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Question

Posted (edited)

https://www.nexusmods.com/skyrimspecialedition/mods/20296

 

So, would DynDoLod create any LOD's for this if the author has not supplied any?  Currently I use HD Lod Textures to accommodate Noble skyrim... this mod appears to have no included LOD's though.  Is that a problem?  Would HD lod textures interfere?

 

Same goes for HQ solitude.

 

https://www.nexusmods.com/skyrimspecialedition/mods/23937

 

Will TexGen ignore the pre generated LOD's and create matching ones for MD's textures?

Edited by Soulmancer

3 answers to this question

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  • 0
Posted

From DynDOLOD_TexGen.html:

 

This is a bit experimental and doesn't work for pre-rendered textures like the town LOD textures, distant mountain peaks or glaciers for example. Having a look at the object LOD source textures like textures\lod\wrbuildingslod01.dds for town buildings and comparing them to tileable landscape textures makes it clear. The town LOD textures are rendered from the full models and not a simple derivative of a full texture. They were then processed with an image program to create the final LOD textures.
 
Mods modifying the full source textures of those building should ship with their own version of the LOD source textures or at least an updated version of the vanilla LOD atlas texture. In the last case split the atlas texture back to the distinct LOD textures manually.

 

DynDOLOD creates object and tree LOD and uses whatever models and texturs are currently available. If a mod author does not care enough to also include updated pre-rendered object LOD textures, that means vanilla LOD textures for those buildings.

  • 0
Posted

Thanks... so essentially the LOD's then would not match... It would look obvious with HD riften as the roofs are very different... may be less noticeable with HQ solitude though.

 

So then would it use the vanilla LOD's ?? or would it use the LOD's supplied by HD Lod Textures?

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