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Error loading plugin list: EDirectoryNotFoundException: The specified path was not found


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I ran DynDOLOD several months ago when I had Skyrim installed on a standalone SSD for games (F:). Everything worked fine the first time I did this. I've now installed a much larger SSD, moved Windows and moved my games to it. So Skyrim is installed to C: now (at C:\Steam\steamapps\common\Skyrim). I'm trying to update DynDOLOD because I changed one of the mods DynDOLOD.esp made a master, but texgen and dyndolod both keep trying to read from the old file path for Skyrim and I can't find where it's saving this old information to change or delete it. DynDOLOD_settings.ini doesn't have any file paths listed in it.

 

It shows me this and stops.

 

[00:00:00.086]    TexGen based on xEdit x64 (2DFE4407) starting session 2019-01-07 01:03:22
[00:00:00.091]    Using Skyrim Data Path: F:\Steam\steamapps\common\Skyrim\Data\
[00:00:00.095]    Using Backup Path: F:\Steam\steamapps\common\Skyrim\Data\TES5Edit Backups\
[00:00:00.098]    Using Cache Path: C:\Users\Rooker\Desktop\Skyrim Folder\DynDOLOD\Edit Scripts\DynDOLOD\cache\
[00:00:00.101]    Using ini: C:\Users\Rooker\Documents\My Games\Skyrim\Skyrim.ini
[00:00:00.107]    Using save path: C:\Users\Rooker\Documents\My Games\Skyrim\Saves\
[00:00:00.112]    Using plugin list: C:\Users\Rooker\AppData\Local\Skyrim\Plugins.txt
[00:00:00.117]    Using settings file: C:\Users\Rooker\AppData\Local\Skyrim\DynDOLOD_settings.ini
[00:00:00.122]    Loading active plugin list: C:\Users\Rooker\AppData\Local\Skyrim\Plugins.txt
[00:00:00.137]    Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found>
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Posted
On 4/12/2023 at 10:04 PM, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.
Do not post screenshots of text/log. Post the text/logs instead. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text
Search the forum to find similar posts as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search
https://stepmodifications.org/forum/search/?q="Error loading plugin list"&quick=1&type=forums_topic&nodes=223

Error loading plugin list. The specified path was not found.
[D:\Skyrim\The Elder Scrolls V Skyrim - Special Edition\Data\]

The log messages already explains what the problem is: the data path does not seem to exist, so the plugins can not be loaded. This is an error message from the xEdit loader. See https://dyndolod.info/Messages/Windows-Registry-Key

Use a legal game version.
Could also be a permission problem because of the OS, antivir etc.

and if there is no Bethesda Softworks in KEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node?

UPD: i found it. everything is working properly.

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Posted

Hello, 

I am fairly new to modding, and I have realised some of my mods weren't running as I installed dyndolod using a guide and got to the point of running texgen however it keeps coming up with an error and I noticed the data path is to a version i have deleted. also my c drive is almost full. what do I do?

https://pastebin.com/aDQizyyW - here's the error btw.

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Posted
54 minutes ago, xed7even said:

Hello, 

I am fairly new to modding, and I have realised some of my mods weren't running as I installed dyndolod using a guide and got to the point of running texgen however it keeps coming up with an error and I noticed the data path is to a version i have deleted. also my c drive is almost full. what do I do?

https://pastebin.com/aDQizyyW - here's the error btw.

From the log that was uploaded:
Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found

Moved to the appropriate thread for this error message, which can be found by searching this forum for the message as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Searching the official DynDOLOD website finds https://dyndolod.info/Messages/Windows-Registry-Key which explains how to fix the cause of the error by updating the registry information by running the game launcher once.
It also has a link to https://dyndolod.info/Help/Command-Line-Argument, which also explains:
Since TexGen/DynDOLOD are based on xEdit, they support the same Command Line Switches of xEdit.

  • 0
Posted (edited)

DynDOLOD 3.0 Alpha-167 - Skyrim Special Edition (SSE) (6EE27493) starting session 2024-03-17 22:24:56

The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.

