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Skyrim Revisited Pre-Release Feedback


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With regards to the ASG (Soul gem mod) problem with BUM and BOSS then it will not recognize it if you have SkyRE or some other mod installed. This is because they are not compatible at all I think, and it actually says so in the blue rule which comes before ASG in BUM.

 

I guess its a service done to lessen the problems running with SkyRE, but it would be nice if it was in plain text somewhere.

I actually did a compatibility patch for ASG to work with SkyRe, but if without it your game will not break. It works fine. That's not a reason to BOSS not recognizing it, as BOSS should tell you if mods are incompatible with each other, but never just stop recognizing it suddenly. Must be a bug, and I see others have talked about it in ASG mod page ate nexus, so is not isolated.

Now if it only appears as not recognized with SkyRe, IDK, can you confirm at your side?

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Yes it does it fine without SkyRE installed, and then does it when it is.

IFNOT REGEX("EmpoweredMagic.+\.esp") && IFNOT VAR(SkyRe) REGEX: Acquisitive Soul Gems( FR)?\.esp

This stands just infront of ASG in the masterlist when you search for it in BUM.

I guess it means that if SkyRE is installed it should not put it in the list as recognized.

 

Also it does not matter if you create a manual override, since it is technically in the list already so guess it is a sort of bug that the BOSS team needs to take care of.

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Wet and Cold will add items to NPCs dynamically so the author states only to use crafting module.

I think Wet and Cold now works with any of the Winter is Coming main plugins.

 

Looks like you are correct and he now supports all versions. Not sure that will change my recommendation though... not sure why anyone would wear heavy furs if its not cold out.

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Wet and Cold will add items to NPCs dynamically so the author states only to use crafting module.

I think Wet and Cold now works with any of the Winter is Coming main plugins.

Looks like you are correct and he now supports all versions. Not sure that will change my recommendation though... not sure why anyone would wear heavy furs if its not cold out.

W&C adds them... just graphically, or physically (meaning it can be looted)?

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Wet and Cold will add items to NPCs dynamically so the author states only to use crafting module.

I think Wet and Cold now works with any of the Winter is Coming main plugins.

Looks like you are correct and he now supports all versions. Not sure that will change my recommendation though... not sure why anyone would wear heavy furs if its not cold out.

W&C adds them... just graphically, or physically (meaning it can be looted)?

 

They can be looted.

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I think they use it only when it's really cold. Should check W&C doc.

You can find them on people's house with main plugin.

They are a lot less rare... with that much animals to skin in Skyrim they really should :)

 

 

Yeah... for now we can sort it manually or change the esp name a little, so you can add a user rule to it...

 

You should be able to create an override in BUM...

 

Should... but can't... once it's on masterlist, BUm say to me add an override, I create, but then BOSS say me there's no such esp in masterlist, so I can't override it. And I try to change override to ADD on BUM, but BUM tell me to change it to override because it IS on masterlist.

LOL

You can see where it is going. Forever.

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Neo do you have any recommendations for racial height changing mods?

Besides the USkP? No.

 

First of all, thanks for all your work with Skyrim Revisited, Neovalen.  I shudder to think what condition my game would be in had I not come across your guide.

 

As for my question, could you elaborate on this statement?  I just did a bit of research on height changes in the USKP, but I came up with nothing.  Would be interested to know the height values for each race and sex in the USKP so that I may compare those to other race height mods.

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Neo do you have any recommendations for racial height changing mods?

Besides the USkP? No.

First of all, thanks for all your work with Skyrim Revisited, Neovalen.  I shudder to think what condition my game would be in had I not come across your guide.

 

As for my question, could you elaborate on this statement?  I just did a bit of research on height changes in the USKP, but I came up with nothing.  Would be interested to know the height values for each race and sex in the USKP so that I may compare those to other race height mods.

Well, height is only part of what the USKP fixes in regards to race records (there are actually quite a bit)... in regards to height alone however this is the only note:

* WoodElfRaceVampire has had the male and female scaling brought into line with the normal WoodElfRace (Bosmer vampires were slightly smaller than normal Bosmer)

 

Full changelog here, simply do a "Race" search. There are more than whats actually listed there (such as Argonian power attack fixes, etc) that are also contained in the RACE records.

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