Solist Posted February 20, 2013 Share Posted February 20, 2013 Lots of users reporting issues with Race Menu v1.4.1 and the latest SKSE version(s). Did you notice missing sliders in your testing last night? Folks are reverting back to v1.3.4 until Expired makes an update. I'll hop in later and see if it's widespread or just affectingsome folks. Haha...it appears he just fixed the issues and released v1.4.2 as I typed that post here. Link to comment
Neovalen Posted February 20, 2013 Author Share Posted February 20, 2013 Lots of users reporting issues with Race Menu v1.4.1 and the latest SKSE version(s). Did you notice missing sliders in your testing last night? Folks are reverting back to v1.3.4 until Expired makes an update. I'll hop in later and see if it's widespread or just affecting some folks. Already updated both SKSE and RaceMenu... :) Problem should be fixed. Did it while you were typing that. Link to comment
Aiyen Posted February 20, 2013 Share Posted February 20, 2013 Hmmm I only filtered " *_n.dds ". Guess there is no point in optimizing the _msn files as well as long as the game runs stable. Oh well tonight is ENB night! And then hopefully actually test run the game up until the first dragon fight! Oh yes and btw a typo in you GDO fix here (The last one before saving.) Expand "Dialog Topic">"0A00C497" and select the "000D5EC0" node. It should be: Expand "Dialog Topic">"0B00C497" and select the "000D5EC0" node. Link to comment
Neovalen Posted February 20, 2013 Author Share Posted February 20, 2013 Hmmm I only filtered " *_n.dds ". Guess there is no point in optimizing the _msn files as well as long as the game runs stable. Oh well tonight is ENB night! And then hopefully actually test run the game up until the first dragon fight! Oh yes and btw a typo in you GDO fix here (The last one before saving.)Expand "Dialog Topic">"0A00C497" and select the "000D5EC0" node. It should be: Expand "Dialog Topic">"0B00C497" and select the "000D5EC0" node. I'll check this tonight. Link to comment
Neovalen Posted February 20, 2013 Author Share Posted February 20, 2013 Looks like Vurt is starting an update... will work that tonight as well. Link to comment
haelfix Posted February 20, 2013 Share Posted February 20, 2013 i'd hold off on optimizing ENBs until you get a lighting and weather solution in place first. Â As much as I like Skyrealism cinematic, it does make RLO shadows a little too dark and I find myself squinting at the monitor. Â They're both correcting the same mistake(s) essentially. I thus prefer skyrealism vanilla and tweaking things myself a bit. And yea Vurt has removed the add new scots pine file, so I will hold off on updating it until whatever he has in store comes next. Link to comment
walkman80 Posted February 20, 2013 Share Posted February 20, 2013 Man, I just added the Scots pine file. Hope there isn't anything breaking in it. I am getting some strange artifacting in Riverwood - specifically above Riverwood Trader. The entire upper part of the building is translucent. All I did was update my SMIM, add Scots pines, and removed GetSnowy. Link to comment
Neovalen Posted February 20, 2013 Author Share Posted February 20, 2013 Man, I just added the Scots pine file. Hope there isn't anything breaking in it. I am getting some strange artifacting in Riverwood - specifically above Riverwood Trader. The entire upper part of the building is translucent. All I did was update my SMIM, add Scots pines, and removed GetSnowy. I don't see how those mods would affect that... weird. Only possible is SMIM... try reinstall. Link to comment
Executor Posted February 20, 2013 Share Posted February 20, 2013 Read about this on the Bethesda forums about the latest version of SKSE, might be something worth adding to the SKSE INI tweaks section.- add console command ClearvalidRegistrations to remove invalid OnUpdate() registrationsThis prevents orphaned OnUpdate() events and the resulting bloated/broken saves when removing certain mods.When applied to an already bloated save, it will stop growing further and instead shrink over timeas the game processes all queued events. This may take hours depending on the amount of bloat.To execute automatically after each reload, add this to \Data\SKSE\skse.ini:[General]ClearvalidRegistrations=1https://forums.bethsoft.com/topic/1440066-sounds-of-skyrim-civilization/ Link to comment
haelfix Posted February 20, 2013 Share Posted February 20, 2013 I have a new reproduciible CTD from looting female armor from a dead female..  It has to be a FNIS problem I think.  I reinstalled Blessed body and Dimonized UNP per the guide, and reupdated FNIS, but there is still a crash. Anyone else with something similar? Link to comment
Neovalen Posted February 20, 2013 Author Share Posted February 20, 2013 Read about this on the Bethesda forums about the latest version of SKSE, might be something worth adding to the SKSE INI tweaks section.- add console command ClearvalidRegistrations to remove invalid OnUpdate() registrationsThis prevents orphaned OnUpdate() events and the resulting bloated/broken saves when removing certain mods.When applied to an already bloated save, it will stop growing further and instead shrink over timeas the game processes all queued events. This may take hours depending on the amount of bloat.To execute automatically after each reload, add this to \Data\SKSE\skse.ini:[General]ClearvalidRegistrations=1https://forums.bethsoft.com/topic/1440066-sounds-of-skyrim-civilization/ Been following that.. added. Link to comment
VirusShell Posted February 20, 2013 Share Posted February 20, 2013 Ok, so just to confirm that I'm not crazy... Trying to update 'No More Ugly Bronze Shine' the file says 1.3 on the nexus. Yet the download name comes out as 1.2a. And then of course when it downloads it shows 1.3. So would that mean that he updated the file structure but just named the file incorrectly? EDIT: - meant MO shows 1.3 when it installs lol Link to comment
Neovalen Posted February 20, 2013 Author Share Posted February 20, 2013 Ok, so just to confirm that I'm not crazy... Trying to update 'No More Ugly Bronze Shine' the file says 1.3 on the nexus. Yet the download name comes out as 1.2a. And then of course when it downloads it shows 1.3. So would that mean that he updated the file structure but just named the file incorrectly? Gotta love the nexus file server... Link to comment
LordAurelius Posted February 20, 2013 Share Posted February 20, 2013 Just want to point out a formatting error in the SKSE.ini ini tweak update. There are some missing carriage returns so it all kind of runs together. [General] ClearvalidRegistrations=1 [Display] iTintTextureResolution=2048 Link to comment
Neovalen Posted February 20, 2013 Author Share Posted February 20, 2013 Just want to point out a formatting error in the SKSE.ini ini tweak update. There are some missing carriage returns so it all kind of runs together. [General] ClearvalidRegistrations=1 [Display]iTintTextureResolution=2048 Fixed... forgot the br tags. Link to comment
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