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  • 0
Posted (edited)

Post some more detail.

I completed the set up of dynDOLOD, reached the top of mountain of Forgotten Vale of Dawn Guard dlc, and found the hole left by the two dragons seems to have visual problem

 

The problem should be related to LOD since when I get closer, the objects become normal, as you can see in the circled part of the image.

 

https://ibb.co/r7km2dq

Edited by massiveactive
  • 0
Posted (edited)

The more detail I was thinking about would be things like what game version, the mod list, game INI settings for example.

 

Posting the DynDOLOD log would help answer the first two.

 

Type tll in console, make a screenshot then.

 

See if you can click the remaining objects and check what plugins adds them.

 

There is typically no LOD for the broken ice, it should be just closed and look like before the dragon attack.

 

Check which mod is the last to supply textures\dlc01\lod\dlc01frozenlakelod.dds

Edited by sheson
  • 0
Posted

The more detail I was thinking about would be things like what game version, the mod list, game INI settings for example.

 

Posting the DynDOLOD log would help answer the first two.

 

Type tll in console, make a screenshot then.

 

See if you can click the remaining objects and check what plugins adds them.

 

There is typically no LOD for the broken ice, it should be just closed and look like before the dragon attack.

 

Check which mod is the last to supply textures\dlc01\lod\dlc01frozenlakelod.dds

 

Here is the content of LODGen_SSE_DLC01FalmerValley_log.txt
 
============================================================
Skyrim Object LOD Generator 2.7.6.0
Created by Ehamloptiran and Zilav
Updated by Sheson
 
Log started at 14:29:39
Game Mode: SSE
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: True, True, True, True
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: True
Remove Faces under Water: True
Remove Faces Z-Shift: 10
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\dlc01falmervalley\Objects\
Using UV Atlas: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_atlas_map_dlc01falmervalley.txt
Using Flat Textures: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_flat_textures.txt
Using Alt Textures: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_alt_textures_dlc01falmervalley.txt
Generating object LOD meshes for worldspace DLC01FalmerValley
Finished LOD level 4 coord [-4, -9] [18906/6688]
Finished LOD level 4 coord [-8, -9] [30157/18157]
Finished LOD level 4 coord [-8, -1] [48784/20545]
Finished LOD level 4 coord [0, -5] [49330/24655]
Finished LOD level 4 coord [-4, -5] [58064/26594]
Finished LOD level 4 coord [-12, -5] [25393/10534]
Finished LOD level 4 coord [-4, -1] [36695/21670]
Finished LOD level 4 coord [0, -1] [54741/29917]
Finished LOD level 4 coord [-4, 3] [59341/27025]
Finished LOD level 4 coord [-4, 7] [21376/16219]
Finished LOD level 4 coord [4, -5] [6056/1653]
Finished LOD level 4 coord [-12, -9] [5628/1865]
Finished LOD level 4 coord [-8, -5] [59453/35936]
Finished LOD level 4 coord [-12, 3] [3742/1600]
Finished LOD level 4 coord [-8, 7] [6780/2143]
Finished LOD level 4 coord [4, -9] [1931/1208]
Finished LOD level 4 coord [0, 11] [2526/1248]
Finished LOD level 4 coord [-12, -1] [12368/3527]
Finished LOD level 4 coord [0, -13] [1464/890]
Finished LOD level 4 coord [-12, 7] [1464/1463]
Finished LOD level 4 coord [4, 3] [25183/10630]
Finished LOD level 4 coord [4, 7] [4733/1484]
Finished LOD level 4 coord [8, 3] [6621/4520]
Finished LOD level 4 coord [8, -1] [1329/596]
Finished LOD level 4 coord [0, 7] [4481/1947]
Finished LOD level 4 coord [-8, 3] [48446/25734]
Finished LOD level 4 coord [-4, 11] [3017/3017]
Finished LOD level 4 coord [0, -9] [13582/4919]
Finished LOD level 8 coord [-8, -13] [10606/6114]
Finished LOD level 4 coord [4, -1] [37705/18333]
Finished LOD level 8 coord [-16, -13] [831/417]
Finished LOD level 8 coord [-16, 3] [1429/822]
Finished LOD level 8 coord [0, 11] [308/302]
Finished LOD level 8 coord [8, 3] [861/732]
Finished LOD level 8 coord [-16, -5] [10524/5421]
Finished LOD level 8 coord [-8, 11] [485/485]
Finished LOD level 4 coord [0, 3] [47574/22896]
Finished LOD level 8 coord [8, -5] [658/316]
Finished LOD level 8 coord [0, -13] [2855/1779]
Finished LOD level 16 coord [0, 3] [3686/2372]
Finished LOD level 8 coord [0, 3] [17263/9975]
Finished LOD level 16 coord [-16, 3] [7345/4751]
Finished LOD level 16 coord [0, -13] [10704/6181]
Finished LOD level 8 coord [-8, 3] [31947/19119]
Finished LOD level 8 coord [0, -5] [40515/22491]
Finished LOD level 16 coord [-16, -13] [23687/14408]
Finished LOD level 8 coord [-8, -5] [74869/39062]
LOD level 4 total triangles 696870 reduced to 347613
LOD level 8 total triangles 193151 reduced to 107035
LOD level 16 total triangles 45422 reduced to 27712
Log ended at 14:29:45 (0:5)
Code: 0
  • 0
Posted (edited)

