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Any idea how to make a cloth (any) semi-transparent (SSE)?


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Posted

Hi there...

 

So, I want to make few clothes, robes, shirts, blouse, semi-transparent (sexy, for my ladies-companions).

How to do this? Via NifScape? And if so, how exactly (I'm not that much experiential modder, just making textures)...

9 answers to this question

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Posted

The problem is, that the "Alpha Channel" removes completely an area (of the cloth). I want to make "RECORDER's" shirt ("Pirate Shirt") transparent 40% - not 100% (invisible cloth).

So, I haven't find a solution - and that tutorial about NifScope (for transparency) is way to old - the tool is been very upgraded (and the UI is so different, I've "lost")...

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Posted (edited)

You can't because you will need to remake the shirt with additional skin underneath or it will look like your character is hollow. That's beyond textures and Nifskope. Your character's skin model is usually culled where there is cloth. An open short-sleeved shirt (for example) would keep the skin for the lower arms and the chest area. Everything else gets dissolved with the cloth for performance reasons.

 

Edit: Examples of heads from UC4: https://www.artstation.com/artwork/JOY4A

 

Notice how the heads are cut perfectly to join the body and clothes. They don't ever render the whole body under the clothes as it's stupid and wasteful.

Edited by Guest
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Posted

Yes, you probably right.

 

I tried to make it semi-transparent... and made it full-transparent... and I saw "Recorder" hands... without her arms!!!!!!!!!!!!

So... I guess I can't. Placing the shirt, simply replacing the arms' meshes and such and if I make it transparent... I won't see her arms through the cloth!

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Posted

Something else...

 

...for better handling and mods testing without ruin the Data folder (and the game)... NMM, MO or WB mod managers?

I use WB. If you create projects carefully you wont mess your Data. It's quite a nice tool once you get the hang of it.

MO doesnt work properly.

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