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DynDOLOD: adding custom static meshes to DynDOLOD


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Posted (edited)

Hi there,

 

I'm trying to remove pop-in of some meshes from a mod called "Better Tel Mithryn."

 

After reading through the documentation numerous times, I still can't get it to work properly. The mod uses custom meshes applied to its own statics. How do I get DynDOLOD to recognize it?

 

Any help would be much appreciated.

Edited by Drakonem

3 answers to this question

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Posted

Do what is explained in Custom Settings For Specific Mods / Revamped Assets Skyrim, Sexy Azura Statue for the path\to\model.nif of the new model included in the mod.

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Posted

I was doing that, and it wasn't working. Did a fresh install of DynDOLOD, still wasn't working. Turns out that, previously, I had opened DynDOLOD in expert mode and told it to only run on specific coordinates. Because I turned off expert mode, I could not see that that setting was still running as active. Turning it off fixed it, obviously.

 

Thank you.

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