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Skyrim Revisited Pre-Release Feedback


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Hello Astakos. yes you can delete the esp. :) If you are using MO it often will show you a yellow broom thumbnail next to esp's that can be unchecked/removed, ( CharGen Morphs has one also if I remember correctly ) it states that we can uncheck/remove the esp if we activate the corresponding bsa in the Archive folder, but since we have told MO to extract the BSA we no longer need these esp's either. I hope I have that right, I'm sure someone will confirm or correct me lol.

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What do you think of the TK mods? They could be a nice addition to enhance combat' date=' implementing visible changes. I read somewhere that Duel only made very small changes and that a lot of the advertised features didn't really work as intended.[/quote']

I'm in the midst of trying to incorporate the TK mods in with my SR:LE build so I'll report anything funky I encounter, I just wish I knew how to properly identify/fix conflicts using TES5Edit

 

So far I've got TK Children and TK Dodge working ok. TK Children I even added to a previous save game and the kids converted okay, so we'll see.

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"Clean The Bethesda ESMs" All this section needs rework. Unles I have borker MO' date=' cleanded esm files are moved back to original skyrim folder, not overwrite. Please someone check, but this was my experience.[/quote']

Yes, I think you're correct. Cleaned ESMs are moved to the Data folder automatically, and the backups (unclean ESMs) are moved to the overwrite folder, in a sub-directory called TES5Edit backups, or at least that's what I experienced.

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I'm really not sure what to say in regards to this section. My computer works as described in the guide... but I keep getting reports that people get different results. Who is right? I imagine we both are depending on your o.s. system settings... etc

 

Sent from my XT907 using Tapatalk

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