Are missing tree lods like this a known Skyrim special edition bug? Basically after fast traveling, any of the fully loaded cells where I was will not get tree LoDs. In the shot I was at half moon mill, and fast traveled to Agni's camp. This was with uGridstoLoad=7 so it's a pretty big square, but it happens at normal ugrids 5 too. It's only the last location too. If I fast travel from here to say Riften, then back to Agni's camp, the missing tree lods in the shot will be back (but there will now be a missing square back at Riften). This is 100% reproduceable and not random. The lods also return seemingly when they switch lod level (from say 16 to 8) if I'm just walking towards the blank area.
At first I suspected DynDolod, but it's only tree lod and you can see the full object lod in the shot. So the bug still happened without Dyndolod installed. I kept removing more and more mods to try to isolate it (this is all off a fresh, never had mods before save in riverwood). Finally I just ran SE completely vanilla, no mods, enb, nor skse even, with freshly generated SE launcher ini files, and it still happens. Is there a known workaround (other than don't fast travel) or should I stop wasting my time and just live with it?
Question
sneakers789
Are missing tree lods like this a known Skyrim special edition bug? Basically after fast traveling, any of the fully loaded cells where I was will not get tree LoDs. In the shot I was at half moon mill, and fast traveled to Agni's camp. This was with uGridstoLoad=7 so it's a pretty big square, but it happens at normal ugrids 5 too. It's only the last location too. If I fast travel from here to say Riften, then back to Agni's camp, the missing tree lods in the shot will be back (but there will now be a missing square back at Riften). This is 100% reproduceable and not random. The lods also return seemingly when they switch lod level (from say 16 to 8) if I'm just walking towards the blank area.
At first I suspected DynDolod, but it's only tree lod and you can see the full object lod in the shot. So the bug still happened without Dyndolod installed. I kept removing more and more mods to try to isolate it (this is all off a fresh, never had mods before save in riverwood). Finally I just ran SE completely vanilla, no mods, enb, nor skse even, with freshly generated SE launcher ini files, and it still happens. Is there a known workaround (other than don't fast travel) or should I stop wasting my time and just live with it?
Edited by sneakers7899 answers to this question
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