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Skyrim Revisited Pre-Release Feedback


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Campfire doesn't work with Frostfall 2.6, so integrating it now would only make sense if he removed Frostfall until 3.0 is out.

Kind of what I was hinting at. But I suppose waiting to see how well 3.0 runs would be the safer bet. In any case i'm still holding back on any new games until FF is done. Last Seed may be ok for an existing save.

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Kind of what I was hinting at. But I suppose waiting to see how well 3.0 runs would be the safer bet. In any case i'm still holding back on any new games until FF is done. Last Seed may be ok for an existing save.

hopefully now that Chesko has moved we wont have to wait to long, It might actually be worth waiting for USLEEP as that is out sometime in November too.

 

Also I was wondering if there are any Other texture mods (part from Falskaar and Wrymstooth) in SRLE that would benifit from running DDSpot on then.

Edited by Darth_mathias
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I loaded Moon and Stars into my last build at the start and found that the whole stretch of cells following the road on the south shore of Lake Ilinalta were unusable. Entering each of them in game or using the COC command triggered a CTD. I didn't want to bother with conflict resolution so never got to play it. I had great fun with the Temple of Blackrock and recommend it as well as Clearspire which has a big dungeon attached to it. Finally, Cerwiden has a lot of quests in the storyline. Thoroughly enjoyed it as well.

Edited by maedrhos
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thanks , will check it out  .

 

My main line of thinking is  since some of these  questmods take you to entirely new  worldspaces  , conflicts from mods  that alter vanilla skyrim  should be low , or is this a wrong way of thinking ?

 

 Also @Neovalen  , wouldn't Dragon combat  overhaul  be a worthwhile addition  to SRLE ?

 

The only problem with it that i ever encountered  was with  the Miraak boss fight altough i removed it from that fight  and re enabled it and  it worked fine .

 

+ ill never get tired of shooting dragons out of the sky .

 

Much better  then  the vanilla  " yeah i know i am dead  , but i won't keel over until  i land normally , and do my animation  . 

Edited by thorgal
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You mean it hasn't been abandoned yet? lol...

 

Soon as I clicked the link and saw the author my first thought was that it won't end well considering the drama in the past. Will take a peek though.

 

Edit: Yep, abandoned.

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You mean it hasn't been abandoned yet? lol...

 

Soon as I clicked the link and saw the author my first thought was that it won't end well considering the drama in the past. Will take a peek though.

 

Edit: Yep, abandoned.

ok i only suggested it cos i notcied it was on EssArrBee fallout NV guide but if it has been abandoned then it's not need but i was very useful

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Hello Neo,

 

Would you perhaps agree with giving the Recipe and Stat Changers (4.8.5) its own header ?

Now that Complete Alchemy and Cooking Overhaul has been added it doesn't seem to fit in logically anymore within the Category and header > 4.8 The Armory of Skyrim.

Edited by Ogham
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All,

 

I have updated the guide to move merging to the bottom of the mod installation section. Hopefully this alleviates some confusion for people. I am still working to clarify some things, add links, etc but please provide any feedback. I will likely begin adding additional merges once the format changing slows down.

 

Hello Neo,

 

Would you perhaps agree with giving the Recipe and Stat Changers (4.8.5) its own header ?

Now that Complete Alchemy and Cooking Overhaul has been added it doesn't seem to fit in logically anymore within the Category and header > 4.8 The Armory of Skyrim.

I don't think its incredibly out of place considering it adds items such as bombs to the game. Plus its properly placed there for now the functionality of the mod works.

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