide on setting up Dyndolod 3. I've ran textgen. Ive ran dyndolod 3. I do not have any billboards installed. Still getting tree pop-in. 

Happy Little Trees

The Great Forest of Whiterun Hold

Blubbos Tree Replacer for Reach

Reach Tree Fixes for Blubbos Tree Replacer

I have seen mods available like the one below but I do not understand if I need to have this downloaded for Dyondolod 3.

https://www.nexusmods.com/skyrimspecialedition/mods/56907?tab=description

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts.
Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console of trees full models that have no LOD or provide the tree base record form ID of a tree that does not have LOD.

The mod that you linked is for 3D tree LOD generation. https://dyndolod.info/Help/Ultra-Tree-LOD
It does not change the requirement for tree LOD billboards which should be generated with TexGen.

https://dyndolod.info/FAQ#Something-does-not-have-LOD
If a LOD billboard does not exist, use TexGen to generate it. Also see TexGen Configuration.

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Posted
On 2/16/2024 at 7:40 PM, z929669 said:

HLT does not come with its own 3D LODs. To get them, you must install the accompanying add-on you linked. The main mod only has some billboards for an older version, which should not be used with DynDOLOD.

I haven't used the other mods you mention, but they all should install accompanying LOD models with the selections you choose upon installation, because the LOD files are just meshes and very small ones. EVT does this. Most package them in separate files though. Look for 'DynDOLOD' files available on those tree mods. Some people refer to them incorrectly as 'billboards'. If they are meshes, then they are LODs. Billboards are textures.

Tree mods typically use up hundreds of megabytes or even > a gigabyte of drive space due mostly to textures, but the LODs are relatively tiny (typically < a few megabytes collectively).

... so, install HLT again and merge the mod you linked. Then run TexGen/DynDOLOD again with settings as recommended in the sticky on Nexus.

They may be under Optional Files or Misc Files. If not, then they don't have LOD models, and you will get no tree LOD with DynDOLOD > 'Ultra' setting (unless sheson has made them and packaged them with the application).

Thanks for responding. I downloaded Dyndolod files for both HLT and Blubbos Reach Trees, still getting tree pop-in. I don't know what im doing wrong at this point. Also, I do not see DynDOLOD Ultra settings, just low-high. I am so close to starting my first modded playthrough and this is so defeating being stuck on this for weeks. I wish I was better at this.

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Posted
12 minutes ago, n_derrski said:

Thanks for responding. I downloaded Dyndolod files for both HLT and Blubbos Reach Trees, still getting tree pop-in. I don't know what im doing wrong at this point. Also, I do not see DynDOLOD Ultra settings, just low-high. I am so close to starting my first modded playthrough and this is so defeating being stuck on this for weeks. I wish I was better at this.

See sheson's previous post about providing screenshots and logs. That's necessary to diagnose and resolve the problem.

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Posted
1 hour ago, n_derrski said:

Thanks for responding. I downloaded Dyndolod files for both HLT and Blubbos Reach Trees, still getting tree pop-in. I don't know what im doing wrong at this point. Also, I do not see DynDOLOD Ultra settings, just low-high. I am so close to starting my first modded playthrough and this is so defeating being stuck on this for weeks. I wish I was better at this.

None of the requested logs and screenshots were provided.

https://dyndolod.info/FAQ#Something-does-not-have-LOD
For something to have LOD, a LOD model or a LOD Billboard is required to be installed in the load order.
...
If a LOD billboard does not exist, use TexGen to generate it.

https://dyndolod.info/Help/Ultra-Tree-LOD#Generating
By checking the Ultra checkbox on the advanced mode, the LOD for all trees can be done in object LOD while the standard tree LOD system is being disabled.

https://dyndolod.info/Help/Advanced-Mode

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Posted
2 hours ago, z929669 said:

See sheson's previous post about providing screenshots and logs. That's necessary to diagnose and resolve the problem.

I do not seem to have the required folders. 

..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[GAME MODE]_log.txt - truncate large log files to the entire last meaningful generation, starting with the line [DynDOLOD|TexGen] ... starting session

...\DynDOLOD\Logs\[DynDOLOD|TexGen]_[GAME MODE]_Debug_log.txt

I've attached a URL for what my logs folders currently looks like. 

https://ufile.io/gvbnaqjn

I am really trying to understand the information Sheson provided but my knowledge is only as much as a Gamer Poets tutorial. I am positive the Dyndolod tool isnt closing prematurely. 

