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Posted

TexGen keeps halting completely when I have RealisticWaterTwo v5 mod installed.

It fails due to this reason:

Quote

[09:20]     Creating billboard D:\Games\Vortex\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen02_0006c9d5 with Meshes\landscape\trees\treeaspen02.nif Skyrim.esm TreeAspen02 [TREE:0006C9D5]
[09:21]     Creating billboard D:\Games\Vortex\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\volcanicgrassobj01_000713d8 with Meshes\landscape\grass\volcanicgrassobj01.nif Skyrim.esm VolcanicGrass01 [GRAS:000713D8]
[09:22]     Creating billboard D:\Games\Vortex\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\dlc1treewinteraspensnow01_0000ce13 with Meshes\dlc01\landscape\trees\dlc1treewinteraspensnow01.nif Dawnguard.esm DLC1TreeWinterAspenSnow01 [STAT:0200CE13]
[09:23]     Creating billboard D:\Games\Vortex\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016 with Meshes\landscape\trees\treepineforest03.nif Skyrim.esm TreePineForest03 [TREE:0004B016]
[09:24]     Creating billboard D:\Games\Vortex\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\srg_treepineforestdeadsnow05_000ef5a1 with Meshes\landscape\trees\srg_treepineforestdeadsnow05.nif Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1]
[09:27]     Creating billboard D:\Games\Vortex\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl02_0005d2da with Meshes\landscape\trees\srg_treepineforestsnowl02.nif Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]
[09:30]     Creating billboard D:\Games\Vortex\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74 with Meshes\landscape\trees\reachtree02.nif Skyrim.esm TreeReachTree02 [TREE:000B8A74]
[09:34]     Creating billboard D:\Games\Vortex\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\srg_treepineforestdeadsnow04_000ef5a2 with Meshes\landscape\trees\srg_treepineforestdeadsnow04.nif Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]
[09:36]     Creating billboard D:\Games\Vortex\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash01_00017f72 with Meshes\dlc02\landscape\trees\treepineforestash01.nif Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]
[09:37]     Creating billboard D:\Games\Vortex\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow03_0005c070 with Meshes\landscape\trees\treepineforestsnow03.nif Skyrim.esm TreePineForestSnow03 [TREE:0005C070]
[10:03] Creating temporary files
[10:03]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt with 27
[10:03]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt with 3
[10:03]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dragonbornesm.txt with 2
[10:03]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_majesticmountains_landscapeesm.txt with 3
[10:03]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt with 991
[10:31]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt with 11
[10:31]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt with 163
[10:31]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt with 90
[10:32]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_majesticmountains_landscapeesm.txt with 6
[10:32]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt with 23
[10:32]     Processing D:\Games\Vortex\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_realisticwatertwoesp.txt with 5
[10:32] Error: File not found textures\effects\FXWhiteWater02_falls.dds.
[16:33] User says "Exit TexGen"
[16:33] Removing temporary files
[16:34] Created a summary of log messages D:\Games\Vortex\DynDOLOD\Summary\TexGen_Index.html.

 

Looking through the edit scripts file DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_realisticwatertwoesp.txt

Quote

// These do not need to keep alpha, LOD alpha is on/off only
// See 'data file format' in DynDOLOD TexGen.pas
// See 'How to add LOD textures creation rules to TexGen' in DynDOLOD_Mod_Authors.html

0    1    1    1    textures\effects\FXWhiteWater02_falls.dds    x    7    0    0    textures\effects\FXWhiteWater02_fallsnoalpha.dds    0    x
 

 

It seems that the script is expecting this file: textures\effects\FXWhiteWater02_falls.dds

Looking at textures\effects\FXWhiteWater02_fallsnoalpha.dds it is included in the DynDOLOD Resources SE 3.00 mod but the textures\effects\FXWhiteWater02_falls.dds file is missing. 

Can anyone confirm if I am doing something wrong or whether this is truly a missing texture in the Resources mod.

