I can't figure out why this is happening. I've checked and re-checked every mesh and texture path a dozen times over. I've got no texture errors in my build log. When i did have them i've tracked them all down and fixed them thinking maybe that was it, but i still get this.
If anyone has any idea why this might happen i'd appreciate it. I've spent hundreds of hours trying to make sure everything is on point thinking it's something i'm missing or doing wrong but just can't figure it out. For context most of my lods are custom re uv'd and most all mountain trims rocks and cliffs are full models - or the best lod models forced for all levels. Full models i've stripped of decals and bloat, cleaned and removed unused strings and such ( i could double check that for the trillionth time) and forced in an esp for building lods so i'm not quite doing everything vanilla here so certainly something on my end. I'm just am out of ideas what it could be. Thanks to anyone who has any ideas at all.
Question
MKIIV
I can't figure out why this is happening. I've checked and re-checked every mesh and texture path a dozen times over. I've got no texture errors in my build log. When i did have them i've tracked them all down and fixed them thinking maybe that was it, but i still get this.
If anyone has any idea why this might happen i'd appreciate it. I've spent hundreds of hours trying to make sure everything is on point thinking it's something i'm missing or doing wrong but just can't figure it out. For context most of my lods are custom re uv'd and most all mountain trims rocks and cliffs are full models - or the best lod models forced for all levels. Full models i've stripped of decals and bloat, cleaned and removed unused strings and such ( i could double check that for the trillionth time) and forced in an esp for building lods so i'm not quite doing everything vanilla here so certainly something on my end. I'm just am out of ideas what it could be. Thanks to anyone who has any ideas at all.
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