spuTum Posted February 21, 2013 Posted February 21, 2013 ive got this error messages in creation kit Assert File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp Line: 2860LOCALIZATION: Error opening or reading strings file.MASTERFILE: LOCALIZATION: Zero entries or empty block size read from strings file STRINGS/Update_ENGLISH.STRINGS. Strings will be missing.Assert File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp Line: 2872Failed to allocate entry array.Assert File: c:\_skyrim\code\tesv\bssystem\BSTSmartPointer.h Line: 167Null pointer ----- could somebody help ?why the localisation changed ?
Nyven Posted February 21, 2013 Posted February 21, 2013 I noticed the link in the 'ATI Users' section specified by the line "Open the Catalyst Control Center and configure as specified here." needs the link updated to https://wiki.step-project.com/Guide:AMD_VISION_Engine_Control_Center or maybe https://wiki.step-project.com/Guide:AMD_VISION_Engine_Control_Center#tab=Application_Settings
Executor Posted February 21, 2013 Posted February 21, 2013 Seems the SKSE.ini tweak should be spelled "ClearInvalidRegistrations". https://forums.bethsoft.com/topic/1440066-sounds-of-skyrim-civilization/page__view__findpost__p__22286915
Neovalen Posted February 21, 2013 Author Posted February 21, 2013 Quote ive got this error messages in creation kit Assert File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp Line: 2860LOCALIZATION: Error opening or reading strings file.MASTERFILE: LOCALIZATION: Zero entries or empty block size read from strings file STRINGS/Update_ENGLISH.STRINGS. Strings will be missing.Assert File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp Line: 2872Failed to allocate entry array.Assert File: c:\_skyrim\code\tesv\bssystem\BSTSmartPointer.h Line: 167Null pointer ----- could somebody help ?why the localisation changed ? Are all your BSAs properly configured? I can't check mine... at work. Quote I noticed the link in the 'ATI Users' section specified by the line "Open the Catalyst Control Center and configure as specified here." needs the link updated to https://wiki.step-project.com/Guide:AMD_VISION_Engine_Control_Center or maybe https://wiki.step-project.com/Guide:AMD_VISION_Engine_Control_Center#tab=Application_Settings Will update. Quote Seems the SKSE.ini tweak should be spelled "ClearInvalidRegistrations". https://forums.bethsoft.com/topic/1440066-sounds-of-skyrim-civilization/page__view__findpost__p__22286915 Fixed.
Neovalen Posted February 21, 2013 Author Posted February 21, 2013 Completed sounds section up to and including Heart of the Beast last night... until lack of sleep caught up with me.... lol.
Executor Posted February 21, 2013 Posted February 21, 2013 Btw, there are 12 UDRs in TS_BloodOmNomNom.esp (Blood Barrels For Vampires). Did you miss them or should the ESP intentionally not be cleaned?
Neovalen Posted February 21, 2013 Author Posted February 21, 2013 Quote Btw, there are 12 UDRs in TS_BloodOmNomNom.esp (Blood Barrels For Vampires). Did you miss them or should the ESP intentionally not be cleaned? I will have to dbl check later when I get home but I don't recall TES5Edit complaining when I tried to clean. I do recall seeing some disabled items but not UDRs... ah well will recheck but if TES5Edit cleans them then go for it.
toshaka Posted February 21, 2013 Posted February 21, 2013 Maybe this a good addition for Laterns of Skyrim? Dawnguard DLC patch and Compatibilties patches This qoute from Mannygt himself about those Quote To all my friends: List of complementary and useful mods for my "Lanterns of Skyrim - All In One"
Neovalen Posted February 21, 2013 Author Posted February 21, 2013 Quote Maybe this a good addition for Laterns of Skyrim? Dawnguard DLC patch and Compatibilties patches This qoute from Mannygt himself about those Quote To all my friends: List of complementary and useful mods for my "Lanterns of Skyrim - All In One"Already have the DG patch in the guide. Not using any of the mods made compatible in the other.
toshaka Posted February 21, 2013 Posted February 21, 2013 Ow how could I miss that part >.<He also talks about the rounded lanterns, but I think thats just a gimmick or you think otherwise?
justjr Posted February 21, 2013 Posted February 21, 2013 'Executor said: Btw' date=' there are 12 UDRs in TS_BloodOmNomNom.esp (Blood Barrels For Vampires). Did you miss them or should the ESP intentionally not be cleaned?[/quote'] That's right, I can confirm 12 UDRs.
Neovalen Posted February 21, 2013 Author Posted February 21, 2013 'justjr said: 'Executor said: Btw' date=' there are 12 UDRs in TS_BloodOmNomNom.esp (Blood Barrels For Vampires). Did you miss them or should the ESP intentionally not be cleaned?[/quote'] That's right' date=' I can confirm 12 UDRs.[/quote'] Will add the note. Now that I think on it longer I think it used to have a note... weird. Edit: Note added. Thanks for the report and confirmation guys.
Executor Posted February 22, 2013 Posted February 22, 2013 Under More Village Animals edits, in the corrections from German section, you should also add changing the "Pferd" names in MVARorikstead.esp to "Horse".
Neovalen Posted February 22, 2013 Author Posted February 22, 2013 Quote Under More Village Animals edits, in the corrections from German section, you should also add changing the "Pferd" names in MVARorikstead.esp to "Horse". Thanks. Hoping the author puts out a proper English version soon.
Neovalen Posted February 22, 2013 Author Posted February 22, 2013 SkyTEST 1.30 up. Complete rewrite from scratch... testing time!!!
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