First, absolutely fantastic work. I'd been using SEELODGEN prior, and wow this really made quite a difference (granted at a higher VRAM cost but still, magnificent)
I am not generating an .esm, what could be wrong? The .esp doesn't even say it has it as a master file. I acquired this SSE version here:
I've checked in the output folder, as I've ziped the mod there and loaded it into MO. I've also generated DynDOLOD various times now.
I'm not able to select windows for some reason either, or candles etc.....do I need netimmerse for that? Is this happening because i don't have netimmerse?
I have papyrus util and skse64 properly installed. I've followed all the instructions as well.
Is the .esm necessary? I've loaded a game and the LODs seems to be working alright.
Is it because I haven't made some .ini edit? I thought I had them....
Also do the DynDOLOD resources need to be at the bottom of our load order, below all other mods it is conflicting with when we generate Dyndolod textures and the .esp itself? I am worried it will overwrite some of the things from other mods I want to use. Once Dyndolos itself is generated, can I delete the generated textures with tex gen, and disable the resources?
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belis1453
First, absolutely fantastic work. I'd been using SEELODGEN prior, and wow this really made quite a difference (granted at a higher VRAM cost but still, magnificent)
I am not generating an .esm, what could be wrong? The .esp doesn't even say it has it as a master file. I acquired this SSE version here:
https://forum.step-project.com/topic/13029-dyndolod-236-skyrim-se-beta-with-dynamic-lod/
I've checked in the output folder, as I've ziped the mod there and loaded it into MO. I've also generated DynDOLOD various times now.
I'm not able to select windows for some reason either, or candles etc.....do I need netimmerse for that? Is this happening because i don't have netimmerse?
I have papyrus util and skse64 properly installed. I've followed all the instructions as well.
Is the .esm necessary? I've loaded a game and the LODs seems to be working alright.
Is it because I haven't made some .ini edit? I thought I had them....
Also do the DynDOLOD resources need to be at the bottom of our load order, below all other mods it is conflicting with when we generate Dyndolod textures and the .esp itself? I am worried it will overwrite some of the things from other mods I want to use. Once Dyndolos itself is generated, can I delete the generated textures with tex gen, and disable the resources?
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