The Source Code Form is available at https://github.com/TES5Edit/TES5Edit

Using Skyrim Special Edition Data Path: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\
Using Scripts Path: C:\Modding\DynDOLOD\DynDOLOD\Edit Scripts\
Using Cache Path: C:\Modding\DynDOLOD\DynDOLOD\Edit Scripts\DynDOLOD\Cache\DynDOLOD_SSE_
Using Temp Path: C:\Users\User\AppData\Local\Temp\DynDOLOD_SSE\
Using Output Path: C:\Modding\DynDOLOD\DynDOLOD\DynDOLOD_Output\
Using ini: C:\Users\User\Documents\My Games\Skyrim Special Edition\Skyrim.ini
Using save path: C:\Users\User\Documents\My Games\Skyrim Special Edition\Saves\
Warning: Could not find save path
Using plugin list: C:\Users\User\AppData\Local\Skyrim Special Edition\Plugins.txt
Warning: Could not find plugin list
Using settings file: C:\Modding\DynDOLOD\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD.ini
Using language: English
Using general string encoding: 1252  (ANSI - Latin I)
Using translatable string encoding: 1252  (ANSI - Latin I)
Using VMAD string encoding: 65001 (UTF-8)
Loading active plugin list: C:\Users\User\AppData\Local\Skyrim Special Edition\Plugins.txt
Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found
[G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\]>

This is my outcome when I created C:\Modding\DynDOLOD\ for DynDOLOD. Forgive me for being such a noob, this is such a tedious task just to get this working... And Steam shouldn't be there, I currently play Skyrim SE GOG version thru G:\Skyrim Anniversary Edition. Am I getting this error because I haven't downloaded either Dynamic Distant Objects LOD and the DLL? I can do that but I would like to hear from you if that's the case.

Edited by skyrimfreak360
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Posted
1 hour ago, skyrimfreak360 said:

DynDOLOD 3.0 Alpha-167 - Skyrim Special Edition (SSE) (6EE27493) starting session 2024-03-17 22:24:56

The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.

The Source Code Form is available at https://github.com/TES5Edit/TES5Edit

Using Skyrim Special Edition Data Path: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\
Using Scripts Path: C:\Modding\DynDOLOD\DynDOLOD\Edit Scripts\
Using Cache Path: C:\Modding\DynDOLOD\DynDOLOD\Edit Scripts\DynDOLOD\Cache\DynDOLOD_SSE_
Using Temp Path: C:\Users\User\AppData\Local\Temp\DynDOLOD_SSE\
Using Output Path: C:\Modding\DynDOLOD\DynDOLOD\DynDOLOD_Output\
Using ini: C:\Users\User\Documents\My Games\Skyrim Special Edition\Skyrim.ini
Using save path: C:\Users\User\Documents\My Games\Skyrim Special Edition\Saves\
Warning: Could not find save path
Using plugin list: C:\Users\User\AppData\Local\Skyrim Special Edition\Plugins.txt
Warning: Could not find plugin list
Using settings file: C:\Modding\DynDOLOD\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD.ini
Using language: English
Using general string encoding: 1252  (ANSI - Latin I)
Using translatable string encoding: 1252  (ANSI - Latin I)
Using VMAD string encoding: 65001 (UTF-8)
Loading active plugin list: C:\Users\User\AppData\Local\Skyrim Special Edition\Plugins.txt
Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found
[G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\]>

This is my outcome when I created C:\Modding\DynDOLOD\ for DynDOLOD. Forgive me for being such a noob, this is such a tedious task just to get this working... And Steam shouldn't be there, I currently play Skyrim SE GOG version thru G:\Skyrim Anniversary Edition. Am I getting this error because I haven't downloaded either Dynamic Distant Objects LOD and the DLL? I can do that but I would like to hear from you if that's the case.

How did you setup xEdit, does it work?

https://dyndolod.info/Installation-Instructions
Use the game launcher to set the current location of the game in the Windows Registry. See Windows Registry Key for more.

https://dyndolod.info/Messages/Windows-Registry-Key
The Steam versions of the games store their installation path in the Windows registry. See Skyrim Special Edition GOG / Skyrim Anniversary Edition GOG in case the GOG version of the game is used.

https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG and https://dyndolod.info#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG both explain how to use command line arguments for GOG. https://dyndolod.info/Help/Command-Line-Argument

From the log you posted:
Using Skyrim Special Edition Data Path: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\

Looks like you didn't set any of the command line arguments required for the GOG version.

I suggest to follow a modding guide for Skyrim GOG to learn how to setup the game and mandatory modding tools like xEdit.

  • 0
Posted

I can't find the executable for xEdit, of course I have to do something to make that appear. I was only successful in unzipping all the files from xEdit.

And lemme browse all the attached links you've provided me but fair warning to ya but I easily get bored disgesting all this information when I'd rather just play my game... But at the same time, I'm doing this to hopefully improve on my game's performance.

Ok, let's communicate about all this one at a time so we can make some progress out of this... Just now I deleted the old path that involved my former Steam Skyrim Special Edition on Registry Editior with it's pathway: Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Bethesda Softworks\Skyrim Special Edition. There's a default data executable there so can I use that to create a pathway for my current GOG Skyrim Special Edition?