Here is what it looks like after typing tll in console

https://ibb.co/nwWT1QM

 

The remaining object ref is last changed by Dawnguard

 

The mod last to supply textures\dlc01\lod\dlc01frozenlakelod.dds is HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION, link: https://www.nexusmods.com/skyrimspecialedition/mods/3333

 

So I assume is this mod's problem then?

Edited by massiveactive
  • 0
Posted

Please post/upload/paste to pastebin the DynDOLOD log (DynDOLOD_SSE_log.txt).

 

That texture is what the LOD for the ice uses. The vanilla textures (also included in DynDOLOD Resources) is more blue, so it probably won't match the full texture either.

 

Which mod is the last one to supply the full landscape texture textures\dlc01\landscape\icelakesurface.dds?

  • 0
Posted

Please post/upload/paste to pastebin the DynDOLOD log (DynDOLOD_SSE_log.txt).

 

That texture is what the LOD for the ice uses. The vanilla textures (also included in DynDOLOD Resources) is more blue, so it probably won't match the full texture either.

 

Which mod is the last one to supply the full landscape texture textures\dlc01\landscape\icelakesurface.dds?

 

Have difficulty uploading the log content (browser completly stuck) perhaps since the log size is 2.4M (have installed many mods)  ::(: Will try again later

The icelakesurface is last to supply by Just Ice, link: https://www.nexusmods.com/skyrimspecialedition/mods/9444

  • 0
Posted

The mod that changes the full textures like textures\dlc01\landscape\icelakesurface.dds used by the ice cover would need to supply an adequately updated object LOD texture textures\dlc01\lod\dlc01frozenlakelod.dds to match.

 

It is rather difficult to make one that mimics the ice in the loaded cells, since those models can use shaders that are not available for LOD.

 

The vanilla object LOD texture does not match with the vanilla ice very well either.

 

You can try to use the full texture, remove the alpha channel, resize the texture and then save it as dlc01frozenlakelod.dds. But you will need to tint it to match somewhat... the way the ice shader works it depends on weather/lighting conditions.

  • 0
Posted

The mod that changes the full textures like textures\dlc01\landscape\icelakesurface.dds used by the ice cover would need to supply an adequately updated object LOD texture textures\dlc01\lod\dlc01frozenlakelod.dds to match.

 

It is rather difficult to make one that mimics the ice in the loaded cells, since those models can use shaders that are not available for LOD.

 

The vanilla object LOD texture does not match with the vanilla ice very well either.

 

You can try to use the full texture, remove the alpha channel, resize the texture and then save it as dlc01frozenlakelod.dds. But you will need to tint it to match somewhat... the way the ice shader works it depends on weather/lighting conditions.

Will try. Many thanks!  :lol:

  • 0
Posted

The mod that changes the full textures like textures\dlc01\landscape\icelakesurface.dds used by the ice cover would need to supply an adequately updated object LOD texture textures\dlc01\lod\dlc01frozenlakelod.dds to match.

 

It is rather difficult to make one that mimics the ice in the loaded cells, since those models can use shaders that are not available for LOD.

 

The vanilla object LOD texture does not match with the vanilla ice very well either.

 

You can try to use the full texture, remove the alpha channel, resize the texture and then save it as dlc01frozenlakelod.dds. But you will need to tint it to match somewhat... the way the ice shader works it depends on weather/lighting conditions.

 

It does work! Thank you!

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