I got a weird problem and not sure if it's related to textures/meshes or something else... hadn't experienced it before.
After the alternate start prison I have selected the vanilla start... the wagon sequence is fine, no issues... when I arrive i Helgen though the wooden buildings seem to have some crazy shadow flickering going on on the wooden beams during movement... it's almost as if the pre destruction meshes/textures are fighting with the post destruction textures/meshes or something... haven't encounter this anywhere else.
Also alduin's destruction of objects seem to not visually show up right away... like when he blasts through the tower, you're suppose to jump through the destroyed burning house... the problem is the house is still in tact... you can still jump through it/clip through it though.
Edit:
Perhaps not such a wrong place after all. disabling the dyndolod.esp fixes the flickering wood issue. any ideas?
Question
Soulmancer
I got a weird problem and not sure if it's related to textures/meshes or something else... hadn't experienced it before.
After the alternate start prison I have selected the vanilla start... the wagon sequence is fine, no issues... when I arrive i Helgen though the wooden buildings seem to have some crazy shadow flickering going on on the wooden beams during movement... it's almost as if the pre destruction meshes/textures are fighting with the post destruction textures/meshes or something... haven't encounter this anywhere else.
Also alduin's destruction of objects seem to not visually show up right away... like when he blasts through the tower, you're suppose to jump through the destroyed burning house... the problem is the house is still in tact... you can still jump through it/clip through it though.
Edit:
Perhaps not such a wrong place after all. disabling the dyndolod.esp fixes the flickering wood issue. any ideas?
Edited by Soulmancer4 answers to this question
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