Hey folks. I’m having an issue that’s frustrating me. I’ve been using Myq’s Garden, Which adds a small garden to Whiterun, but when generating with DynDOLOD, it makes a superimposed wall extend outside of the city and cause clipping issues. This was seemingly fixed in the past, as it was a previous issue despite an ini ignoring it for DynDOLOD. When he realized he had a wild edit fixed it, the DynDOLOD ignore ini worked correctly afterwards.
Fastforward to yesterday when I’m generating LOD and the issue is back, despite no updates to the mod. I tried multiple times and the issue persists. Then I tried getting around it by deactivating the mod and running, but this just makes arguably worse visual issues when in the city interior. Any thoughts on this? Without sounding like a diva, it’s hard to play the game with either issue being so prominent
Question
EazyH
Hey folks. I’m having an issue that’s frustrating me. I’ve been using Myq’s Garden, Which adds a small garden to Whiterun, but when generating with DynDOLOD, it makes a superimposed wall extend outside of the city and cause clipping issues. This was seemingly fixed in the past, as it was a previous issue despite an ini ignoring it for DynDOLOD. When he realized he had a wild edit fixed it, the DynDOLOD ignore ini worked correctly afterwards.
Fastforward to yesterday when I’m generating LOD and the issue is back, despite no updates to the mod. I tried multiple times and the issue persists. Then I tried getting around it by deactivating the mod and running, but this just makes arguably worse visual issues when in the city interior. Any thoughts on this? Without sounding like a diva, it’s hard to play the game with either issue being so prominent
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