Drakonem Posted January 14, 2019 Posted January 14, 2019 Hi there, I'm trying to understand how to get certain edited trees to show up properly in LOD. Trees edited by Enhanced Landscapes do not want to carry over into LOD. i.e. a tree REFR using the model TreePineForestSnow02 gets replaced by TreePineForestSnowL02 in the esp, but remains as the other tree in the LOD. I am also using EVT.
0 sheson Posted January 14, 2019 Posted January 14, 2019 You need to generate LOD after changing plugins.
0 Drakonem Posted January 14, 2019 Author Posted January 14, 2019 (edited) I did. I have had Enhanced Landscapes in my load order for a while. Edited January 14, 2019 by Drakonem
0 sheson Posted January 14, 2019 Posted January 14, 2019 Without any information it is impossible to speculate what is wrong.
0 Drakonem Posted January 14, 2019 Author Posted January 14, 2019 (edited) Right. First, here is this: https://modwat.ch/u/Drakonem. There are more changes than meets the eye, as manual edits have been packed into various esps, mostly into SmashPatch and WHPatch. Anything loaded after DynDOLOD.esp is disabled. I'm wondering if the issue could be caused by having more than the max plugins active (although some of them are esl flagged esps, so in game it loads fine.) DynDOLOD doesn't throw out any errors on that side, though, so I am unsure. I generated terrain LOD using xLODGen a while ago, but I don't think that should conflict with anything. I have generated LOD many times trying to fix as many issues as possible, but the persistent issue is that replacements made by Enhanced Landscapes do not show up (when a vanilla tree is replaced with a different model, as stated in the original post.) I was originally tempted to just run with full model fallback on, but it leads to running out of memory. I will try re-running DynDOLOD with a minimal load order (enhanced landscapes, EVT, DynDOLOD resources...) tomorrow, and get back to you with changes on that regard. Here are some logs that may be relevant (had to upload to MEGA because of size:) https://mega.nz/#!TcsGFQTY!vaZEJOgVS-cw8T3TJc9cRuU-wxK1JJ7xyJoPI6IMi-4 I am sorry for not being more specific, and thank you as always. I sincerely appreciate your help and everything you have given the community :) EDIT: grammar and misc. Edited January 14, 2019 by Drakonem
0 sheson Posted January 14, 2019 Posted January 14, 2019 The number of plugins is all fine with the ESLs. OK, so you are generating 3D tree LOD. The DynDOLOD_SSE_log.txt shows which tree base record uses which 3D LOD model and which billboard. For example: TreePineForestSnow02 [TREE:0005C071] meshes\landscape\trees\srg_treepineforestsnow02.nif Billboard found, 3D LOD found LOD4: meshes\dyndolod\lod\trees\srg_treepineforestsnow02_c38e4e28passthru_lod.nif LOD8: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow02_0005c071.dds using internal LOD16: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow02_0005c071.dds using internal TreePineForestSnowL02 [TREE:0005D2DA] meshes\landscape\trees\srg_treepineforestsnowl02.nif Billboard found, 3D LOD found LOD4: meshes\dyndolod\lod\trees\srg_treepineforestsnowl02_f8a896ffpassthru_lod.nif LOD8: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl02_0005d2da.dds using internal LOD16: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl02_0005d2da.dds using internal You can look up each reference and which LOD models/billboard it uses in LODGen_SSE_Tamriel.txt. The first hex number is the load order form id. The list models are full model from its base record, then LOD4 8 and 16 for that full model. For example: 000170E8 00000000 57021.003906 -19728.703125 4036.987793 1.1915 4.1147 307.9124 0.930000 TreePineForestSnow02 00000001 meshes\landscape\trees\srg_treepineforestsnow02.nif meshes\dyndolod\lod\trees\srg_treepineforestsnow02_c38e4e28passthru_lod.nif textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow02_0005c071.dds textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow02_0005c071.dds 00018673 00000000 -133633.984375 79911.023437 -4941.164551 0.0000 0.0000 326.3573 0.540000 TreePineForestSnowL02 00000001 meshes\landscape\trees\srg_treepineforestsnowl02.nif meshes\dyndolod\lod\trees\srg_treepineforestsnowl02_f8a896ffpassthru_lod.nif textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl02_0005d2da.dds textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl02_0005d2da.dds Look up the references you changed in the log. The LOD models/billboards should always be ones for the full model defined by its base record at the time of the generation.
0 Drakonem Posted January 14, 2019 Author Posted January 14, 2019 Ah, found the issue. Turns out it was not due to Enhanced Landscapes, but rather a bad passthru lod that shipped with EVT. I just had to regenerate the passthru using LODGenx64.exe and merge.txt through cmd and have it overwrite the old hybrid model. Thank you for helping me narrow it down!
Question
Drakonem
Hi there,
I'm trying to understand how to get certain edited trees to show up properly in LOD.
Trees edited by Enhanced Landscapes do not want to carry over into LOD.
i.e. a tree REFR using the model TreePineForestSnow02 gets replaced by TreePineForestSnowL02 in the esp, but remains as the other tree in the LOD.
I am also using EVT.
6 answers to this question
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