Monobloc Posted October 27, 2015 Posted October 27, 2015 Neovalen I wanted your opinion about the old deleted armor and clothes for female, which was for unpb and had hdt & tbbp.
Darth_mathias Posted October 27, 2015 Posted October 27, 2015 anyone know how to reduce textures popping in (most noticabliy the dark wood textures fromm Noble skyrim) even with DynDoLod (i use the medium setting high is too big a fps hit on my system and current mod setup)
hazelwolf Posted October 27, 2015 Posted October 27, 2015 Neo, because you apparently cannot simply change from Frostfall 2.6 to 3.0 mid-save do you think it's worth integrating Campfire into the guide now or wait until after 3.0 has been released?
TirigonX Posted October 27, 2015 Posted October 27, 2015 Campfire doesn't work with Frostfall 2.6, so integrating it now would only make sense if he removed Frostfall until 3.0 is out.
hazelwolf Posted October 27, 2015 Posted October 27, 2015 On 10/27/2015 at 12:49 PM, TirigonX said: Campfire doesn't work with Frostfall 2.6, so integrating it now would only make sense if he removed Frostfall until 3.0 is out.Kind of what I was hinting at. But I suppose waiting to see how well 3.0 runs would be the safer bet. In any case i'm still holding back on any new games until FF is done. Last Seed may be ok for an existing save.
Darth_mathias Posted October 27, 2015 Posted October 27, 2015 (edited) On 10/27/2015 at 6:04 PM, hazelwolf said: Kind of what I was hinting at. But I suppose waiting to see how well 3.0 runs would be the safer bet. In any case i'm still holding back on any new games until FF is done. Last Seed may be ok for an existing save.hopefully now that Chesko has moved we wont have to wait to long, It might actually be worth waiting for USLEEP as that is out sometime in November too. Also I was wondering if there are any Other texture mods (part from Falskaar and Wrymstooth) in SRLE that would benifit from running DDSpot on then. Edited October 28, 2015 by Darth_mathias
thorgal Posted October 28, 2015 Posted October 28, 2015 (edited) Anyone ever tried some of those big quest mods such as Molag ball's inferno , Vigilant , the candle makers , Wheels of lull , dwemertech , moon and stars and spectraverse with SRLE ? Edited October 28, 2015 by thorgal
maedrhos Posted October 29, 2015 Posted October 29, 2015 (edited) I loaded Moon and Stars into my last build at the start and found that the whole stretch of cells following the road on the south shore of Lake Ilinalta were unusable. Entering each of them in game or using the COC command triggered a CTD. I didn't want to bother with conflict resolution so never got to play it. I had great fun with the Temple of Blackrock and recommend it as well as Clearspire which has a big dungeon attached to it. Finally, Cerwiden has a lot of quests in the storyline. Thoroughly enjoyed it as well. Edited October 29, 2015 by maedrhos
thorgal Posted October 29, 2015 Posted October 29, 2015 (edited) thanks , will check it out . My main line of thinking is since some of these questmods take you to entirely new worldspaces , conflicts from mods that alter vanilla skyrim should be low , or is this a wrong way of thinking ? Also @Neovalen , wouldn't Dragon combat overhaul be a worthwhile addition to SRLE ? The only problem with it that i ever encountered was with the Miraak boss fight altough i removed it from that fight and re enabled it and it worked fine . + ill never get tired of shooting dragons out of the sky . Much better then the vanilla " yeah i know i am dead , but i won't keel over until i land normally , and do my animation . Edited October 29, 2015 by thorgal
Darth_mathias Posted October 29, 2015 Posted October 29, 2015 Neo have you thought about adding the generatre bash tags script to SRLE https://forums.bethsoft.com/topic/1517172-xedit-generate-bash-tags-for-fo3-fnv-tes4-and-tes5/ link download here https://www.copy.com/s/t%3AzvGWYUXWFdThLaDX%3Bp%3A%252FGenerate%2520Bash%2520Tags.pas%3Boid%3A77
Neovalen Posted October 29, 2015 Author Posted October 29, 2015 On 10/29/2015 at 7:02 PM, Darth_mathias said: Neo have you thought about adding the generatre bash tags script to SRLE https://forums.bethsoft.com/topic/1517172-xedit-generate-bash-tags-for-fo3-fnv-tes4-and-tes5/ link download here https://www.copy.com/s/t%3AzvGWYUXWFdThLaDX%3Bp%3A%252FGenerate%2520Bash%2520Tags.pas%3Boid%3A77You mean it hasn't been abandoned yet? lol... Soon as I clicked the link and saw the author my first thought was that it won't end well considering the drama in the past. Will take a peek though. Edit: Yep, abandoned.
Darth_mathias Posted October 29, 2015 Posted October 29, 2015 On 10/29/2015 at 8:35 PM, Neovalen said: You mean it hasn't been abandoned yet? lol... Soon as I clicked the link and saw the author my first thought was that it won't end well considering the drama in the past. Will take a peek though. Edit: Yep, abandoned.ok i only suggested it cos i notcied it was on EssArrBee fallout NV guide but if it has been abandoned then it's not need but i was very useful
Ogham Posted October 29, 2015 Posted October 29, 2015 (edited) Hello Neo, Would you perhaps agree with giving the Recipe and Stat Changers (4.8.5) its own header ?Now that Complete Alchemy and Cooking Overhaul has been added it doesn't seem to fit in logically anymore within the Category and header > 4.8 The Armory of Skyrim. Edited October 29, 2015 by Ogham
Darth_mathias Posted October 30, 2015 Posted October 30, 2015 (edited) I was thinking could you merge all the ELFX plugins into a single mod thus reducing ESP count a little. I have ELFX Exteriors, ELFX Dawnguard, ELFX Dragonborn and ELFX Moonpath. Edited October 30, 2015 by Darth_mathias
Neovalen Posted October 30, 2015 Author Posted October 30, 2015 All, I have updated the guide to move merging to the bottom of the mod installation section. Hopefully this alleviates some confusion for people. I am still working to clarify some things, add links, etc but please provide any feedback. I will likely begin adding additional merges once the format changing slows down. On 10/29/2015 at 11:39 PM, Ogham said: Hello Neo, Would you perhaps agree with giving the Recipe and Stat Changers (4.8.5) its own header ?Now that Complete Alchemy and Cooking Overhaul has been added it doesn't seem to fit in logically anymore within the Category and header > 4.8 The Armory of Skyrim.I don't think its incredibly out of place considering it adds items such as bombs to the game. Plus its properly placed there for now the functionality of the mod works.
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