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Issues with STEP 2.2.2 and 2.2.2a


Question

Posted

Hey everyone, i've been following STEP for the last week and following it to the letter.

 

I've added a few of the mods that i feel are essential to the end of the modding process provided by STEP and i have ran into some errors.

 

I use Mod Organizer for all my modding.

 

This is my mod list: From the top is the highest priority down to the bottom with the lowest.

 

 

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The mods in bold, in some way, create CTD's or complete lock ups of my system when loaded. I've narrowed it down to the above section of mods by loading a new game each time and running the intro sequence and trying to complete the intro (Exit out of the cave). Generally a crash will happen upon entering Helgen Keep or a little bit on while inside the keep.

 

This is my load order (always Run BOSS when ever i add any mod regardless) and always run the reproccer too.

 

 

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What I'm hoping you guys might be able to do is provide me with some support in relation to the narrowing down of the mods that are causing the issue, so i can enjoy the other mods that i have had to deactivate.

 

I have spent a lot of time over the last week working my way through this process, so I'm hoping you guys can finish the job :D

 

Thanks.

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Posted

Just reinstalled SkyUI 3.4 and i currently have the latest NACMIM Both normal and the patch.

 

Well i'm not sure as i disabled both. Sorry.

 

After removing the above, i'm now getting another infinite load loop at the same location, this is after activating section 2.H

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Posted

Completely redoing the step process, AOF detailed mountains overwrites all of Snow and Rocks HD Rocks textures, making that part of the mod useless.

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Posted

Ok 2.2.2a followed exactly with no extra mods and i get a lock up at the torturers room.

 

Pap log here:

 

https://pastebin.com/37MZ5jzw

 

This is the modlist in which they are installed. From the bottom with the lowest priority to the top with the highest priority

 

 

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Load order: From top to bottom.

 

 

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My system:

 

i5 Ivy 3570k at 4.8ghz

MSI Z77A-GD65

3gb 7970 Windforce (1100 core / 1500 mem)

Asus Xonar Essence STX

8gb Mushkin Redline

128gb Samsung SSD

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Posted

I'm not quite clear - you say you're not using any extra mods, but your list includes several.  Can you clarify?

 

I take it you're using an ENB.  Have you tried running without that?  Also, Your CPU is highly overclocked - have you tried testing at stock?

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Ultimate HD Torch is overwritten by the Hi Res Fire Effects version.

Hi Res Fire Effects Recommendation is redundant if used with both Ultimate HD Fire effects and Thinner torches U-HD Compatible. Also a bad idea because Ultimate HD Fires' been updated first and it may change the torch flame Texture size.

 

Speaking of U-HD Fire; the campfire meshes also conflicts with Dynamic Fire should check that.

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Posted
  MontyMM said:

I'm not quite clear - you say you're not using any extra mods but your list includes several.  Can you clarify?

Sorry my Modlist hasn't updated before i copy and pasted it here.

 

I've been through the STEP 2.2.2a list 3 times to make sure they are in the right order and installed in the right order.

 

  Quote

I take it you're using an ENB.  Have you tried running without that?

The ENB files you see in the mod list aren't installed or activated and i've removed the ENB prior to loading.

 

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Also, Your CPU is highly overclocked - have you tried testing at stock?

My CPU has been heavily tested and is perfectly stable at that clock (12 hours of Prime95), it works fine in every other game from Crysis 2/3 to Lara Croft, Far Cry 3 to Guild Wars 2 for example.

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Posted
  Quote
  Quote

Ultimate HD Torch is overwritten by the Hi Res Fire Effects version.

Hi Res Fire Effects Recommendation is redundant if used with both Ultimate HD Fire effects and Thinner torches U-HD Compatible. Also a bad idea because Ultimate HD Fires' been updated first and it may change the torch flame Texture size.

 

Speaking of U-HD Fire; the campfire meshes also conflicts with Dynamic Fire should check that.

I've removed the recommendation to use the HD Fire Effects on the torch mod, thanks for noticing this.  WB isn't reporting any conflicts with Dynamic Fire for me, which files are they?
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Posted
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Could you try testing with vanilla ini files?

I will do as soon as possible, currently have an ill wife and son, so wont be able to do anything till Monday.

 

Sorry.

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Posted
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  Quote

 

  Quote

Ultimate HD Torch is overwritten by the Hi Res Fire Effects version.

 

Hi Res Fire Effects Recommendation is redundant if used with both Ultimate HD Fire effects and Thinner torches U-HD Compatible. Also a bad idea because Ultimate HD Fires' been updated first and it may change the torch flame Texture size.

 

Speaking of U-HD Fire; the campfire meshes also conflicts with Dynamic Fire should check that.

I've removed the recommendation to use the HD Fire Effects on the torch mod, thanks for noticing this.  WB isn't reporting any conflicts with Dynamic Fire for me, which files are they?
Sorry should have looked closer, it doesn't 'conflict' it just uses different meshes with similar names:

 

meshes\clutter\woodfires\campfire01burning.nif

to

meshes\clutter\woodfires\wbbcfcampfire01burning.nif

(and 3 other files same folder)

 

So Dynamic fires plugin won't take advantage of the SMIM or Ultimate HD Fire .nif edits(where ever you have dynamic campfires.)

 

[Just check for changes with nifskope and looks like he just removed the collision data for the wood logs]

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Posted

Back, household with Noro Virus is not a fun couple of days.

 

Deleted the .ini from both Documents/My Games and from the profiles folder for MO.

 

Then regenerated them using Skyrim launcher setup to STEP ini requirements and loaded MO up after.

 

EDIT:

 

Decided to restart all over again and work with Wyre Bash this time. Deleted everything. :)

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Posted

Ok so installing using the same method as the other 2 times but using Wyre Bash works fine.

 

I would suggest you take a look at Mod Organizer, it caused me no end of trouble and i followed STEP exactly twice using it.

 

Ants in my Pants is throwing a error in pap:

 

 

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