Ogham Posted January 20, 2014 Share Posted January 20, 2014 Thank you Daniel for that extra bit of info concerning the leterbox :) I was scrolling up and down to see where I was missing any of that info in between any of the messages. Link to comment
SSL Posted January 20, 2014 Share Posted January 20, 2014 Well, I've done my fitst ENB install ever. I play on Optimus laptop. Yet, Wrapper version has better performance for me. Well, this is ridiculous if you ask me. Just FYI, I don't mind it or sth. Link to comment
nico53laval Posted January 20, 2014 Share Posted January 20, 2014 There doesn't seem to be an update for Vivid Landscapes-All in One anymore. So to get the 1.4 version one has to download the BSA version. Link to comment
Neovalen Posted January 20, 2014 Author Share Posted January 20, 2014 Fixed. Apparently I caught him mid update. Sent from my XT907 using Tapatalk Link to comment
nico53laval Posted January 20, 2014 Share Posted January 20, 2014 Apparently 1.4 still hasn't been uploaded as loose files. Link to comment
Neovalen Posted January 20, 2014 Author Share Posted January 20, 2014 Good thing MO can extract those pesky BSA :) Sent from my XT907 using Tapatalk Link to comment
nico53laval Posted January 20, 2014 Share Posted January 20, 2014 What do you think of the TK mods? They could be a nice addition to enhance combat, implementing visible changes. I read somewhere that Duel only made very small changes and that a lot of the advertised features didn't really work as intended. Link to comment
Astakos Posted January 20, 2014 Share Posted January 20, 2014 Neo, after extracting the Vivid Landscapes BSA, I assume, we delete the corresponding esp, right? Haven't looked at it though...will do when I get back home. Link to comment
Ogham Posted January 20, 2014 Share Posted January 20, 2014 Hello Astakos. yes you can delete the esp. :) If you are using MO it often will show you a yellow broom thumbnail next to esp's that can be unchecked/removed, ( CharGen Morphs has one also if I remember correctly ) it states that we can uncheck/remove the esp if we activate the corresponding bsa in the Archive folder, but since we have told MO to extract the BSA we no longer need these esp's either. I hope I have that right, I'm sure someone will confirm or correct me lol. Link to comment
Neovalen Posted January 20, 2014 Author Share Posted January 20, 2014 Vivid Landscapes esp can be deleted. I believe the morphs needs to stay tho as there is something looking for it... will dbl check. Sent from my XT907 using Tapatalk Link to comment
julsnice Posted January 20, 2014 Share Posted January 20, 2014 What do you think of the TK mods? They could be a nice addition to enhance combat' date=' implementing visible changes. I read somewhere that Duel only made very small changes and that a lot of the advertised features didn't really work as intended.[/quote']I'm in the midst of trying to incorporate the TK mods in with my SR:LE build so I'll report anything funky I encounter, I just wish I knew how to properly identify/fix conflicts using TES5Edit So far I've got TK Children and TK Dodge working ok. TK Children I even added to a previous save game and the kids converted okay, so we'll see. Link to comment
SSL Posted January 20, 2014 Share Posted January 20, 2014 "Clean The Bethesda ESMs" All this section needs rework. Unless I have borked MO, cleaned esm files are moved back to original skyrim folder, not overwrite. Please someone check, but this was my experience. Link to comment
julsnice Posted January 20, 2014 Share Posted January 20, 2014 "Clean The Bethesda ESMs" All this section needs rework. Unles I have borker MO' date=' cleanded esm files are moved back to original skyrim folder, not overwrite. Please someone check, but this was my experience.[/quote']Yes, I think you're correct. Cleaned ESMs are moved to the Data folder automatically, and the backups (unclean ESMs) are moved to the overwrite folder, in a sub-directory called TES5Edit backups, or at least that's what I experienced. Link to comment
Neovalen Posted January 20, 2014 Author Share Posted January 20, 2014 I'm really not sure what to say in regards to this section. My computer works as described in the guide... but I keep getting reports that people get different results. Who is right? I imagine we both are depending on your o.s. system settings... etc Sent from my XT907 using Tapatalk Link to comment
nico53laval Posted January 20, 2014 Share Posted January 20, 2014 I just tested SPERG (along with the WAF-R patch and the Uncapper), Tk Combat and Deadly Combat and they seem to be working nicely together to make combat more dynamic and provide better progression and skills. Link to comment
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