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bchick1

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About bchick1

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    Male
  • Location
    Marietta, GA.
  • Interests
    Getting Skyrim SE to run
  1. Thanks guys for answering. Talos: Your comment is noted and thanks. Thane: Thanks for the link!
  2. Mercury71 and Talos : That is what I thought and that is what I have been doing. However, in reviewing the DynDOLOD most recent instructions, I did not see those steps concerning xLodGen. It is possible that the instructions were old, but I believed I had read the mos recent on the S.T.E.P. wiki. In any case, I have been following the order you have listed. Thanks to you both for responding ...
  3. I have read pertinent instructions and am a bit confused as to the use of XLodGen. I am aware of the three distinct sections of XlodGen (Objects, Trees, and Occlusion) i.e. When and for What should XlodGen be used? Does XlodGen have any useful place if using TexGen and DynDOLOD? Thank you!
  4. no more repeating for me, at least. I am not used to having so much organized help available. I assume most of the time I am on my own.
  5. Hello, After successfully running SSELodGen followed by TexLodGen, I received the error a few seconds into DynDoLod ... (full log attached) ........ Found reference 0E083B46 using base element 0E07EC12 CYRFarmhouseDoor01 [00:00:07.517] [00:00:07.517] Exception in unit prepare line 581: Can not copy [REFR:0E083B46] (places CYRFarmhouseDoor01 "Door" [DOOR:0E07EC12] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -1,-1) from BSHeartland.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062) [00:00:07.517] [00:00:07.517] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:00:07.517] [00:00:07.517] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:00:07.517] Error: Can not copy [REFR:0E083B46] (places CYRFarmhouseDoor01 "Door" [DOOR:0E07EC12] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -1,-1) from BSHeartland.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062) DynDOLOD_SSE_log.txt
  6. OK. Thanks! Since this is a new 'load order' of mods for LotD, there is a 'culprit' in there somewhere.
  7. Hello, Building MO2 Profile for LotD. \Successfully completed 'SSELodGen' for terrain and 'TexGen' for textures. Error occurred in DynDOLOD when in section for 'Vigilant' quest mod specifically '[zCHTrueEndWorld] Generating LOD' <Error: Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 16306)> (see attached log section). dyndolod error.txt ON investigation I found a issue of the assertion failure dating back to 2017. I think there was supposed to be a workaround to de-activate the 'Dynamic Snow' mod and re-enable after DynDOLOD has run. Is this still the 'fix'? Thanks!
  8. THank you! That will save a lot of work! I was retaining all outputs for insertion into the appropriate profile so that can stop. Thanks! However, FYI, I removed a 'music' mod and BOTH DynDOLOD and OCCLUSION complained. I guess one of my peeves here is what does 'music' have to do with ANYTHING in the context of LOD? It is too bad there is not a way of 'culling' this stuff out of the load order.
  9. Hello and thank you for reading ... this might be rather verbose ..<!> I have about 6 different game 'profiles' created in MO2 ('Mod Organizer 2') utilizing many mods from a list of about 500 mods. I keep the same 'world spaces' for all of them (even 'Falskaar' because it is convenient). HOWEVER, each profile has a mixture different mods in them. I noticed that the 'DynDOLOD ESP' is not 'good' for all the profiles since it records the mod contents of each profile therefore the .esp is not 'portable' between these profiles. As a result, I have taken to running ALL DynDOLOD 'build processes' for each profile ... 1 run 'XLodGen' for terrain only and create mod in MO2 from output 2 run 'TexGen' and created mod in MO2 from output 3 run 'DynDOLOD' and create mod in MO2 from output 4 run 'XLodGen' for 'occlusion' only, and this magically appears in the MO2 mod list. Each of the output mods above (4) are made specific for each profile and are uniquely named and installed in MO2. The pertinent output mods (all four) STAY ACTIVATED in the mod list of the profile while the others are 'disabled' Q. Given the fact that I have the same 'World spaces' for ALL profiles, is it necessary to perform the entire 'DynDOLOD' creation process for each profile OR can I only run the primary 'DynDOLOD' for each process (keeping the 'xLodGen' and 'TexGen' files the same)? After a perusal of the output files, I would think that I would only have to run 'DynDOLOD' for each profile ... using the first three output files ... but there may be some fine detail that I am missing that would prohibit this. Thanks for Reading!
  10. Just looking to understand the differences between the LOD levels in the Xlodgen GUI and the impact of the choices on the game.
  11. Hello .... I am pleased to report SUCCESS with DynDOLOD v2.78 and Resources 2.77 Game loaded and runs fine, although I had to start a new game as it CTD on load of old game but I was able to start a new game just fine. I do not consider this a DynDOLOD issue. I want to thank you for the time and attention you have paid to this issue! I just have a couple of closing questions ... (1) Should I now DISABLE the 'TexGen' Output files in MO2 ? (2) Should I now DISABLE the 'Resources' files files in MO2? (2) Can I continue to use XLODGen for 'Occulsion' and/or 'Terrain'? (I am not sure where the 'XLODGen' development is going or how it fits into the present 'DynDOLOD' development. While I did review the video on 'XLODGen' install and useage, it did leave me confused as to where it fits into 'DynDOLOD'. Again .... Thanks so much for pursuing the resolution of this issue !! P.S. I am sure glad I have a FAST machine !
  12. Error occurred when running TexGen ... Log truncated . this is the end of the log after all mods from load order were processed 00:00:08.060] [00:07] Background Loader: finished [00:00:09.144] DynDOLOD TexGen 2.77 (1) by Sheson, starting... [00:00:09.168] [00:00:09.183] TexGenx64.exe 2.77.0.0 1/17/2020 (1345431552) [00:00:09.199] [00:00:09.215] Started by D:\___ MO2_v2.2.2\ModOrganizer.exe 2.2.2.1 1/13/2020 [00:00:09.230] [00:00:00.005] Output path: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\TexGen OUTPUT\ [00:00:00.020] Texture size: 256 [00:00:00.036] Diffuse Alpha format: Default (BC7 Quick) [00:00:00.053] Diffuse format: Default (BC7 Quick) [00:00:00.069] Normal Specular format: Default (BC7 Quick) [00:00:00.086] Normal format: Default (BC7 Quick) [00:00:00.100] [00:00:00.336] Creating mini atlas maps [00:00:00.349] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt 581 [00:00:00.499] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt 11 [00:00:00.515] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt 77 [00:00:00.548] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt 39 [00:00:00.569] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_folksteadesp.txt 18 [00:00:00.590] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt 18 [00:00:00.612] Creating some temporary files [00:00:00.627] Processing 1 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt [00:00:00.717] Processing 1 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt [00:00:00.776] Processing 1 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_copy_folksteadesp.txt [00:00:00.900] Creating LOD textures [00:00:00.916] Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt [00:00:01.082] Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt [00:00:01.098] Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt [00:00:01.132] Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt [00:00:01.156] Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_folksteadesp.txt [00:00:01.176] Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt [00:00:01.195] Generating LOD textures to E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\TexGen OUTPUT\ [00:00:01.209] Processing 3 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt [00:00:01.224] [00:00:01.224] Exception in unit line -1: Error in unit 'userscript' on line 858 : Not enough parameters [00:00:01.224] [00:00:01.224] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:00:01.224] [00:00:01.224] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\TexGen_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:00:01.224] Error: Error in unit 'userscript' on line 858 : Not enough parameters
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