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Lexy's: Legacy of The Dragonborn Special Edition


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Posted

Hello,

A quick question about the Merge page. When i have to activate 3DNPC as a master to a mod being merged, should i also be activating 3DNPC1?

you doesn't need 3DNPC1 active when creating merges as it is s dummy and the plugins contains no data but does no harm if it is active only that might happen is zMerge might add it to the merges file header.

That Plugin exist to purely load the newly created 3DNPC1.bsa.

Posted

Hey guys the Guide is up to date so check the changelog. this hopefully bring everything up to date with latest changes that I know of. Please also note all "optional tags" have been removed except for Reshade.

Posted

Hello

do we need to redo the "trees and flora merge" because I don't find the "SRG Enhanced Trees Activator.esp" in the new "Enhanced Vanilla Trees SSE" ?

Posted

Hello having an issue.  Not sure why it's suddenly decided to become one, despite having these mods in use for a while now, neither updated or changed load order, from YASHs guide.  
 

Failed to sort plugins. Details: Cyclic interaction detected between "Cutting Room Floor.esp" and "Enhanced Landscapes.esp":

Cutting Room Floor.esp
 [Masterlist Load After]
Guard Dialogue Overhaul.esp
 [Group]
fallentreebridgesSSE.esp
 [Group]
Enhanced Landscapes.esp
 [Masterlist Load After]
Cutting Room Floor.esp

Posted (edited)

Hello having an issue.  Not sure why it's suddenly decided to become one, despite having these mods in use for a while now, neither updated or changed load order, from YASHs guide.  

 

Failed to sort plugins. Details: Cyclic interaction detected between "Cutting Room Floor.esp" and "Enhanced Landscapes.esp":

Cutting Room Floor.esp

 [Masterlist Load After]

Guard Dialogue Overhaul.esp

 [Group]

fallentreebridgesSSE.esp

 [Group]

Enhanced Landscapes.esp

 [Masterlist Load After]

Cutting Room Floor.esp

nvm, found out what I did wrong.  I re-enabled the Enhanced Landscapes.esp as I was clearing up some patch work with new mods.  The guide states to only using the Enhanced Landscape - grass.esp from that mod.

 

  I re-hide that main an the dyndolod (as suggested) re-ran LOOT.

 

  ALL is well again!

Edited by XZero
Posted

Hello,

One more question...The only mods from the guide i did not install are iNeed and associated patches, but i'm getting a MO2 missing master error from Lexy's LOTD Consistency Patches Merged.esp for ineed.esp (specifically, from Survival and Difficulty - Consistency Patch.esp).  I do have Frostfall and Campfire installed. Can i ignore the error message, or is there something else i must do?

 

Thank you so much for this guide. I tested my load last night and it looks (and plays) amazing! I would never have been able to put this together by myself, and appreciate the time and effort that has been spent on this. :clap: :clap: :clap:

Posted

iNeed, Frostfall, and Campfire are all part of the Consistancy Patch you noted, and  file that gets merged into Lexy's LOTD Consistency Patch. By not installing iNeed, the Survival File has a missing master, which then transfers into the LOTD Consistency Patches merged. So, in effect, you have two options:

 

1) Install iNeed, and turn it off... this is by far the easiest route.

2) Using the procedure in the Troubleshooting part of the guide, remove iNeed as a Master.

 

You won't be able to proceed without doing one of the above - with a Missing Master error, your game will CTD on load.

Posted

iNeed, Frostfall, and Campfire are all part of the Consistancy Patch you noted, and  file that gets merged into Lexy's LOTD Consistency Patch. By not installing iNeed, the Survival File has a missing master, which then transfers into the LOTD Consistency Patches merged. So, in effect, you have two options:

 

1) Install iNeed, and turn it off... this is by far the easiest route.

2) Using the procedure in the Troubleshooting part of the guide, remove iNeed as a Master.

 

You won't be able to proceed without doing one of the above - with a Missing Master error, your game will CTD on load.

Thank you!

Posted

Do we hide the esp in Skyrim Immersive Creatures, since it's overwritten by the one in the patch?

Oooops ... may have let you think I didn't need the answer to this one. Still do. :)

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