Hi all, small question, but has been nifggling for a while now:
So, this is a great little mod, but the author never created any LOD objects, and recommended updating in xEdit to use Full Models in order to get the bridges to appear with Dyndolod:
That's because the covers initially doesn't have any lower-resolution models unless I may have to create such models for use with DyndoLOD.
The measure in the meantime would go to xEdit, find every instance of the statics and flag them as a full model.
I've set the flags on the Placed Objects to use "Visble When Distant" and "Is Full LOD"
I've set the flags on the Statics to use "Add-On LOD Object," "Has Distant LOD" and "Uses HD LOD Texture"
Still not able to get the bridges to render at distance. Is one or more of those flag changes incorrect and/or do LOD models of the nifs actually need to be physically created?
Question
Wolfpack49
Hi all, small question, but has been nifggling for a while now:
So, this is a great little mod, but the author never created any LOD objects, and recommended updating in xEdit to use Full Models in order to get the bridges to appear with Dyndolod:
https://www.nexusmods.com/skyrimspecialedition/mods/22605
I've set the flags on the Placed Objects to use "Visble When Distant" and "Is Full LOD"
I've set the flags on the Statics to use "Add-On LOD Object," "Has Distant LOD" and "Uses HD LOD Texture"
Still not able to get the bridges to render at distance. Is one or more of those flag changes incorrect and/or do LOD models of the nifs actually need to be physically created?
4 answers to this question
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