I took a very long break from Skyrim, but with a bunch of cool stuff having been released, I'm getting back into the modding scene again.
Now, got a wee pickle here. There's a simple-but-good mod called Simply Bigger Trees, and I've been trying to get this working with DynDOLOD's new 3D tree LOD process. Made sure to edit the DynDOLOD_SSE.ini file, so that it has TreeLOD=0 . Also made sure that the LOD 4 is using the mesh rather than the billboard textures. Unfortunately, the billboard textures are used regardless of these settings.
What's the process for updating mods to make use of this new feature?
Question
FiftyTifty
I took a very long break from Skyrim, but with a bunch of cool stuff having been released, I'm getting back into the modding scene again.
Now, got a wee pickle here. There's a simple-but-good mod called Simply Bigger Trees, and I've been trying to get this working with DynDOLOD's new 3D tree LOD process. Made sure to edit the DynDOLOD_SSE.ini file, so that it has TreeLOD=0 . Also made sure that the LOD 4 is using the mesh rather than the billboard textures. Unfortunately, the billboard textures are used regardless of these settings.
What's the process for updating mods to make use of this new feature?
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