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Posted
48 minutes ago, skyrimfreak360 said:

Ok, let's communicate about all this one at a time so we can make some progress out of this... Just now I deleted the old path that involved my former Steam Skyrim Special Edition on Registry Editior with it's pathway: Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Bethesda Softworks\Skyrim Special Edition. There's a default data executable there so can I use that to create a pathway for my current GOG Skyrim Special Edition?

If you have an issue with finding files after unpacking an archie, I suggest to learn how an OS works with files and folders first.
I suggest to learn basic computer and modding knowledge by following a modding guide.

See https://dyndolod.info#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG or https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG. Also see https://dyndolod.info/Help/Command-Line-Argument

Set the command line arguments as required and explained for the GOG version.

  • 0
Posted
1 hour ago, skyrimfreak360 said:

I'm going to give this a rest cuz I am on a brink of giving up haha...

xEdit and thus xLODGen, TexGen and DynDOLOD require the listed command line arguments to know where to find certain files and folders of the GOG version as explained at https://dyndolod.info#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG or https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG.

https://dyndolod.info/Help/Command-Line-Argument explains this in more detail, including links to the MO2 and Vortex manual/instructions how to do this basic setup. This is basic modding explained in countless guides and videos.

  • 0
Posted (edited)

I've followed the steps to setting up SSEDIT but it's unable to find ini cuz SSEDIT doesn't support GOG. -,-

Screenshot 2024-03-18 150108.png

Screenshot 2024-03-18 150140.png

Screenshot 2024-03-18 152210.png

 

I'm slowly getting an idea about a command line argument but otherwise I'm simply struggling ehe. I can be a bit of a slow learner, like you say this is easy basic stuff but I feel I'm hearing another language with what I'm digesting lmao. I'd would much rather be given a straight answer so I can play my game in peace but I guess that's not possible. 

Edited by skyrimfreak360
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Posted
2 hours ago, skyrimfreak360 said:

I've followed the steps to setting up SSEDIT but it's unable to find ini cuz SSEDIT doesn't support GOG. -,-

Screenshot 2024-03-18 150108.png

Screenshot 2024-03-18 150140.png

Screenshot 2024-03-18 152210.png

 

I'm slowly getting an idea about a command line argument but otherwise I'm simply struggling ehe. I can be a bit of a slow learner, like you say this is easy basic stuff but I feel I'm hearing another language with what I'm digesting lmao. I'd would much rather be given a straight answer so I can play my game in peace but I guess that's not possible. 

This is the DynDOLOD 3 Alpha thread. I do not provide support for third party tools or mod managers.

The first screenshots show you are instructing SSEEdit.exe (which already contains the SSE game mode in its filename) to start in the Fallout game mode. It seems you do not have Fallout. The page https://wiki.nexusmods.com/index.php/Tool_Setup:_xEdit#Set_up_with_Vortex lists the different game modes that xEdit supports above the example image for command line field. DynDOLOD Alpha will prompt for its supported game modes if it is started without a game mode. See https://dyndolod.info/Help/Game-Mode

xEdit and thus xLODGen, TexGen and DynDOLOD support the non Steam versions of the games via the -m, -d and -p command line switches for different paths of the INI and data folders and plugins.txt as explained at https://dyndolod.info#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOGhttps://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOGhttps://dyndolod.info/Help/Command-Line-Argument and https://tes5edit.github.io/docs/2-overview.html#CommandLineSwitches

it is rudimentary computer and modding knowledge to just copy, paste and edit the 3 command line arguments required for GOG games into the command line field. I suggests learn the basics first by following a modding guide.

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Posted (edited)

image.thumb.png.fdc1b446a85c6207e8440f15422750ca.png

Hi Sheson, I believe my brain wants to absorb the information you've given me!! I've made little progress by tweaking the respective command lines, so SSEEDIT would have no choice but to rely on my path to my GOG Skyrim SE!! Unfortunately, as you can see here, I've received an error that it couldn't detect my ini file despite I most certainly have both skyrim.ini and skyrimprefs.ini... That or it could do with the fact that SSEEDIT doesn't even support GOG yet, I could try make another attempt in making it work by following through that GOG forum guide to get it working but I'm still a bit spooked about previously getting rid of some files to try get SSEEDIT working which didn't soooo

Or I could also try get the source code from Github, although there's no file that's specifically called source code but I can always have another look. I've tried getting Registry Editor to recognise Skyrim SE by launching both Skyrim.exe and Skyrim launcher without the use of my mod manager Vortex, but with no success. I also simply created a new REG, called it GogSkyrim.reg with path G:\Skyrim Anniversary Edition but to no avail oof.

