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Skyrim Revisited Pre-Release Feedback


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It might be a stupid question but how your mod will interact with Crafting 300? I never had the chance to use the mod because I discovered it when it wouldn't work anymore (or partially). A better question would be, why do you need the patch it for different mod? Just because of the mesh and the animation?

Arf too much questions for someone that should rest :D

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First of all, congratulations for this amazing guide. I have found a small typo in your guide when carrying forward changes from DLC to Roosters at Down.

 

It is written: "Expand the "00016BB4">"Block 1,-1">"Sub-Block 5,-3" under Rooster at Dawn v1.0.esp..."

but it should say "Expand "Worldspace" under Rooster at Dawn v1.0.esp and select the "00016BB4" node...." or similar. The Worldspace entry is basically missing.

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As I understand it' date=' the patches are just the left hand weapon meshes, etc.[/quote']

... It's so obvious, I didn't even think about it...

Back on topic, Mark books as read is not available anymore on the Nexus. It probably because it's a pain in the a** to uninstall as seen here.

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congrats to release :) would you share your future plans? like suppporting WoB/DoPB positioning with custiom sheath meshes?? ^^ that would be logical evolution, as there are tons of ppl using skeleton modifications :D

 

just from curiosity, which DSpSoB unfixed problems are you reffering to at you nexus mod desc page? i am using that mod with various male and female RR-compatible skeletons and custom draw/sheathe animations, and except the weird 1HD sword meshes with weapons on back, it seems to me to work as intended...

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