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Error loading plugin list: EDirectoryNotFoundException: The specified path was not found


Rooker

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I ran DynDOLOD several months ago when I had Skyrim installed on a standalone SSD for games (F:). Everything worked fine the first time I did this. I've now installed a much larger SSD, moved Windows and moved my games to it. So Skyrim is installed to C: now (at C:\Steam\steamapps\common\Skyrim). I'm trying to update DynDOLOD because I changed one of the mods DynDOLOD.esp made a master, but texgen and dyndolod both keep trying to read from the old file path for Skyrim and I can't find where it's saving this old information to change or delete it. DynDOLOD_settings.ini doesn't have any file paths listed in it.

 

It shows me this and stops.

 

[00:00:00.086]    TexGen based on xEdit x64 (2DFE4407) starting session 2019-01-07 01:03:22
[00:00:00.091]    Using Skyrim Data Path: F:\Steam\steamapps\common\Skyrim\Data\
[00:00:00.095]    Using Backup Path: F:\Steam\steamapps\common\Skyrim\Data\TES5Edit Backups\
[00:00:00.098]    Using Cache Path: C:\Users\Rooker\Desktop\Skyrim Folder\DynDOLOD\Edit Scripts\DynDOLOD\cache\
[00:00:00.101]    Using ini: C:\Users\Rooker\Documents\My Games\Skyrim\Skyrim.ini
[00:00:00.107]    Using save path: C:\Users\Rooker\Documents\My Games\Skyrim\Saves\
[00:00:00.112]    Using plugin list: C:\Users\Rooker\AppData\Local\Skyrim\Plugins.txt
[00:00:00.117]    Using settings file: C:\Users\Rooker\AppData\Local\Skyrim\DynDOLOD_settings.ini
[00:00:00.122]    Loading active plugin list: C:\Users\Rooker\AppData\Local\Skyrim\Plugins.txt
[00:00:00.137]    Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found>
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On 4/12/2023 at 10:04 PM, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.
Do not post screenshots of text/log. Post the text/logs instead. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text
Search the forum to find similar posts as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search
https://stepmodifications.org/forum/search/?q="Error loading plugin list"&quick=1&type=forums_topic&nodes=223

Error loading plugin list. The specified path was not found.
[D:\Skyrim\The Elder Scrolls V Skyrim - Special Edition\Data\]

The log messages already explains what the problem is: the data path does not seem to exist, so the plugins can not be loaded. This is an error message from the xEdit loader. See https://dyndolod.info/Messages/Windows-Registry-Key

Use a legal game version.
Could also be a permission problem because of the OS, antivir etc.

and if there is no Bethesda Softworks in KEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node?

UPD: i found it. everything is working properly.

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Hello, 

I am fairly new to modding, and I have realised some of my mods weren't running as I installed dyndolod using a guide and got to the point of running texgen however it keeps coming up with an error and I noticed the data path is to a version i have deleted. also my c drive is almost full. what do I do?

https://pastebin.com/aDQizyyW - here's the error btw.

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54 minutes ago, xed7even said:

Hello, 

I am fairly new to modding, and I have realised some of my mods weren't running as I installed dyndolod using a guide and got to the point of running texgen however it keeps coming up with an error and I noticed the data path is to a version i have deleted. also my c drive is almost full. what do I do?

https://pastebin.com/aDQizyyW - here's the error btw.

From the log that was uploaded:
Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found

Moved to the appropriate thread for this error message, which can be found by searching this forum for the message as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Searching the official DynDOLOD website finds https://dyndolod.info/Messages/Windows-Registry-Key which explains how to fix the cause of the error by updating the registry information by running the game launcher once.
It also has a link to https://dyndolod.info/Help/Command-Line-Argument, which also explains:
Since TexGen/DynDOLOD are based on xEdit, they support the same Command Line Switches of xEdit.

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