I'd like to get DynDOLOD to not generate tree LODs for the world map but I already tried all the tips from the manual and the world map still gets tree LOD. I've tried with setting LOD Level 16 for all tree mesh rules to empty instead of Billboard and also the alternative of setting uLockedObjectMapLOD=32 in Skyrim.ini and Level32=1 in DynDOLOD_SSE.ini. I've also tried both these options at the same time but no matter what, I get the world map full of tree LOD again. Any ideas what else could cause this or how to get rid of the LOD?
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avalon
Another issue I'm having ...
I'd like to get DynDOLOD to not generate tree LODs for the world map but I already tried all the tips from the manual and the world map still gets tree LOD. I've tried with setting LOD Level 16 for all tree mesh rules to empty instead of Billboard and also the alternative of setting uLockedObjectMapLOD=32 in Skyrim.ini and Level32=1 in DynDOLOD_SSE.ini. I've also tried both these options at the same time but no matter what, I get the world map full of tree LOD again. Any ideas what else could cause this or how to get rid of the LOD?
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