I installed Crows SSE and Seagulls of Skyrim and hope to be able to see them from a distance, but both just become visible when their cells become active. I removed any LOD file they came with and added separate mesh rules for each of their models: levels 4,8,16 are blank, VWD checked, Far LOD and Reference unchanged (Seagulls has a Dyndolod .ini file with this rule but it didn't automatically load in my Dyndolod rules list). Clearly I am misunderstanding something though because they still abruptly appear when I am quite near and disappear when their cell is unloaded.
Question
vrnord
I installed Crows SSE and Seagulls of Skyrim and hope to be able to see them from a distance, but both just become visible when their cells become active. I removed any LOD file they came with and added separate mesh rules for each of their models: levels 4,8,16 are blank, VWD checked, Far LOD and Reference unchanged (Seagulls has a Dyndolod .ini file with this rule but it didn't automatically load in my Dyndolod rules list). Clearly I am misunderstanding something though because they still abruptly appear when I am quite near and disappear when their cell is unloaded.
LODGen165=Beyond Skyrim\Mr_Siika\Seagulls\SKY_SeagullCircleCW.nif,,,,Far LOD,Unchanged,1
LODGen166=Beyond Skyrim\Mr_Siika\Seagulls\SKY_SeagullCircleACW.nif,,,,Far LOD,Unchanged,1
LODGen167=Beyond Skyrim\Mr_Siika\Seagulls\SKY_SeagullAnimRight.nif,,,,Far LOD,Unchanged,1
LODGen168=Beyond Skyrim\Mr_Siika\Seagulls\SKY_SeagullAnimLeft.nif,,,,Far LOD,Unchanged,1
LODGen169=Beyond Skyrim\Mr_Siika\Seagulls\SKY_SeagullFlapX.nif,,,,Far LOD,Unchanged,1
Am I using inappropriate rules, or is there another step I have missed to get these to register with Dyndolod? Thanks!
Edited by vrnord4 answers to this question
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