twist3dimages Posted July 2, 2018 Posted July 2, 2018 Hey all, I had issues with Wyre Bash and Skyrim and ended up doing a complete reinstall. Problem is, the Bashed patch I currently have requires FHH_LEGENDARY_VE.esp to be active but it's not on the plugins list here https://modwat.ch/u/Darth_mathias/plugins Can anyone tell me what plugins were merged in the bashed patch? And I guess what the load order should be (so it can merge properly)? Thanks! PS I followed the guide to a T so if you could give me your bashed patch (and you didn't modify it) that would save everyone a lot of time lolloadorder.txtmodlist.txtplugins.txt
greatreptar Posted July 6, 2018 Posted July 6, 2018 I'm a little confused here. You rebuild the Bashed Patch yourself in Wrye Bash. It shouldn't require any files. It just merges properties of your existing plugins.Just rebuild it and you should be fine?!
DarkladyLexy Posted July 6, 2018 Posted July 6, 2018 if a remember correctly FHH_LEGENDARY_VE.esp is included in the NPC Retexture Merged (I could be wrong as I don't maintain the LE Guide anymore) so you shouldn't have that in your load order just delete the bash patch and rebuild.
twist3dimages Posted July 6, 2018 Author Posted July 6, 2018 (edited) if a remember correctly FHH_LEGENDARY_VE.esp is included in the NPC Retexture Merged (I could be wrong as I don't maintain the LE Guide anymore) so you shouldn't have that in your load order just delete the bash patch and rebuild.It wouldn't remove it as a master when I removed it from my LOI'm a little confused here. You rebuild the Bashed Patch yourself in Wrye Bash. It shouldn't require any files. It just merges properties of your existing plugins.Just rebuild it and you should be fine?! What was the reason for deactivating plugins from the load order then (Wyre bash said I needed to do this?) They aren't in the load order here Edited July 6, 2018 by twist3dimages
DarkladyLexy Posted July 6, 2018 Posted July 6, 2018 It wouldn't remove it as a master when I removed it from my LO What was the reason for deactivating plugins from the load order then (Wyre bash said I needed to do this?) They aren't in the load order here just delete the old Bash Patch and generate a new one
twist3dimages Posted July 6, 2018 Author Posted July 6, 2018 just delete the old Bash Patch and generate a new oneRight, at the time I thought the Bash Patch was a merge of others. I ended taking a screenshot of the ones it disabled. By any chance does the guide cause Skyrim to take a loong time to load? (or is this normal?)
twist3dimages Posted July 6, 2018 Author Posted July 6, 2018 I'm a little confused here. You rebuild the Bashed Patch yourself in Wrye Bash. It shouldn't require any files. It just merges properties of your existing plugins.Just rebuild it and you should be fine?!https://imgur.com/fUuCuwa <-- that's what i was referring to
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