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Crashing with DynDOLOD entering any city.


Question

Posted

I have came to an issue after installing dyndolod correctly for the first time.

 

I seem to CTD in the loading screen when entering any city.

 

NetScriptFW Crash log: (I can't figure out how to correctly submit .txt attachments), thanks in advance for any help or tips.

 

 

 

Unhandled native exception occurred at 0x7FF6C1BEB173 (SkyrimSE.exe+26B173) on thread 2364!
 
FrameworkName: NetScriptFramework
FrameworkVersion: 9
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 13
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 01 Nov 2020 16:28:28.813
 
Possible relevant objects (12)
{
  [   1]    TESObjectCELL(Name: WhiterunWindDistrict02, FormId: 0001A27B, File: `DynDOLOD.esp <- JK's - ELFX Patch.esp <- ELFX - Exteriors.esp <- High Hrothgar Enhanced.esp <- iWill_ARavensBreezeHome.esp <- JKS_DoS_Holidays_Patch.esp <- Holidays.esp <- JKs Skyrim_Dawn of Skyrim_Patch.esp <- Blues Skyrim.esp <- JKs Skyrim.esp <- DynDOLOD.esm <- 3DNPC.esp <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Update.esm <- Skyrim.esm`)
  [   1]    TESObjectTREE(FormId: 000B8A72, File: `DynDOLOD.esp <- Skyrim.esm`)
  [   1]    TESObjectREFR(FormId: 3F015E14, File: `JKs Skyrim.esp`, BaseForm: TESObjectTREE(FormId: 000B8A72, File: `DynDOLOD.esp <- Skyrim.esm`))
  [  57]    TESObjectCELL(Name: Wilderness, FormId: FF000C29)
  [  58]    TESObjectCELL(Name: WhiterunOrigin, FormId: 0001A27F, File: `JK's - ELFX Patch.esp <- ELFX - Exteriors.esp <- CollegeOfWinterholdImmersive.esp <- iWill_ARavensBreezeHome.esp <- JKS_DoS_Holidays_Patch.esp <- JKs Skyrim_Dawn of Skyrim_Patch.esp <- Blues Skyrim.esp <- JKs Skyrim.esp <- DynDOLOD.esm <- LegacyoftheDragonborn.esm <- 3DNPC.esp <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Update.esm <- Skyrim.esm`)
  [  67]    TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Ket_ARMONIZER_LL_v4.esp <- Skyrim.esm`)
  [  67]    PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Ket_ARMONIZER_LL_v4.esp <- Skyrim.esm`))
  [  70]    TESNPC(Name: `Mila Valentia`, FormId: 00013BAD, File: `RSChildren.esp <- Skyrim.esm`)
  [  70]    Character(FormId: 0001A676, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Mila Valentia`, FormId: 00013BAD, File: `RSChildren.esp <- Skyrim.esm`))
  [  85]    TESWorldSpace(Name: WhiterunWorld `Whiterun`, FormId: 0001A26F, File: `DynDOLOD.esp <- JKs Skyrim_RWT_Patch.esp <- RealisticWaterTwo.esp <- Alternate Start - Live Another Life.esp <- EEKs Whiterun Interiors.esp <- JK's - ELFX Patch.esp <- ELFX - Exteriors.esp <- Hothtrooper44_ArmorCompilation.esp <- Palaces Castles Enhanced.esp <- CollegeOfWinterholdImmersive.esp <- High Hrothgar Enhanced.esp <- iWill_ARavensBreezeHome.esp <- Missives - JK Skyrim.esp <- Missives.esp <- WRHorseStatue.esp <- JKS_DoS_Holidays_Patch.esp <- Holidays.esp <- JKs Skyrim_Dawn of Skyrim_Patch.esp <- Blues Skyrim.esp <- JKs Skyrim.esp <- Colorful_Magic_SE.esp <- DBM_RelicNotifications.esp <- SolitudeTempleFrescoes.esp <- SoundsofSkyrimComplete.esp <- Immersive Music.esp <- Cutting Room Floor.esp <- DynDOLOD.esm <- LegacyoftheDragonborn.esm <- 3DNPC.esp <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Dawnguard.esm <- Update.esm <- Skyrim.esm`)
  [  90]    BGSLocation(Name: `Whiterun`, FormId: 00016772, File: `Unofficial Skyrim Special Edition Patch.esp <- Dawnguard.esm <- Skyrim.esm`)
  [ 119]    BGSLocation(Name: `Whiterun`, FormId: 00018A56, File: `Cutting Room Floor.esp <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Dawnguard.esm <- Skyrim.esm`)
}
 
