Looking through Lanterns Of Skyrim, his LIGHT references already have the NeverFade flag set. Does that mean they never fade across the whole of Skyrim, or NeverFade to the edge of the currently loaded cell? Because I don't see any Lanterns Of Skyrim LIGHT bulbs as LOD. I can stand at the top of High Hrothgar at night and the bulbs from LOS are not visible. Also, I understand that the candle flames from the LOS Lanterns can be viewed as LOD. I don't require that option. It's just the LIGHT references I'm concerned about.
Or am I doing something wrong?
If not, what would I need to do in order to view the LIGHT references as LOD? I know you can set enable fake lights in parent worlds which would attach the glow mesh to them (and everything else) but I don't want that. I want to just allow the fxglow mesh to run solely on the Lanterns Of Skyrim LIGHT bulbs. I realize you can create a neverfade rule in the rules section, but there are 620 LIGHT references in the LOS plugin. 620 Never fades...will that kill performance?
Question
kojak747
Am I doing something wrong here?
Looking through Lanterns Of Skyrim, his LIGHT references already have the NeverFade flag set. Does that mean they never fade across the whole of Skyrim, or NeverFade to the edge of the currently loaded cell? Because I don't see any Lanterns Of Skyrim LIGHT bulbs as LOD. I can stand at the top of High Hrothgar at night and the bulbs from LOS are not visible. Also, I understand that the candle flames from the LOS Lanterns can be viewed as LOD. I don't require that option. It's just the LIGHT references I'm concerned about.
Or am I doing something wrong?
If not, what would I need to do in order to view the LIGHT references as LOD? I know you can set enable fake lights in parent worlds which would attach the glow mesh to them (and everything else) but I don't want that. I want to just allow the fxglow mesh to run solely on the Lanterns Of Skyrim LIGHT bulbs. I realize you can create a neverfade rule in the rules section, but there are 620 LIGHT references in the LOS plugin. 620 Never fades...will that kill performance?
Or am i doing something wrong?
Edited by kojak74710 answers to this question
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