Neovalen Posted March 20, 2013 Author Share Posted March 20, 2013 Ah good to know... well at least we get around a lot of technical issues these days! :D First getting AV to work properly, and then fix issues between various skyproc patchers, and now this! I will never get to play properly! :( But modding IS the fun part! :) Link to comment
dstansberry Posted March 20, 2013 Share Posted March 20, 2013 Overwrite folder overwrites everything.It's where created file via third party program through MO go since they don't have a proper folder. Some programs such as TESVEDIT and Wrye Bash are correctly handled by MO and are able (or allowed) to write in specific folder.Original DLC should not appear in overwrite.That makes sense to me - it's what I would assume the overwrite folder was for! However, further up the instruction guide, under the heading "Clean the Bethesda ESM's" is this instruction: "Select all the ESM files in the /Data folder except Skyrim.esm and move them to the /overwrite directory." Following that instruction is how the DLC's came to be in the overwrite directory in the first place, and I don't remember seeing any instruction to take them back out again (though I could easily have missed it). Should they be removed? Leaving them there would seem to negate any changes affected by additional mods. Or do I still not quite get it?For me, when cleaning the base Bethesda ESMs MO leaves the cleaned base files in the main Skyrim directory. Obviously I'm trying to keep my install vanilla so I manually move them to overwrite. Now of course I'm missing those 4 vanilla ESMs so the next instruction is to restore them from TES5Edit backups. This is explained in the guide. Note: If you are re-cleaning then delete the corresponding ESMs in the overwrite folder and repeat.*sigh* I guess I still don't quite get it. I'm sorry to be so dense, but I'd really like to understand the why's and the wherefores. Perhaps if I approach this a different way, I'll be able to grasp it correctly. 1) I understand that the instruction to move the files from overwrite into the Atlas folder is erroneous. 'nuf said on that. 2) At this junction (the installation of the Atlas Map Markers) my overwrite folder contains the following files: Update.esm, Hearthfires.esm, General Patch.esp, Dragonborn.esm, and Dawnguard.esm - and the TES5Edit Backups folder. Is this as it should be? 3) I may have muddied the waters for Redferne when I mentioned that the overwrite folder contained "the older DLC esm's". I didn't mean to imply that they were the original files - just that they were dated incorrectly to have been the result of patching up the Atlas Map Markers. The versions of the DLC's and Update.esm that are contained in the overwrite folder are the cleaned versions. The original, pre-cleaning versions are in the skyrim/data folder, having been restored to that location from the TES5Edit Backups folder. Ergo, the vanilla version of Skyrim remains in its original form. So far so good? 4) If, as Redferne suggests, the overwrite folder overwrites everything, then I'm at a loss to understand why the cleaned DLC's would be there, as they would overwrite any mods designed to change them, thus nullifying the change, wouldn't they? 5) Or could it be that the contents of the overwrite folder only overwrite the identically named file in the data directory, leaving their original place in the load order intact? As if to say, "Hey, when it's time to load Dawnguard.esm, be sure to use THIS one instead of the one in the data directory." Any mods that come afterwards, of course, will supersede the contents of the overwrite folder. Whew! It's amazing how complex I can make a simple question! If you think that's bad, you should see the contents of my poor befuddled brain!2/3) Yes, good. The TES5Edit Backups folder should also be empty since the contents moved back to the data folder. (I.e. it can be removed) 5) Correct all references to let's say update.esm will go to the overwrite folder to use the clean one. The overwrite folder is king. If a file is here then no matter what is installed via mods or data folder it will use this one.I think I've got my head around it now (maybe they should change the name from "overwrite" to "override" for people like me. LOL) Anyway, thank you for your time - and for all your efforts with the guide! Link to comment
jasonstory44 Posted March 20, 2013 Share Posted March 20, 2013 OK guys, hoping for help and guidance. How do you guys approach figuring out what is causing a crash to desktop? I find that there are certain areas which trigger CTD when I try and walk through them. For example, I consistently CTD when approaching the stables at Windhelm. There are also other specific (albeit seemingly random) areas where this also happens. I have my Papyrus logs enabled but honestly they are Greek to me. Is there a good resource to better help understand interpreting them? I thought it may be a VRAM issue, but honestly I can crank the resolution way down and turn off AF and AA and it still happens. How do you guys try and tackle these issues for yourself? I am trying to become more self sufficient so I can not only stop bothering you guys but also maybe help others as I get more educated. Neo, how do you determine if a conflict in TES5edit is important or not? I know I just asked for a crash course in programming (which isn't realistic) but any suggestions on where to start? Link to comment
statmonster Posted March 21, 2013 Share Posted March 21, 2013 So what files did 1.9.32 change. I can't see any files that were altered except TesV and the Creation Kit. It doesn't look like it updated any ESMs or BSAs. Link to comment
Neovalen Posted March 21, 2013 Author Share Posted March 21, 2013 So what files did 1.9.32 change. I can't see any files that were altered except TesV and the Creation Kit. It doesn't look like it updated any ESMs or BSAs. There was a bug where sleeping characters had their eyes stuck open. Link to comment
