I've been using DynDOLOD without issue for ages, and I've really been enjoying it. I really appreciate the work that has, and continues to, go into it.
I've been experimenting with some new environment mods (such as trees and landscapes), so I decided last night to move to DynDOLOD 3. I watched and followed GamerPoets' helpful YouTube video guide and checked through the manual as I went. Everything seemed to be okay and working correctly. I have today noticed two issues however:
The detail that I usually have on the in-game map (such as trees) has gone, leaving a very empty map.
When using Simply Bigger Trees with DynDOLOD 3, distant trees now pop in as you approach, rather than appear bigger as before.
Now, I'm willing to try and fix things myself before asking for help, but this has been an ongoing issue for the past 13.5hrs and I'm at the point where I really need some help, if only for my sanity. If I spend anymore time at the PC, I'll make like the Dwemer and vanish into the void
For the first issue, I looked into the manual and read the section Trees on Map. Now, I'll admit I don't completely understand everything that is there, however I tried to adjust the settings as instructed to bring trees back but I still have an empty map. I'm assuming its fairly easy to do, however I'm stuck. Can anyone advise please? I looked on Google, at this post etc, but everything is pre-DynDOLOD 3 or is about removing trees - I want them back like I had before. I even tried to work that post backwards, but sadly it didn't help either. I'm not a smart man and this is defeating me.
For the second issue, kingbeneezer had posted previously on the SBT mod page stating:
Quote
I'm having an issue where distant tree LOD pops in, even after generating LOD with Dyndolod. I installed Indistinguishable Vanilla Trees medium, let it overwrite Dyndolod Resources, and let it in turn be overwritten by the vanilla billboard for SBT. Am I supposed to skip the Indistinguishable billboards, even though Dyndolod instructs otherwise? I thought for sure I'd solved it this time, but after another Lodgen- the distant pop in is still there. They are tall as theyre supposed to be, and they stay in existence upon approach- but theyre just not there from afar. Plzhalp
Edit: fTreeDrawDistance or whatever it's called wasn't set high enough apparently. Switched it to 100,000 and it seems to have fixed the pop in issue as many have suggested. Awesome work, many thanks! (Previously endorsed :D)
I tried fTreeLoadDistance (as I assume that's what was being referred to), however there was no change. I moved through Ivarstead towards the TotW bridge and instantly the aspen and pine trees by Pinepeak Cavern popped in larger, rather than appear full size (as intended with SBT). I never had this issue with DynDOLOD before moving to 3 and I don't seem to know how to fix it. Usually, the trees are full size, however now they only "grow" as I approach them. The only change was moving to DynDOLOD 3 and I've exhausted my options.
Question
LostBoyLazarus
Hello.
I've been using DynDOLOD without issue for ages, and I've really been enjoying it. I really appreciate the work that has, and continues to, go into it.
I've been experimenting with some new environment mods (such as trees and landscapes), so I decided last night to move to DynDOLOD 3. I watched and followed GamerPoets' helpful YouTube video guide and checked through the manual as I went. Everything seemed to be okay and working correctly. I have today noticed two issues however:
Now, I'm willing to try and fix things myself before asking for help, but this has been an ongoing issue for the past 13.5hrs and I'm at the point where I really need some help, if only for my sanity. If I spend anymore time at the PC, I'll make like the Dwemer and vanish into the void
For the first issue, I looked into the manual and read the section Trees on Map. Now, I'll admit I don't completely understand everything that is there, however I tried to adjust the settings as instructed to bring trees back but I still have an empty map. I'm assuming its fairly easy to do, however I'm stuck. Can anyone advise please? I looked on Google, at this post etc, but everything is pre-DynDOLOD 3 or is about removing trees - I want them back like I had before. I even tried to work that post backwards, but sadly it didn't help either. I'm not a smart man and this is defeating me.
For the second issue, kingbeneezer had posted previously on the SBT mod page stating:
I tried fTreeLoadDistance (as I assume that's what was being referred to), however there was no change. I moved through Ivarstead towards the TotW bridge and instantly the aspen and pine trees by Pinepeak Cavern popped in larger, rather than appear full size (as intended with SBT). I never had this issue with DynDOLOD before moving to 3 and I don't seem to know how to fix it. Usually, the trees are full size, however now they only "grow" as I approach them. The only change was moving to DynDOLOD 3 and I've exhausted my options.
Can anyone help please? Thank you.
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