Astakos Posted May 24, 2013 Posted May 24, 2013 Neo, as per MO, CBBE Tsun Female Armor becomes redundant with the addition of UNP-UNPB Conversion of The CBBE Tsun Female Armor. The CBBE one is still needed? EDIT: Also with the addition of Dawnguard Rewritten Arvak - Convenient Alsvid Patch the load order of Bellyaches HD Dragon Replacer Pack has been altered placing it first in this section.Was the deliberate, as it was not mentioned in the changelog?
Neovalen Posted May 24, 2013 Author Posted May 24, 2013 Quote Valor Armor is now recognised by the BOSS masterlist. Will remove note when I get home. Quote Quote Quote I may be missing something, but tn the instructions for SkyTEST - Realistic Animals and Predators, there appears to be a error. The instructions appear to indicate that the following correction should be made to the SkyTEST-RealisticAnimals&Predators.esp Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -1,3" and select the "00009292" node.Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" record from HearthFires.esm to SkyTEST-RealisticAnimals&Predators-Dragonborn.esp. However, the node in question appears to be contained within the SkyTEST-RealisticAnimals&Predators-Dragonborn.espHmm, no, pretty sure it IS in Hearthfires.esm. Are you typing in the right FormID)The records we're moving ARE located in the Hearthfires.esm. However, the guide appears to indicate that we're to find the node we're asked to edit (Worldspace > 000003c > Block -1,0, etc) inside SkyTEST-RealsticAmimals&Predators.esp. In reality, it exists inside SkyTEST-RealisticAnimals&Predators-Dragonborn.esp Or perhaps I'm mistaken. It certainly wouldn't be the first time! You may be right, will check. Quote Neo, as per MO, CBBE Tsun Female Armor becomes redundant with the addition of UNP-UNPB Conversion of The CBBE Tsun Female Armor. The CBBE one is still needed? EDIT: Also with the addition of Dawnguard Rewritten Arvak - Convenient Alsvid Patch the load order of Bellyaches HD Dragon Replacer Pack has been altered placing it first in this section.Was the deliberate, as it was not mentioned in the changelog? CBBE contains the bra texture. Reorder was deliberate but no functional change... just alphabetical order.
Astakos Posted May 24, 2013 Posted May 24, 2013 Quote Quote 'Astakos' pid='37177' dateline='1369423035 said: Neo' date=' as per MO, [i']CBBE Tsun Female Armo[/i]r becomes redundant with the addition of UNP-UNPB Conversion of The CBBE Tsun Female Armor. The CBBE one is still needed? EDIT: Also with the addition of Dawnguard Rewritten Arvak - Convenient Alsvid Patch the load order of Bellyaches HD Dragon Replacer Pack has been altered placing it first in this section.Was the deliberate, as it was not mentioned in the changelog?CBBE contains the bra texture. Reorder was deliberate but no functional change... just alphabetical order.Then it maybe that the wrong version is indicated in the guide. Because v.1.0 of CBBE Tsun Female Armor has only meshes.Unless I am missing something here.
DanimalTwo Posted May 24, 2013 Posted May 24, 2013 Quote Quote Quote 'Astakos' pid='37177' dateline='1369423035 said: Neo' date=' as per MO, [i']CBBE Tsun Female Armo[/i]r becomes redundant with the addition of UNP-UNPB Conversion of The CBBE Tsun Female Armor. The CBBE one is still needed? EDIT: Also with the addition of Dawnguard Rewritten Arvak - Convenient Alsvid Patch the load order of Bellyaches HD Dragon Replacer Pack has been altered placing it first in this section.Was the deliberate, as it was not mentioned in the changelog?CBBE contains the bra texture. Reorder was deliberate but no functional change... just alphabetical order.Then it maybe that the wrong version is indicated in the guide. Because v.1.0 of CBBE Tsun Female Armor has only meshes.Unless I am missing something here.Me too. CBBE Tsun Female Armor was completely overwritten by UNP-UNPB Conversion of The CBBE Tsun Female Armor. So I came here to ask if this was intentional and why CBBE Tsun Female Armor was needed at all, but then I saw you already ask. The only thing I could think of, is perhaps I have the wrong version as the current version is 1.11.
Dragonhearted Posted May 25, 2013 Posted May 25, 2013 When trying to load TES5Edit for the following change under EFF:      Warning:This mod has an ESP conflict with Even Better Quest Objectives.Open TES5Edit.Select BetterQuestObjectives.esp and XFLDialogue.esp then click [OK].Expand "Quest" under XFLDialogue.esp and select the "000E38C9" node.Right-click the column for XFLDialogue.esp and select "Copy as override into...".Select "" and click [OK]. In the resulting text box type "XFL-EBQO Patch".Drag the Objectives record block from BetterQuestObjectives.esp to XFL-EBQO Patch.esp.Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].I get an error with TES5Edit as follows: An error has occured while loading modules, Editing is disables, Check the message displayed and correct the error Error states: Background Loader: Fatal EOS Error: System Error: Code 2 Any ideas of what has gone wrong would be appreciated. Both files are installed an selected in MO before loading TES5Edit. Thanks!
Luinithil Posted May 25, 2013 Posted May 25, 2013 That's probably a missing master; you should check LO in Bash to confirm. Was getting it for Unique Region Names - COT Dragonborn patch until I realised I left out the COT patch for Dragonborn during my initial installation.
