Ztx Posted November 1, 2020 Posted November 1, 2020 I have came to an issue after installing dyndolod correctly for the first time. I seem to CTD in the loading screen when entering any city. NetScriptFW Crash log: (I can't figure out how to correctly submit .txt attachments), thanks in advance for any help or tips. Unhandled native exception occurred at 0x7FF6C1BEB173 (SkyrimSE.exe+26B173) on thread 2364! FrameworkName: NetScriptFrameworkFrameworkVersion: 9FrameworkArchitecture: x64GameLibrary: SkyrimSEGameLibraryVersion: 13ApplicationName: SkyrimSE.exeApplicationVersion: 1.5.97.0VersionInfo: Successfully loadedTime: 01 Nov 2020 16:28:28.813 Possible relevant objects (12){ [ 1] TESObjectCELL(Name: WhiterunWindDistrict02, FormId: 0001A27B, File: `DynDOLOD.esp <- JK's - ELFX Patch.esp <- ELFX - Exteriors.esp <- High Hrothgar Enhanced.esp <- iWill_ARavensBreezeHome.esp <- JKS_DoS_Holidays_Patch.esp <- Holidays.esp <- JKs Skyrim_Dawn of Skyrim_Patch.esp <- Blues Skyrim.esp <- JKs Skyrim.esp <- DynDOLOD.esm <- 3DNPC.esp <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Update.esm <- Skyrim.esm`) [ 1] TESObjectTREE(FormId: 000B8A72, File: `DynDOLOD.esp <- Skyrim.esm`) [ 1] TESObjectREFR(FormId: 3F015E14, File: `JKs Skyrim.esp`, BaseForm: TESObjectTREE(FormId: 000B8A72, File: `DynDOLOD.esp <- Skyrim.esm`)) [ 57] TESObjectCELL(Name: Wilderness, FormId: FF000C29) [ 58] TESObjectCELL(Name: WhiterunOrigin, FormId: 0001A27F, File: `JK's - ELFX Patch.esp <- ELFX - Exteriors.esp <- CollegeOfWinterholdImmersive.esp <- iWill_ARavensBreezeHome.esp <- JKS_DoS_Holidays_Patch.esp <- JKs Skyrim_Dawn of Skyrim_Patch.esp <- Blues Skyrim.esp <- JKs Skyrim.esp <- DynDOLOD.esm <- LegacyoftheDragonborn.esm <- 3DNPC.esp <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Update.esm <- Skyrim.esm`) [ 67] TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Ket_ARMONIZER_LL_v4.esp <- Skyrim.esm`) [ 67] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Ket_ARMONIZER_LL_v4.esp <- Skyrim.esm`)) [ 70] TESNPC(Name: `Mila Valentia`, FormId: 00013BAD, File: `RSChildren.esp <- Skyrim.esm`) [ 70] Character(FormId: 0001A676, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Mila Valentia`, FormId: 00013BAD, File: `RSChildren.esp <- Skyrim.esm`)) [ 85] TESWorldSpace(Name: WhiterunWorld `Whiterun`, FormId: 0001A26F, File: `DynDOLOD.esp <- JKs Skyrim_RWT_Patch.esp <- RealisticWaterTwo.esp <- Alternate Start - Live Another Life.esp <- EEKs Whiterun Interiors.esp <- JK's - ELFX Patch.esp <- ELFX - Exteriors.esp <- Hothtrooper44_ArmorCompilation.esp <- Palaces Castles Enhanced.esp <- CollegeOfWinterholdImmersive.esp <- High Hrothgar Enhanced.esp <- iWill_ARavensBreezeHome.esp <- Missives - JK Skyrim.esp <- Missives.esp <- WRHorseStatue.esp <- JKS_DoS_Holidays_Patch.esp <- Holidays.esp <- JKs Skyrim_Dawn of Skyrim_Patch.esp <- Blues Skyrim.esp <- JKs Skyrim.esp <- Colorful_Magic_SE.esp <- DBM_RelicNotifications.esp <- SolitudeTempleFrescoes.esp <- SoundsofSkyrimComplete.esp <- Immersive Music.esp <- Cutting Room Floor.esp <- DynDOLOD.esm <- LegacyoftheDragonborn.esm <- 3DNPC.esp <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Dawnguard.esm <- Update.esm <- Skyrim.esm`) [ 90] BGSLocation(Name: `Whiterun`, FormId: 00016772, File: `Unofficial Skyrim Special Edition Patch.esp <- Dawnguard.esm <- Skyrim.esm`) [ 119] BGSLocation(Name: `Whiterun`, FormId: 00018A56, File: `Cutting Room Floor.esp <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Dawnguard.esm <- Skyrim.esm`)} Probable callstack{ [0] 0x7FF6C1BEB173 (SkyrimSE.exe+26B173) TESObjectCELL::unk_26B160+13 [1] 0x7FF6C1AC629B (SkyrimSE.exe+14629B) QueuedTree::unk_1460A0+1FB [2] 0x7FF6C1AB2BEA (SkyrimSE.exe+132BEA) Mutex::Lock1_132BD0+1A [3] 0x7FF6C1ACA487 (SkyrimSE.exe+14A487) QueuedTree::unk_14A3E0+A7 [4] 0x7FF6C26ACDCF (SkyrimSE.exe+D2CDCF) IOManager::unk_D2CCE0+EF [5] 0x7FF6C26AD154 (SkyrimSE.exe+D2D154) IOManager::unk_D2CF70+1E4 [6] 0x7FF6C1AD49F7 (SkyrimSE.exe+1549F7) TES::unk_1545F0+407 [7] 0x7FF6C2037026 (SkyrimSE.exe+6B7026) PlayerCharacter::unk_6B6EB0+176 [8] 0x7FF6C258CCD3 (SkyrimSE.exe+C0CCD3) BSSmallBlockAllocator::DeallocateAlignImpl_C0CBE0+F3 [9] 0x7FF6C1BC2E69 (SkyrimSE.exe+242E69) BGSLocation::unk_242D80+E9 [10] 0x7FF6C2584EFE (SkyrimSE.exe+C04EFE) unk_C04EC0+3E [11] 0x7FF6C20378DC (SkyrimSE.exe+6B78DC) PlayerCharacter::unk_6B7670+26C [12] 0x7FF6C1AD7849 (SkyrimSE.exe+157849) unk_157710+139 [13] 0x7FF6C201CB6D (SkyrimSE.exe+69CB6D) Actor::unk_69C540+62D [14] 0x7FFA34E0A443 (USER32.dll+A443) [15] 0x7FFA344E089B (KERNELBASE.dll+6089B) [16] 0x7FF6C1F33048 (SkyrimSE.exe+5B3048) Main::Update_5B2FF0+58 [17] 0x7FF9D6E5DEC0 (hdtSMP64.dll+4DEC0) [18] 0x7FF9D56EA61C (gameoverlayrenderer64.dll+9A61C) [19] 0x7FF6C1F2F4F4 (SkyrimSE.exe+5AF4F4) MainLoop_5AF3D0+124 [20] 0x7FF6C1F2CC05 (SkyrimSE.exe+5ACC05) BSGeometryListCullingProcess::unk_5ACBD0+35 [21] 0x7FF6C2CCB17A (SkyrimSE.exe+134B17A) unk_134B05C+11E [22] 0x7FFA36BC7034 (KERNEL32.DLL+17034) [23] 0x7FFA36CFCEC1 (ntdll.dll+4CEC1) }
0 Greg Posted November 2, 2020 Posted November 2, 2020 You can upload the files to a file sharing service like pastebin or a cloud drive and include the link in your post.
0 Ztx Posted November 2, 2020 Author Posted November 2, 2020 Thank you, i'll make sure to do that next time. I'm pretty sure I resolved my problem, it seemed to be the mod "Remove underwater grass" deleting meshes or something that dyndolod was using.
0 sheson Posted November 2, 2020 Posted November 2, 2020 (edited) Did you add the mod after generating LOD? Did you use the latest DynDOLOD version to generate LOD? Edited November 2, 2020 by sheson
Question
Ztx
I have came to an issue after installing dyndolod correctly for the first time.
I seem to CTD in the loading screen when entering any city.
NetScriptFW Crash log: (I can't figure out how to correctly submit .txt attachments), thanks in advance for any help or tips.
3 answers to this question
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