Recommended Posts

  • 0
Posted
2 minutes ago, sheson said:

If you installed version 5.3 that should have also installed a plugin with the filename "HPP - Vaermina's Torpor.esp" which is not reported by the xEdit Background Loader in the logs. Did you disable or remove this plugin or are you using an older version? Otherwise maybe the archive did not download or install completely.

I just disabled plugin. Version is 5.3.

  • 0
Posted
1 hour ago, had said:

I just disabled plugin. Version is 5.3.

Just curious, what is the reason for that?

Download the latest TexGenx64.exe from the mega link from https://dyndolod.info/Downloads/Test-Versions.
Replace F:\Vortex Mods\DynDOLOD\TexGenx64.exe with it, disable the installed TexGen output. Then run it again. Pay attention to the log messages. It should be reporting a line Creating texture F:\Vortex Mods\DynDOLOD\TexGen_Output\textures\hpp\lod\hppstonewall01mixlod.dds now.

If not upload new TexGen log and debug log. Otherwise proceed as usual with installing the new TexGen output. Then DynDOLOD should have no line about it not being found anymore.

  • 0
Posted
6 minutes ago, sheson said:

Just curious, what is the reason for that?

Well, i just disabled everything about potions then moved to one potion mod from another and hpp addition got into trouble lol.

Seems to be fine with new texgen exe.

  • 0
Posted
34 minutes ago, had said:

Well, i just disabled everything about potions then moved to one potion mod from another and hpp addition got into trouble lol.

Seems to be fine with new texgen exe.

Thanks for reporting that the test version creates the texture also without the plugin in the load order.

  • Like 1
  • 0
Posted

Hi, I'm getting a lot of warnings when generating with DynDolod and I'm having a hard time troubleshooting. Most of them start like "<Warning: File not found textures\s3dmisc\ ...", for example:

<Warning: File not found textures\s3dmisc\imperial\s3dmisc_imp_candles_01.dds. Used by Meshes\clutter\imperial\impcandelabracandle02.nif Skyrim.esm ImpCandelabraCandle02 [STAT:000CE026]>
or
<Warning: File not found textures\s3dmisc\silver\s3dmisc_silvercandlestick01.dds. Used by Meshes\clutter\silver\silvercandlestick03.nif Lux.esp Lux_SilverCandleStick [STAT:2E030BF3]>

I cant seem to figure out why these models tries to use these textures, if it's a missing dependency, or even where this texture is referenced. I thought that I would see this when opening the items in SSEEdit but when opening the meshes I can find no reference to those textures. Any help or guidance is appreciated.

See logs in link:
https://www.mediafire.com/folder/xs7us827ffyjx/DynDOLOD_Logs

Thanks in advance!

  • 0
Posted
18 hours ago, maribaken said:

Hi, I'm getting a lot of warnings when generating with DynDolod and I'm having a hard time troubleshooting. Most of them start like "<Warning: File not found textures\s3dmisc\ ...", for example:

<Warning: File not found textures\s3dmisc\imperial\s3dmisc_imp_candles_01.dds. Used by Meshes\clutter\imperial\impcandelabracandle02.nif Skyrim.esm ImpCandelabraCandle02 [STAT:000CE026]>
or
<Warning: File not found textures\s3dmisc\silver\s3dmisc_silvercandlestick01.dds. Used by Meshes\clutter\silver\silvercandlestick03.nif Lux.esp Lux_SilverCandleStick [STAT:2E030BF3]>

I cant seem to figure out why these models tries to use these textures, if it's a missing dependency, or even where this texture is referenced. I thought that I would see this when opening the items in SSEEdit but when opening the meshes I can find no reference to those textures. Any help or guidance is appreciated.

See logs in link:
https://www.mediafire.com/folder/xs7us827ffyjx/DynDOLOD_Logs

Thanks in advance!

Moved to the appropriate thread for the file not found textures message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Use MO2 right window Data tab to find which mod contains a reported NIF. Make sure the mod and all its requirements are installed/activated  properly.

Open the winning NIF with NifSkope. It has to show the reported texture paths in one of the texture sets, since Lux.esp does not define any texture replacements  AFAIK.

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