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Hi, after installing the newest version of EVT.. then running TexGen and then DyndoLod... I am ending up with lod's with color that is off.

https://imgur.com/a/hqt3tWU

They appear much lighter+brighter. and then have a noticeable shift to darker when I approach... 

 

Is there a recommended setting when generating lod's for trees for EVT specificly? Tech Angel mentioned "Distance LODs do not receive tree shadows. You'll have to adjust the LOD brightness when generating until you get a better match."

 

 

3 answers to this question

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Posted (edited)

FAQ: Game: Tree LOD: LOD trees do not match close-up full model trees 

 
A: If the tree LOD seems overly dark or bright, use the tree LOD brightness setting on the advanced options to account for lighting changes made by ENBs or weather mods. 
 
A: Doublecheck billboards and billboard load order. Open console, click on full model tree to get form id like 000185C7. Lookup this FormID top left in xEdit, bringing up the tree reference in the right pane. Find the form id of the 'NAME - Base', like TreeAspen01 [TREE:0006A9E6]. Search in Textures\Terrain\LODGen\ subfolders for files with that number, like TreeAspen01_0006A9E6.dds and TreeAspen01_0006A9E6.txt. Replace files with correct versions. 
 
A: The DynDOLOD log will print a detailed list for each tree which billboard (and 3D LOD model if applicable) it is using. Use the base form id like 0006A9E6 to easily find the entries in the log. 
 
A: Find better matching billboards for the tree mods or create them. See this video
Edited by sheson
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Posted

You might find other users posting about their experience with specific settings on the forum/comments section for those mods/ENB you are using.

 

You can change the advance settings to just generate tree LOD for Tamriel to quickly test different settings.

If you use 3D tree LOD, you can just update the texture atlas in export mode as explained in section 'Update Texture Atlas' in the TexGen manual.

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