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Posted

https://ufile.io/kx1c0afe

Sorry. I know I was told cell phone videos aren't what I should upload, but OBS isnt screen capturing skyrim correctly. I am not knowledgeable enough to navigate the instructions provided by Sheson for this. However, you can clearly see the issue in the video provided. I am getting no LODs for tree added in by The Great Forest of Whiterun Hold. I am getting no tree LOD period for anything, like DynDOLOD is not working at all. 

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Posted
1 hour ago, n_derrski said:

I do not seem to have the required folders. 

..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[GAME MODE]_log.txt - truncate large log files to the entire last meaningful generation, starting with the line [DynDOLOD|TexGen] ... starting session

...\DynDOLOD\Logs\[DynDOLOD|TexGen]_[GAME MODE]_Debug_log.txt

I've attached a URL for what my logs folders currently looks like. 

https://ufile.io/gvbnaqjn

I am really trying to understand the information Sheson provided but my knowledge is only as much as a Gamer Poets tutorial. I am positive the Dyndolod tool isnt closing prematurely. 

The requested logs are included in the archive of the entire log folder you uploaded. So that is good.

Now we just need a useful screenshot of a full model with more informative console that does not have tree LOD so we can check the logs for its form id as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

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Posted
2 hours ago, sheson said:

The requested logs are included in the archive of the entire log folder you uploaded. So that is good.

Now we just need a useful screenshot of a full model with more informative console that does not have tree LOD so we can check the logs for its form id as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Thanks for walking me through this. The screenshot of the trees in question with more informative console is below:

https://ufile.io/gdfw4ebr

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Posted
29 minutes ago, n_derrski said:

Thanks for walking me through this. The screenshot of the trees in question with more informative console is below:

https://ufile.io/gdfw4ebr

According to the logs TexGen generated the billboard for that tree fine and DynDOLOD found and used it to generate tree LOD for it.

Double check in MO2 right window data tab that the tree LOD file Meshes\Terrain\Tamriel\Trees\Tamriel.4.0.-4.btt is from the DynDOLOD output mod and that it is not  being overwritten.

If that is the case, upload that file and also Meshes\Terrain\Tamriel\Trees\Tamriel.lst, Meshes\Terrain\Tamriel\Trees\Tamriel.txt and Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds

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Posted
3 hours ago, sheson said:

According to the logs TexGen generated the billboard for that tree fine and DynDOLOD found and used it to generate tree LOD for it.

Double check in MO2 right window data tab that the tree LOD file Meshes\Terrain\Tamriel\Trees\Tamriel.4.0.-4.btt is from the DynDOLOD output mod and that it is not  being overwritten.

If that is the case, upload that file and also Meshes\Terrain\Tamriel\Trees\Tamriel.lst, Meshes\Terrain\Tamriel\Trees\Tamriel.txt and Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds

The Tamriel.4.0-4.btt says it is generated from DynDOLOD_Output. I need to verify it is not being overwritten. Would I do this in SSEedit?

 

12 hours ago, z929669 said:

See sheson's previous post about providing screenshots and logs. That's necessary to diagnose and resolve the problem.

 

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Posted
1 hour ago, n_derrski said:

The Tamriel.4.0-4.btt says it is generated from DynDOLOD_Output. I need to verify it is not being overwritten. Would I do this in SSEedit?

 

Use the MO data tab in the right pane to see what's providing the file:

image.png

 

Contents of DynDOLOD_Output must be placed into a MO mod folder. in the left pane:

image.png

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Posted
7 hours ago, n_derrski said:

The Tamriel.4.0-4.btt says it is generated from DynDOLOD_Output. I need to verify it is not being overwritten. Would I do this in SSEedit?

The Mod column in the right window data tab in MO2 shows which mod a file comes from. If it shows the correct mod with the latest DynDOLOD output for Tamriel.4.0.-4.btt, then upload the listed files.

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Posted
4 hours ago, sheson said:

The Mod column in the right window data tab in MO2 shows which mod a file comes from. If it shows the correct mod with the latest DynDOLOD output for Tamriel.4.0.-4.btt, then upload the listed files.

This is what my data tab looks like. 

https://ufile.io/j2cazqkj

It shows the correct mod with latest DynDOLOD output, what do you mean by "then upload the listed files"?

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