statmonster Posted March 21, 2013 Share Posted March 21, 2013 The ini settings result in the 3rd person camera being to the right of the character. How do you correct this so it's more in front of the character? (Or alternately the character is to the left of the aim point which is in the center of the screen. How do I move the character into the center of the screen in front of the target?) Does anyone else have this issue? i realize it's probably desirable to have the camera somewhat off center so the aim point is visible from behind it, but the aim point seems so far to the side that it makes it difficult to guess what the character will activate - if there are several items I find myself grabbing the one to left right of the one I wanted. Link to comment
walkman80 Posted March 21, 2013 Share Posted March 21, 2013 I'm so nervous about updating to 1.9. Really into my current character and so far have had no issues. Thing is, most mods will be updated and improved with 1.9, argh! Probably should bite bullet and start new game. At some point I want to actually play through the game LOL! Link to comment
dstansberry Posted March 21, 2013 Share Posted March 21, 2013 Well. Silly me. I neglected to tell Steam not to update Skyrim, so I'm now the proud user of 1.9.32. Hopefully, things will work out pretty well overall. That said, I've reinstalled Skyrim and am starting over with the guide. In so doing, I noticed something I had meant to bring up before. At the bottom of "Configure Mod Organizer (Part 1) there's a little note that reads: "Mod Organizer has made a local copy of the current Skyrim.ini and SkyrimPrefs.ini to be used when running this profile. The next steps will be modifying these local copies." But it rolls right into using the NVidia Inspector and doesn't seem to mention any sort of .ini configuration at all until waaaaaay down at the bottom in Step 5.1. I've been using the .ini configurations found in the STEP guide when I get to this part. Is that correct? Link to comment
haelfix Posted March 21, 2013 Share Posted March 21, 2013 So there is some conflicts in Tes5edit between The Paarthurnax Dilemma, nonessential children the new USKP with better quest objectives.  Some of the changes look a little bit odd to my eyes. Link to comment
statmonster Posted March 21, 2013 Share Posted March 21, 2013 Well. Silly me. I neglected to tell Steam not to update Skyrim, so I'm now the proud user of 1.9.32. Hopefully, things will work out pretty well overall. That said, I've reinstalled Skyrim and am starting over with the guide. In so doing, I noticed something I had meant to bring up before. At the bottom of "Configure Mod Organizer (Part 1) there's a little note that reads: "Mod Organizer has made a local copy of the current Skyrim.ini and SkyrimPrefs.ini to be used when running this profile. The next steps will be modifying these local copies." But it rolls right into using the NVidia Inspector and doesn't seem to mention any sort of .ini configuration at all until waaaaaay down at the bottom in Step 5.1. I've been using the .ini configurations found in the STEP guide when I get to this part. Is that correct?No. He gives the instructions for .ini at the bottom after adding all mods. Link to comment
Neovalen Posted March 21, 2013 Author Share Posted March 21, 2013 So there is some conflicts in Tes5edit between The Paarthurnax Dilemma' date=' nonessential children the new USKP with better quest objectives.  Some of the changes look a little bit odd to my eyes.[/quote']I'll check it out ;) 1.9.32 is just out today (they updated again) so... :) Thats why the big fat note at the top... lol. Link to comment
walkman80 Posted March 21, 2013 Share Posted March 21, 2013 I am using MO, however, I have found that when running the AV patcher or any other SkyProc Patchers, they do not see my load order. I have to manually install them to my Skyrim\data then open in MO. Is this normal? Link to comment
Neovalen Posted March 21, 2013 Author Share Posted March 21, 2013 I am using MO' date=' however, I have found that when running the AV patcher or any other SkyProc Patchers, they do not see my load order. I have to manually install them to my Skyrim\data then open in MO. Is this normal?[/quote']No, mine detect fine. Try running BOSS to regenerate load order files. Link to comment
Neovalen Posted March 21, 2013 Author Share Posted March 21, 2013 First night of beta testing for Dual Sheath Redux went well, found a few bugs and fixed them all. Very productive. Hoping I can get a hold of a few more testers. Keep in mind you MUST be using 1.9.32.0 to be a tester, as the ESP was built with the latest CK. To existing testers: I just uploaded a copy with the new fixed scripts, it also contains all the Dragonborn meshes. Same bat file, Same bat location. (Batman pun, NOT a bat file... just in case) :D Link to comment
Aiyen Posted March 21, 2013 Share Posted March 21, 2013 Jason: About the CTD near the stables. This area is rather intensive in terms of memory use so CTD there are expected. If you have not yet updated, try to do that since the new memory optimizations help immensely in that particular area. Also disable papyrus since it does make the game more unstable and require more memory... it does take some effort to log every single script info. walkman: So when you run the patch it does not detect any mods? Check the log files in the overwrite/skyproc/AV dir too see what mods it has loaded and in general done. Dstanbarry: The guide is more of a guideline for advanced modders (In its current state) who kinda know the basics at least. It is not said anywhere that you should test run the game after each section, but it is still a good idea to make sure you do not have any game crashing errors. And the ini changes themselves are not strictly required until at the very end anyways. The .ini´s that are generated at the start of the guide can be used with no problem. And for the camera issue. Google Skyrim ini and camera and you will get sites that explain what the various camera settings in the ini does and how to set them so you change this. Link to comment
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