kojak747 Posted November 29, 2020 Posted November 29, 2020 Hey This mod seems like a nifty little tool, and I'd like to take advantage of its other LOD items I can switch LOD levels for. The OP mentions adding stuff to the SSEFpsStabilizer.ini like fLODFadeOutMultObjects:LOD=10 fLODFadeOutMultItems:LOD=10 fLODFadeOutMultActors:LOD=10How would you go about setting this up, and are there any other switchable LOD items worth investigating? Thanks in advance. Kojak.
0 sheson Posted November 29, 2020 Posted November 29, 2020 (edited) Those settings fade out things in the loaded cells. If the game has such performance issues that it needs to start to fade stuff out in the loaded cells, I would rather start going with more sensible ENB settings and less demanding mods. Too low fLODFadeOutMultObjects could potentially lead full models with LOD not being shown all the way to the edge of the loaded cells, causing LOD to fade-in/out from/to nothing.If that is a problem then I might add a setting to categorically set Has Distant LOD flag again. Right now the flag is set as sparingly as possible. Edited November 29, 2020 by sheson
0 DoubleYou Posted November 29, 2020 Posted November 29, 2020 I've been meaning to check this mod out. From observing the configs, it appears to follow the console code parameters for modifying ini settings. It looks possible that you could set it up for a lot more useful settings than what are employed in the presets. In order to use the tweak you mentioned, it appears that you would need to copy that line across all the many levels and change the values to what you want them to be at that level.
Question
kojak747
Hey
This mod seems like a nifty little tool, and I'd like to take advantage of its other LOD items I can switch LOD levels for.
The OP mentions adding stuff to the SSEFpsStabilizer.ini like
How would you go about setting this up, and are there any other switchable LOD items worth investigating?
Thanks in advance.
Kojak.
2 answers to this question
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