justjr Posted February 24, 2013 Share Posted February 24, 2013 Skyrim Uncapper is working for you guys? If somebody can confirm, please change in the .ini in SKSE folder, add '2=2' under PerksAtLevelUp level and do the test. Every level above should give you 2 perks now. Don't forget to set bUsePerksAtLevelUp=1. The do the test leveling up. I am sad is not working, I need it to play properly with SkyRe. So far I am getting this weird bugs... Acquisitive Soul Trap not sorting by BOSS, Uncapper not working.. that kind of stuff. But no CTDs. Link to comment
Neovalen Posted February 24, 2013 Author Share Posted February 24, 2013 So I just finished adding all of the Dragonborn weapons and shields to DSPSOB' date=' and it seems to be working completely with vanilla skyrim + the 2 expacs. I'm not really sure what to do with it now though... I'd like to share it with everyone but I dont know what the protocol is on that. I didn't do it as a patch, I did it as a straight upgrade to the mod. Any thoughts?[/quote']Was actually going to do this myself when I found some time, as well as make shields on back togglable (via MCM or other method) before putting it back into the guide. The author (DarkPhoenixxy) had in the past authorized me to create patches for the mod and pasted a link in his description page to it. Send me a PM and perhaps I can throw some of my stuff on top of yours and publish it on that page. Of course I would provide appropriate credits to you. What I have out there now is outdated as I have not had a chance to work on it with the guide taking up my time and all. (here is the link in case anyone is interested, but as I said it's old and outdated) Link to comment
Aiyen Posted February 24, 2013 Share Posted February 24, 2013 Okay so I have done some extensive play testing, and I got no problems entering or leaving Castle Dour. Only place I get problems is around Riverwood because of the high amount of stuff going on there. Â Full playthough up till the first dragon kill and only 1 CTD leaving Riverwood the first time, and 1 game frezze while in the barrows. But otherwise no issues. Might remove a few mods that I do not really think attributes anything vital to the game to improve stability. Link to comment
Executor Posted February 24, 2013 Share Posted February 24, 2013 Neo, for the night sky, have you considered Under the Horizon of Dreams - Aetherian Sky and Insanity's Moons? Link to comment
skyrimnub Posted February 25, 2013 Share Posted February 25, 2013 I've identified "Burn Freeze Shock Effects" as the mod that gives you a black screen (with HUD) and crashes whenever you kill a Wispmother. Link to comment
Neovalen Posted February 25, 2013 Author Share Posted February 25, 2013 So I just finished adding all of the Dragonborn weapons and shields to DSPSOB' date=' and it seems to be working completely with vanilla skyrim + the 2 expacs. I'm not really sure what to do with it now though... I'd like to share it with everyone but I dont know what the protocol is on that. I didn't do it as a patch' date=' I did it as a straight upgrade to the mod. Any thoughts?[/quote'']Was actually going to do this myself when I found some time, as well as make shields on back togglable (via MCM or other method) before putting it back into the guide. The author (DarkPhoenixxy) had in the past authorized me to create patches for the mod and pasted a link in his description page to it. Send me a PM and perhaps I can throw some of my stuff on top of yours and publish it on that page. Of course I would provide appropriate credits to you. What I have out there now is outdated as I have not had a chance to work on it with the guide taking up my time and all. (here is the link in case anyone is interested, but as I said it's old and outdated)NotARobot has sent me the files (I tried to reply to him but his PMs are disabled on the forum) and I will look into it once I've finished the Dragonborn update cycle. As a note: I think I'm now caught up with everything I missed by being gone for 2 days. Thanks to everyone for posting. Link to comment
alexbeugelsdijk Posted February 25, 2013 Share Posted February 25, 2013 Great list of mods! I have a question, will I have to repeat all the TES5edits for various mods after updating to the unofficial skyrim patch to 1.3.0? Link to comment
Neovalen Posted February 25, 2013 Author Share Posted February 25, 2013 Great list of mods! I have a question, will I have to repeat all the TES5edits for various mods after updating to the unofficial skyrim patch to 1.3.0? No... the change log shows what I changed in response to the update so just redo those. Link to comment
haelfix Posted February 25, 2013 Share Posted February 25, 2013 Curious why are you picking Winter is coming cloaks as craftable only? Â You don't want them in the leveled loot? Also we don't install the patch for cloaks of skyrim? Link to comment
thalastwon Posted February 25, 2013 Share Posted February 25, 2013 I'm guessing its so we don't have to do a Bashed patch and still avoid incompatibility with Cloaks of Skyrim. There was an issue with the bashed patch restoring changes that needed to stay changed. Link to comment
haelfix Posted February 25, 2013 Share Posted February 25, 2013 Incidentally, closer quivers longer arrows was updated today, and now has an all in one installer package. Link to comment
Aiyen Posted February 25, 2013 Share Posted February 25, 2013 With regards to the ASG (Soul gem mod) problem with BUM and BOSS then it will not recognize it if you have SkyRE or some other mod installed. This is because they are not compatible at all I think, and it actually says so in the blue rule which comes before ASG in BUM. I guess its a service done to lessen the problems running with SkyRE, but it would be nice if it was in plain text somewhere. Link to comment
Neovalen Posted February 25, 2013 Author Share Posted February 25, 2013 Curious why are you picking Winter is coming cloaks as craftable only? Â You don't want them in the leveled loot? Also we don't install the patch for cloaks of skyrim? Wet and Cold will add items to NPCs dynamically so the author states only to use crafting module. I'm guessing its so we don't have to do a Bashed patch and still avoid incompatibility with Cloaks of Skyrim. There was an issue with the bashed patch restoring changes that needed to stay changed. I will relook tonight at leveled lists but last I looked bash patch wasn't doing a great job at least in default configuration. Incidentally, closer quivers longer arrows was updated today, and now has an all in one installer package. Will be looking at this tonight. Link to comment
walkman80 Posted February 25, 2013 Share Posted February 25, 2013 Is there a conflict somewhere...in first person after killing someone I see blood on my hands/arms but when I go to 3rd person view there is no blood. Am I missing a setting somewhere maybe? Link to comment
Neovalen Posted February 25, 2013 Author Share Posted February 25, 2013 Is there a conflict somewhere...in first person after killing someone I see blood on my hands/arms but when I go to 3rd person view there is no blood. Am I missing a setting somewhere maybe? That's a vanilla game issue. Blood decals are not generated on the player in 3rd person when in first person and vice versa. Link to comment
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