teadude Posted August 27, 2022 Posted August 27, 2022 Hi. My water wheels disappear or are missing, but when i walk right up close to them, they appear. i am using dyndolod 2.98 i have followed the guide thoroughly.
1 sheson Posted August 27, 2022 Posted August 27, 2022 1 hour ago, teadude said: i know. the "keep" option fixed the issue and the water wheel is visible from far and close. the default generation settings show the bug. i have tested these on 2 individual fresh saves. here is a video of the bug on the default settings of dyndolod. This looks like an object distance setting fading in/out the waterwheel. Something similar to what is explained in ../DynDOLOD/Docs/DynDOLOD_Manual.html "Glow LOD" or one of these https://stepmodifications.org/wiki/Guide:Skyrim_INI/LOD DynDOLOD enables/disable objects when crossing cell borders. It does typically not work with tcl as it uses trigger boxes. Check the enable/disabled status of the reference in the more informative console information when it is visible / not visible. If it also shows "Is Enabled: Yes" for the reference while it is not visible, then it was not DynDOLOD that made the waterwheel disappear.
0 teadude Posted August 27, 2022 Author Posted August 27, 2022 https://imgur.com/a/7Eme4iw here are the wheels that disappear when i move away from it like around 2 meters https://imgur.com/a/V152GxJ and here are the water wheels with dyndolod disabled. they are vanilla and do not disappear when i move away
0 sheson Posted August 27, 2022 Posted August 27, 2022 Define 2 meters. It seems a bit exaggerated. Read answers for FAQ: Game: Out of place objects / floating objects / flickering full models in ..\DynDOLOD\Docs\DynDOLOD-FAQ.txt
0 teadude Posted August 27, 2022 Author Posted August 27, 2022 37 minutes ago, sheson said: Define 2 meters. It seems a bit exaggerated. Read answers for FAQ: Game: Out of place objects / floating objects / flickering full models in ..\DynDOLOD\Docs\DynDOLOD-FAQ.txt i will record and upload a video. it is less than 2 meters and more so, if i walk up to it, it appears, but as soon as i back away, it disappears/fades away like an object would. ive checked my mods to see if anything replaces the water wheel with dyndolod disabled but it looks like its from skyrim. once i have reran this round of dyndolod i will show you
0 sheson Posted August 27, 2022 Posted August 27, 2022 34 minutes ago, teadude said: i will record and upload a video. it is less than 2 meters and more so, if i walk up to it, it appears, but as soon as i back away, it disappears/fades away like an object would. ive checked my mods to see if anything replaces the water wheel with dyndolod disabled but it looks like its from skyrim. once i have reran this round of dyndolod i will show you Read answers for FAQ: Game: Out of place objects / floating objects / flickering full models in ..\DynDOLOD\Docs\DynDOLOD-FAQ.txt Follow their suggestions.
0 teadude Posted August 27, 2022 Author Posted August 27, 2022 51 minutes ago, sheson said: Read answers for FAQ: Game: Out of place objects / floating objects / flickering full models in ..\DynDOLOD\Docs\DynDOLOD-FAQ.txt Follow their suggestions. i am now rerunning dyndolod. i am generating one output with the water wheel lod in the advanced option set to "keep" and i have one generated with no settings altered (this one has the disappearing bug). i will try both on new saves. i am running an alternate start mod so i will be in an interior. i will let you know what happens.
0 sheson Posted August 27, 2022 Posted August 27, 2022 36 minutes ago, teadude said: i am now rerunning dyndolod. i am generating one output with the water wheel lod in the advanced option set to "keep" and i have one generated with no settings altered (this one has the disappearing bug). i will try both on new saves. i am running an alternate start mod so i will be in an interior. i will let you know what happens. Why are you changing mesh mask rules that are known to work as desired for over half a decade? IIRC there is no such suggestion in the FAQ answers.
0 teadude Posted August 27, 2022 Author Posted August 27, 2022 52 minutes ago, sheson said: Why are you changing mesh mask rules that are known to work as desired for over half a decade? IIRC there is no such suggestion in the FAQ answers. i know. the "keep" option fixed the issue and the water wheel is visible from far and close. the default generation settings show the bug. i have tested these on 2 individual fresh saves. here is a video of the bug on the default settings of dyndolod.
0 teadude Posted August 27, 2022 Author Posted August 27, 2022 1 hour ago, sheson said: This looks like an object distance setting fading in/out the waterwheel. Something similar to what is explained in ../DynDOLOD/Docs/DynDOLOD_Manual.html "Glow LOD" or one of these https://stepmodifications.org/wiki/Guide:Skyrim_INI/LOD DynDOLOD enables/disable objects when crossing cell borders. It does typically not work with tcl as it uses trigger boxes. Check the enable/disabled status of the reference in the more informative console information when it is visible / not visible. If it also shows "Is Enabled: Yes" for the reference while it is not visible, then it was not DynDOLOD that made the waterwheel disappear. ok. i will test this tomorrow and keep updated. thank u.
0 teadude Posted August 27, 2022 Author Posted August 27, 2022 6 hours ago, sheson said: This looks like an object distance setting fading in/out the waterwheel. Something similar to what is explained in ../DynDOLOD/Docs/DynDOLOD_Manual.html "Glow LOD" or one of these https://stepmodifications.org/wiki/Guide:Skyrim_INI/LOD DynDOLOD enables/disable objects when crossing cell borders. It does typically not work with tcl as it uses trigger boxes. Check the enable/disabled status of the reference in the more informative console information when it is visible / not visible. If it also shows "Is Enabled: Yes" for the reference while it is not visible, then it was not DynDOLOD that made the waterwheel disappear. it seems that it stays enabled when it disappears. how do i know what mod or setting is making it disappear? since it only disappears if dyndolod esm and esp is enabled, which is weird. which ini setting should i look out for?
0 teadude Posted August 27, 2022 Author Posted August 27, 2022 6 hours ago, sheson said: This looks like an object distance setting fading in/out the waterwheel. Something similar to what is explained in ../DynDOLOD/Docs/DynDOLOD_Manual.html "Glow LOD" or one of these https://stepmodifications.org/wiki/Guide:Skyrim_INI/LOD DynDOLOD enables/disable objects when crossing cell borders. It does typically not work with tcl as it uses trigger boxes. Check the enable/disabled status of the reference in the more informative console information when it is visible / not visible. If it also shows "Is Enabled: Yes" for the reference while it is not visible, then it was not DynDOLOD that made the waterwheel disappear. ok it is all good and fixed. i just reset all my inis and also i disabled the LOD option in shadowboost but im not sure if that did it or not because i did not test but the wheels seem to be appearing. must be something ****y in my inis. thank you and sorry for inconveniance
Question
teadude
Hi. My water wheels disappear or are missing, but when i walk right up close to them, they appear. i am using dyndolod 2.98 i have followed the guide thoroughly.
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