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Skyrim Revisited Pre-Release Feedback


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I do have one question. Although I am now familiar enough to go into these tools and follow your instructions to edit a mod, I'm wondering how I would go about learning WHY you know to edit a mod in the first place. For example, taking the first mod in your list that requires cleaning... (Yngol Barrow Button Fix). Before I follow your steps and go and clean it (naturally, I've already done so, but pretend I have not), what do I click on/load up to see that it, in fact, NEEDS cleaning? The same would go for a mod that "does not carry forward changes from Dawnguard.esm" or "wild edits", etc.

 

How would I know that a random mod (one that is not in your guide-- Ultimate Follower Overhaul, for example) requires any of those same changes/edits?

This is what I do:

  • Run TES5EDIT. Right-click in empty space in the initial ESP selection window and Select None. Check off only the ESP you just added. Click OK. Right-click the ESP in the left pane and select Apply Filter for Cleaning. Afterwards, right-click again on the ESP and Remove "Identical to Master" records and then Undelete and Disable References.
  • (I only bother with this step if the mod edits a lot of records, particularly in the Armor, Weapon, Non-Player Actor, Cell or Worldspace sections. If the mod only changes a couple Globals, there's no point.) Before closing TES5EDIT after the first step, go to the File Header section and look at the Version info under HEDR - Header. If it says 1.700000, then its already up-to-date. If not, close TES5EDIT and open the ESP in the Creation Kit then save and it'll be in patch 1.8 format.
  • Run TES5EDIT again, but this time select all Bethesda ESMs, Unofficial Patches, and the newly added ESP. Right-click in the left pane and pick Apply Filter then click Filter. Then go through the ESP and find all the red records and try to fix them as best you can. Be very careful though, sometimes it's best to just leave things alone. Try to analyze what each mod is doing and why. Just because TES5EDIT has marked it as red doesn't mean its not fine as is. As an additional step, you can also right-click on the ESP and Check for Errors. In the Messages tab in the right pane TES5EDIT will list any problems it found, and you can attempt to fix them if you can figure out how. You can quickly go to a record by typing in the FormID number in the very top right and hitting Enter.
If there are multiple ESPs in the mod, repeat for each one. Once you have all your mods installed, load all the ESMs and ESPs in TES5EDIT, right-click in the left pane and select Apply Filter and then Filter. Cross your fingers that TES5EDIT doesn't crash :P. Once its finished, put a gun to your head and pull the trigger once you see all the red incompatibilities, particularly if you decided to add a few hundred mods to Neo's Skyrim Revisited list. Rather then editing the ESPs, choose when you Copy as override into... and dump all your fixes in there.
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EDIT* I think I have an understanding of how this works after digging through this entire thread...

 

Guys,

 

For Guard Dialogue Overhaul, I'm not really that clear on these types of steps, particularly the bold part. Anyone have any more detailed pointers?

 

Expand "Dialog Topic">"0800C497" and select the "000AC12A" node.

Right-click the "Conditions" bar in Guard Dialog Overhaul.esp and select "Add".

Drag the "ArgonianRace" condition from Unofficial Skyrim Patch.esp to the corresponding check in Guard Dialogue Overhaul.esp.("Equal to"->"Equal to / Or")

Drag the "ArgonianRaceVampire" condition from Unofficial Skyrim Patch.esp to the newly created condition in Guard Dialogue Overhaul.esp.

Right-click the "ArgonianRaceVampire" condition in Guard Dialogue Overhaul.esp and select "Move Up" until it is below the "ArgonianRace" condition.

Repeat this for the "000D27E5" and "000E0FA6" nodes.

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Thanks for your response Neovalen.

 

I've pretty much installed everything you have and gone through all the TES5Edits and corrected everything. My only concern now is what happens when the unofficial patches get updated or the other mods that need the edits regarding the unofficial patches get updated, is that going to cause major issues?

 

Thanks for all your hard work

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hi,

i'm speaking about Skyrim Flora Overhaul 1.76b

do you think really to exclude Lush Grass and Lush Trees?

I have seen some photos and they are incredible.. Skyrim Flora Overhaul 1.76b+ lush grass+lush trees

without Lush Grass and Lush Tress it seems all barest...

maybe it's only my impression...?

hi

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hi,

i'm speaking about Skyrim Flora Overhaul 1.76b

do you think really to exclude Lush Grass and Lush Trees?

I have seen some photos and they are incredible.. Skyrim Flora Overhaul 1.76b+ lush grass+lush trees

without Lush Grass and Lush Tress it seems all barest...

maybe it's only my impression...?

hi

My impression is Lush Grass and Lush Trees detract from the scene with the new 1.76b... I much prefer the default look now. I had used Lush Grass/Trees in the past.

@Neo - when using MO' date=' do we need to go through and delete [i']all[/i] .esp files from mods, or only those you specifically mention to delete? Since MO unpacks them, are they only active if checked in the ESP tab? Thanks in advance.

Only delete the ESP files I specify as ok to delete.
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So I have a suggestion.  I just have spent about 4 hours doing your guide, and I have finished it successfully more or less.  The biggest time sink in all of this is doing the TESVediting.  Honestly maybe there are 30 files that need extra attention.

 

Why don't you just zip up your override folder and make them available somewhere (indeed some of those patches would be useful for many people in a larger scope).  I very much doubt its particularly memory intensive.

 

Also there is an issue with the Perseids Inn and Tavern explanation.  I believe there is a file that is missing (where is the hearthfire patch referenced in the tesvedit)

Also a dance of death dawnguard has been updated

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So I have a suggestion.  I just have spent about 4 hours doing your guide, and I have finished it successfully more or less.  The biggest time sink in all of this is doing the TESVediting.  Honestly maybe there are 30 files that need extra attention.

 

Why don't you just zip up your override folder and make them available somewhere (indeed some of those patches would be useful for many people in a larger scope).  I very much doubt its particularly memory intensive.

 

Also there is an issue with the Perseids Inn and Tavern explanation.  I believe there is a file that is missing (where is the hearthfire patch referenced in the tesvedit)

 

The HF patch is included in the main package. As for uploading changes... that just opens up a can of worms I don't need. Will think on it more though.

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This week I am going through the guide from scratch(i uninstalled Skyrim and all) to correct any minor problems and installing one mod at a time and evaluating with DB and the new TES5Edit version. Expect a lot of changes to come from this. No real ETA but aiming for this weekend to finish depending on RL and of course mod updates.

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