I'm going to continue browsing the guides you've provided me and hopefully I'll come up with a more better understanding from what I read, I can probably tell you'll just recommend me to stick with those guides but perhaps a little bit of your wisdom/knowledge would do about the issues I brought up? If not, I'll just stick with the guides no prob.

 

UPDATE: If you check one of my images, I believe I properly put everything in place for SSEEDIT despite not being able to use it as Registry Editor still refuses to acknowledge my GOG Skyrim SE as a pathway. But damn, this feels good accomplishing SOMETHING and putting together these command lines are so COOL and EASY!!!! XD

image.png

Screenshot 2024-03-19 183105.png

Edited by skyrimfreak360
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Posted

This is not a generic computer support channel.

1 hour ago, skyrimfreak360 said:

That or it could do with the fact that SSEEDIT doesn't even support GOG yet

As already explained, xEdit, xLODGen, TexGen, DynDOLOD support the GOG version via command line arguments.

1 hour ago, skyrimfreak360 said:

I could try make another attempt in making it work by following through that GOG forum guide to get it working but I'm still a bit spooked about previously getting rid of some files to try get SSEEDIT working

It is unclear what GOG forum guide you are referring to. There is no reason or requirement to get rid of any files to set the command line arguments for the GOG version.

1 hour ago, skyrimfreak360 said:

Or I could also try get the source code from Github, although there's no file that's specifically called source code but I can always have another look.

Source code it used to compile a program with a compiler. There is no reason or requirement to get the source code to set the command line arguments for the GOG version.

1 hour ago, skyrimfreak360 said:

I've tried getting Registry Editor to recognise Skyrim SE by launching both Skyrim.exe and Skyrim launcher without the use of my mod manager Vortex, but with no success.

Using the launcher to set the Bethesda registry key only works with the Steam version of the game.

1 hour ago, skyrimfreak360 said:

I also simply created a new REG, called it GogSkyrim.reg with path G:\Skyrim Anniversary Edition but to no avail oof.

Making up random key names will obviously not work. Use the command line arguments instead.

1 hour ago, skyrimfreak360 said:

I'm going to continue browsing the guides you've provided me and hopefully I'll come up with a more better understanding from what I read, I can probably tell you'll just recommend me to stick with those guides but perhaps a little bit of your wisdom/knowledge would do about the issues I brought up? If not, I'll just stick with the guides no prob.

I suggest to ask a life person to teach rudimentary computer knowledge or maybe to watch videos that explain how computers/windows etc. work.

Click the external links from the documentation, for example:
https://www.bleepingcomputer.com/tutorials/understanding-command-line-arguments-and-how-to-use-them/

1 hour ago, skyrimfreak360 said:

UPDATE: If you check one of my images, I believe I properly put everything in place for SSEEDIT despite not being able to use it as Registry Editor still refuses to acknowledge my GOG Skyrim SE as a pathway.

Do not post screenshots of text. Copy and paste the text/logs instead as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum

It is unclear with which command line arguments the tool was started with. Copy/paste the actual command line arguments you entered into Vortex if you require help with them.

  • 0
Posted (edited)

What both my SSEEDIT and DynDOLOD have in common is that they've gotten the error loading plugin list. Everything else is working fine, it's just this error alone despite putting in the correct command line arguments for SSEEDIT, DynDOLOD, Registry Editor; all starting with -sse followed with the commands; -o, -m, -p and -d, which I've properly put in the full commands of each thanks to Command Line Argument | DynDOLOD

 

 

And I'm just doing some reading here, but if what your fellow admin is saying to be true, can I attempt this to conclude a solution?

Edited by skyrimfreak360
  • 0
Posted
2 hours ago, skyrimfreak360 said:

What both my SSEEDIT and DynDOLOD have in common is that they've gotten the error loading plugin list. Everything else is working fine, it's just this error alone despite putting in the correct command line arguments for SSEEDIT, DynDOLOD, Registry Editor; all starting with -sse followed with the commands; -o, -m, -p and -d, which I've properly put in the full commands of each thanks to Command Line Argument | DynDOLOD

And I'm just doing some reading here, but if what your fellow admin is saying to be true, can I attempt this to conclude a solution?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

The Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found [C:\Path\To\Old\Game\Data\]> message means the plugins listed in the used plugins.txt are not found in the reported data folder.

You have not provided a copy and paste of the command line arguments from your Vortex settings as requested.

As repeately explained, when using the GOG vesion updating the Windows Registry key of the Steam version is pointless. Do not install tools/programs into special Windows folders like C:\Program Files or C:\Users\... to avoid issues with UAC or Anti Vir etc.

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