Probable callstack
{
  [0]   0x7FF6C1BEB173     (SkyrimSE.exe+26B173)          TESObjectCELL::unk_26B160+13
  [1]   0x7FF6C1AC629B     (SkyrimSE.exe+14629B)          QueuedTree::unk_1460A0+1FB
  [2]   0x7FF6C1AB2BEA     (SkyrimSE.exe+132BEA)          Mutex::Lock1_132BD0+1A
  [3]   0x7FF6C1ACA487     (SkyrimSE.exe+14A487)          QueuedTree::unk_14A3E0+A7
  [4]   0x7FF6C26ACDCF     (SkyrimSE.exe+D2CDCF)          IOManager::unk_D2CCE0+EF
  [5]   0x7FF6C26AD154     (SkyrimSE.exe+D2D154)          IOManager::unk_D2CF70+1E4
  [6]   0x7FF6C1AD49F7     (SkyrimSE.exe+1549F7)          TES::unk_1545F0+407
  [7]   0x7FF6C2037026     (SkyrimSE.exe+6B7026)          PlayerCharacter::unk_6B6EB0+176
  [8]   0x7FF6C258CCD3     (SkyrimSE.exe+C0CCD3)          BSSmallBlockAllocator::DeallocateAlignImpl_C0CBE0+F3
  [9]   0x7FF6C1BC2E69     (SkyrimSE.exe+242E69)          BGSLocation::unk_242D80+E9
  [10]  0x7FF6C2584EFE     (SkyrimSE.exe+C04EFE)          unk_C04EC0+3E
  [11]  0x7FF6C20378DC     (SkyrimSE.exe+6B78DC)          PlayerCharacter::unk_6B7670+26C
  [12]  0x7FF6C1AD7849     (SkyrimSE.exe+157849)          unk_157710+139
  [13]  0x7FF6C201CB6D     (SkyrimSE.exe+69CB6D)          Actor::unk_69C540+62D
  [14]  0x7FFA34E0A443     (USER32.dll+A443)              
  [15]  0x7FFA344E089B     (KERNELBASE.dll+6089B)         
  [16]  0x7FF6C1F33048     (SkyrimSE.exe+5B3048)          Main::Update_5B2FF0+58
  [17]  0x7FF9D6E5DEC0     (hdtSMP64.dll+4DEC0)           
  [18]  0x7FF9D56EA61C     (gameoverlayrenderer64.dll+9A61C)
  [19]  0x7FF6C1F2F4F4     (SkyrimSE.exe+5AF4F4)          MainLoop_5AF3D0+124
  [20]  0x7FF6C1F2CC05     (SkyrimSE.exe+5ACC05)          BSGeometryListCullingProcess::unk_5ACBD0+35
  [21]  0x7FF6C2CCB17A     (SkyrimSE.exe+134B17A)         unk_134B05C+11E
  [22]  0x7FFA36BC7034     (KERNEL32.DLL+17034)           
  [23]  0x7FFA36CFCEC1     (ntdll.dll+4CEC1)              
}

3 answers to this question

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Posted

Thank you, i'll make sure to do that next time.

 

I'm pretty sure I resolved my problem, it seemed to be the mod "Remove underwater grass" deleting meshes or something that dyndolod was using.

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