I am having some trouble with Dyndoload, for some reason my game crashes when transition to exterior cells outside Ivarstead, this bug is reproducible 100% of the time. Now I don't think is a corrupt mesh problem as hiding the mesh folder in MO2 does not solve the problem, the game still crashes. I believe it might be a problem with the Dynamic LOD as the game crashed before I can see the Dyndoload initialized message. Also, disabling the dyndoload esp and esm prevents the crash from happening. The Dyndolaod log file shows no error whatsoever, and shows that LODGenx64.exe for all game worlds is completed successfully. As per the nexus site for Dyndoload, I installed the net script framework for Skyrim SE so that I it could generate a crash txt. Funny thing is, when the game crashes no crash txt is generated, instead NetScriptFramework.log.txt shows:
[22 Apr 2020 16:56:09.434] Initializing framework version 9.
[22 Apr 2020 17:02:03.106] Unhandled native exception occurred at 0x7FFB0C15A799 (KERNELBASE.dll+3A799) on thread 9880!
This KERNELBASE.DLL error is consistently generated every time the game crashes outside Ivarstead. I have tried updating windows, Directx, drivers, and disabling game control for windows (associated with kernelbase.dll problems) as suggested here:
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ElCapitan8866
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