Greetings. I'm having difficulty understanding some documentation I wonder if you could help me.
Specifically its generating 3d static Trees for LOD. In the "DynDOLOD_CreateStaticTree.html" document it mentions editing merge.txt and changing some of the lines. In particular I'm having trouble understanding the following:
Worldspace= name of exported nif - ok give it a name, I think
DontMergeShapes= False - ok I'm not trying to merge anything so I'll set this to true (I think)
PassThruMeshMask= part of filename to match to keep shader, if it doesn't match the shader will get default LOD *.bto settings which is not usefull :) - ok this is the one I'm really stuck on. Which "part of filename" are we talking about here? Does it need to be the same name or something else? I honestly have no idea what any of this means.
PathOutput= where the nif should be exported PathData= path to nif folder - think I've got these covered.
Question
soupdragon
Greetings. I'm having difficulty understanding some documentation I wonder if you could help me.
Specifically its generating 3d static Trees for LOD. In the "DynDOLOD_CreateStaticTree.html" document it mentions editing merge.txt and changing some of the lines. In particular I'm having trouble understanding the following:
Worldspace= name of exported nif - ok give it a name, I think
DontMergeShapes= False - ok I'm not trying to merge anything so I'll set this to true (I think)
PassThruMeshMask= part of filename to match to keep shader, if it doesn't match the shader will get default LOD *.bto settings which is not usefull :) - ok this is the one I'm really stuck on. Which "part of filename" are we talking about here? Does it need to be the same name or something else? I honestly have no idea what any of this means.
PathOutput= where the nif should be exported PathData= path to nif folder - think I've got these covered.
TIA
Edited by soupdragon1 answer to this question
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