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Can i move a tree after Dyndolod is run?


Question

Posted

i made the mistake of deleting couple trees after finalizing my load and dyndo, and i would then get blurry loads in their place. 

but i'd like to reposition couple trees w/ xedit. is that okay, or will i get that LOD and need to rerun Dyndolod?

5 answers to this question

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Posted

The answer is obvious. LOD is generated for the current load order. If a tree is changed, LOD will not match anymore visually. If you want LOD to match visually consider generating it for the new load order.

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Posted

it's not a load change. the tree is floating a couple foot off the ground. i would just be lowering it a small amount on the z axis. just wanted to know if that small co-ord change would cause the lod to show up in the cell

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Posted (edited)

it's not a load change. the tree is floating a couple foot off the ground. i would just be lowering it a small amount on the z axis. just wanted to know if that small co-ord change would cause the lod to show up in the cell

No it wont't. Tree LOD not unloading happens because of duplicate form ids / load order of plugins changing, not because a trees position/rotation is changed.

 

But even if, no big deal, simply generate tree LOD for the load order.

Edited by sheson
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Posted

ahh. thank you

so if i completely delete a tree, then i'll get the lod in the cell and need to rerun dyndolod. but if i just wanna move it a bit, i don't need to rerun. gotcha. thanks again

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Posted

ahh. thank you

so if i completely delete a tree, then i'll get the lod in the cell and need to rerun dyndolod. but if i just wanna move it a bit, i don't need to rerun. gotcha. thanks again

That's not what he meant.  He means if a plugin is added/removed, things will break.  Similarly, if you update a mod with tree records/models in it, the LOD models may no longer match.

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