I want to generate waterfall and rapid LODs based on the Water for ENB meshes/textures.
I have HD LODs Textures for SE, DynDOLOD + DynDOLOD resources, and Water for ENB.
As far as I know, Water for ENB does not include its own LODs.
What would I need to do so that running DynDOLOD generates LOD for waterfalls/rapids based on the Water for ENB meshes and textures?
Would I need to hide some of the DynDOLOD resources' waterfall/rapids files? Or just set specific rules in DynDOLOD mesh rules when I run it? If so, which ones?
Any help would be great, thank you.
Edit: I think Sheson answered a similar question for me before, but I'm still not 100% clear on whether unticking visible when distant will create the LOD generation I'm looking for here.
Question
tweedledumb99
I want to generate waterfall and rapid LODs based on the Water for ENB meshes/textures.
I have HD LODs Textures for SE, DynDOLOD + DynDOLOD resources, and Water for ENB.
As far as I know, Water for ENB does not include its own LODs.
What would I need to do so that running DynDOLOD generates LOD for waterfalls/rapids based on the Water for ENB meshes and textures?
Would I need to hide some of the DynDOLOD resources' waterfall/rapids files? Or just set specific rules in DynDOLOD mesh rules when I run it? If so, which ones?
Any help would be great, thank you.
Edit: I think Sheson answered a similar question for me before, but I'm still not 100% clear on whether unticking visible when distant will create the LOD generation I'm looking for here.
Edited by tweedledumb99Link to comment
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