Dragonhearted Posted May 25, 2013 Posted May 25, 2013 Quote That's probably a missing master; you should check LO in Bash to confirm. Was getting it for Unique Region Names - COT Dragonborn patch until I realised I left out the COT patch for Dragonborn during my initial installation.Will have a look, thank you for the suggestion.
Dragonhearted Posted May 25, 2013 Posted May 25, 2013 Quote Quote That's probably a missing master; you should check LO in Bash to confirm. Was getting it for Unique Region Names - COT Dragonborn patch until I realised I left out the COT patch for Dragonborn during my initial installation.Will have a look, thank you for the suggestion.Checked the LO in Bash and was missing XFLMain.esm, go figure. Hadn't used BASH before, now I realize it's value. Thanks again!
Luinithil Posted May 25, 2013 Posted May 25, 2013 DSAMG has a new potential female victory cry version-- thing is I just listened to it and am not quite impressed. *sigh* Where's Xena when you need her? XD
Redferne Posted May 25, 2013 Posted May 25, 2013 Hi all!I'm having a problem with Weapons & Armor Fixes_Remade. The guide says: Quote Open TES5Edit.Select all Unofficial Patch esps and Weapons & Armor Fixes_Remade.esp then click [OK].Expand "Armor" under Weapons & Armor Fixes_Remade.esp and select the "0401C655" node.Drag the "DESC - Description" from Unofficial Dragonborn Patch.esp to Weapons & Armor Fixes_Remade.esp.Expand "Weapon" and select the "0401AEA4" node.Drag the "DESC - Description" from Unofficial Dragonborn Patch.esp to Weapons & Armor Fixes_Remade.esp.Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].I think I missed something obvious in TES5Edit but I can't find the nodes... They stop around 0303xxxx. Since it's just a "description" correction it's not very important but still it's bugging me :)
Vond Posted May 25, 2013 Posted May 25, 2013 Quote Hi all!I'm having a problem with Weapons & Armor Fixes_Remade. The guide says: Quote Open TES5Edit.Select all Unofficial Patch esps and Weapons & Armor Fixes_Remade.esp then click [OK].Expand "Armor" under Weapons & Armor Fixes_Remade.esp and select the "0401C655" node.Drag the "DESC - Description" from Unofficial Dragonborn Patch.esp to Weapons & Armor Fixes_Remade.esp.Expand "Weapon" and select the "0401AEA4" node.Drag the "DESC - Description" from Unofficial Dragonborn Patch.esp to Weapons & Armor Fixes_Remade.esp.Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].I think I missed something obvious in TES5Edit but I can't find the nodes... They stop around 0303xxxx. Since it's just a "description" correction it's not very important but still it's bugging me :) Sounds like you don't have the dragonborn version of W&FR Sent from my iPhone using Tapatalk 2
Redferne Posted May 25, 2013 Posted May 25, 2013 I have the complete version and DLC1 and 2 are in EditorID so I guess it's correct. There is a 0301C655 node that could correspond. In USKP DB it says: Waterwalking. If you wear any four Relics of Ahzidal, +<10>% Enchanting. And WAF says:Â Waterwalking. If you wear any four Relics of Ahzidal, +10 Enchanting. Seems to be the same with 0301AEA4 node instead of 0401AEA4. Could it be just a typo?
Vond Posted May 25, 2013 Posted May 25, 2013 Quote I have the complete version and DLC1 and 2 are in EditorID so I guess it's correct.There is a 0301C655 node that could correspond. In USKP DB it says: Waterwalking. If you wear any four Relics of Ahzidal, +<10>% Enchanting.And WAF says: Waterwalking. If you wear any four Relics of Ahzidal, +10 Enchanting.Seems to be the same with 0301AEA4 node instead of 0401AEA4. Could it be just a typo? Hm might be actually when I think about it, 00 is Skyrim.esm, 01 is Update.esm, 02 Dawnguard.esm and 03 Dragonborn.esm (as it shouldn't load Hearthfire.esm). Not at home to check though Sent from my iPhone using Tapatalk 2
Redferne Posted May 25, 2013 Posted May 25, 2013 Quote Quote I have the complete version and DLC1 and 2 are in EditorID so I guess it's correct.There is a 0301C655 node that could correspond. In USKP DB it says: Waterwalking. If you wear any four Relics of Ahzidal, +<10>% Enchanting.And WAF says: Waterwalking. If you wear any four Relics of Ahzidal, +10 Enchanting.Seems to be the same with 0301AEA4 node instead of 0401AEA4. Could it be just a typo?Hm might be actually when I think about it, 00 is Skyrim.esm, 01 is Update.esm, 02 Dawnguard.esm and 03 Dragonborn.esm (as it shouldn't load Hearthfire.esm). Not at home to check though Sent from my iPhone using Tapatalk 2I don't have Hearthfire DLC, I guess if anyone follow the guide and check every USKP TES5Edit might load Hearthfire.esm. Maybe that's why IDs are different?If it's the case that could be a problem since I don't think many people bought all the DLC.
Cov Posted May 25, 2013 Posted May 25, 2013 I was wondering if there is anything in consideration for dealing with the z-fighting problem. Â I searched the forum a bit and noticed someone using YAENB to help. Depth of Field also helps, but the way that the star field pops in and out of focus every time I look up or down past the horizon line bugged me. Plus, all this work to make a beautiful sky and it's blurred out most of the time! Â Or perhaps there's a different DOF preset that changes that behavior. I had been using the standard fix with .ini settings that you find around the net but I read in a post here that people recommended to avoid it.
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