gmahadhika91 Posted February 1, 2023 Posted February 1, 2023 As title says. Is there any way to make the plume to be always visible and not clip in/out around Whiterun as I move around? It disappear and reappear as camera angle changes. Thank you.
0 sheson Posted February 1, 2023 Posted February 1, 2023 https://dyndolod.info/How-LOD-Works The max render distance for everything is about a 100 cells. Because of the view frustum, the edges render further than the center, which can make for unsightly fading in case the current weather type does not limit the view with fog/mist. https://stepmodifications.org/forum/topic/17207-formid-mask-rule-wtt
0 gmahadhika91 Posted February 2, 2023 Author Posted February 2, 2023 I'm not sure I understand. So what should I do if I wish to make the plum not visible from Tamriel but visible in Solstheim? Edit something in xedit?
0 sheson Posted February 2, 2023 Posted February 2, 2023 23 minutes ago, gmahadhika91 said: I'm not sure I understand. So what should I do if I wish to make the plum not visible from Tamriel but visible in Solstheim? Edit something in xedit? The vanilla game does not have the plume in Tamriel worldspace. No information was provided. DynDOLOD does not add the plume to the Tamriel worldspace. This forum is for DynDOLOD/xLODGen/LOD support . If you have issues with a specific mod doing things you do not like, you could ask the mod author or use its comment section for help or ask for help on a generic modding/public forum. Yes, xEdit can be used to quickly remove unwanted records/references from plugins.
0 gmahadhika91 Posted February 2, 2023 Author Posted February 2, 2023 Aah alright I understand, this is a WTT specific problem instead of DynDOLOD yes? Thank you for clarifying.
0 gmahadhika91 Posted February 2, 2023 Author Posted February 2, 2023 Sorry for the double post, I'll leave this here in case someone else is having the same problem: Vvardenfell Plume in Skyrim You can control the visibility of the Vvardenfell plume by using the following console command: set WTT_SkyrimPlumeMaxDistance to X X is the max distance in Skyrim units. Default value is 307,200. To make the plume visible from as far away as possible, use a value of 10,000,000. You can the following console command to turn off the plume entirely. set WTT_SkyrimPlumeEnabled to X If X is set to 1, the plume is enabled, if it is set to 0, the plume will be disabled. (Sometimes it takes a few moments for it to register.) There's also an optional plugin that sets this to 0 and as such disables the plume.
Question
gmahadhika91
As title says. Is there any way to make the plume to be always visible and not clip in/out around Whiterun as I move around? It disappear and reappear as camera angle changes. Thank you.
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now