bchick1 Posted April 22, 2020 Posted April 22, 2020 (edited) Hello,Building MO2 Profile for LotD. \Successfully completed 'SSELodGen' for terrain and 'TexGen' for textures. Error occurred in DynDOLOD when in section for 'Vigilant' quest mod specifically'[zCHTrueEndWorld] Generating LOD' <Error: Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 16306)> (see attached log section). dyndolod error.txt ON investigation I found a issue of the assertion failure dating back to 2017. I think there was supposed to be a workaround to de-activate the 'Dynamic Snow' mod and re-enable after DynDOLOD has run.Is this still the 'fix'? Thanks! Edited April 22, 2020 by bchick1
0 sheson Posted April 22, 2020 Posted April 22, 2020 By default DynDOLOD ignores everything from the mod. The worldspaces are not supposed to be listed in the drop downs. Typically an assertions errors from xEdit mean that there is some kind of error in one of the plugins. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. Temporarily disabling plugins is a troubleshooting step and not a fix. If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum
0 bchick1 Posted April 22, 2020 Author Posted April 22, 2020 (edited) OK. Thanks! Since this is a new 'load order' of mods for LotD, there is a 'culprit' in there somewhere. Edited April 22, 2020 by bchick1
Question
bchick1
Hello,
Building MO2 Profile for LotD.
\Successfully completed 'SSELodGen' for terrain and 'TexGen' for textures.
Error occurred in DynDOLOD when in section for 'Vigilant' quest mod specifically
'[zCHTrueEndWorld] Generating LOD'
<Error: Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 16306)>
(see attached log section).
dyndolod error.txt
ON investigation I found a issue of the assertion failure dating back to 2017. I think there was supposed to be a workaround to de-activate the 'Dynamic Snow' mod and re-enable after DynDOLOD has run.
Is this still the 'fix'?
Thanks!
Edited by bchick12 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now