Jump to content

Skyrim Revisited Pre-Release Feedback


Recommended Posts

Posted
  'Luinithil said:
A question about the node 0007A50B in XFLDialogue.esp (when forwarding info from the DLCs)-- I see there's a conflict in the Responses block between the record and Dragonborn.esm; is that safe to leave as it is' date=' or should there be changes made there?[/quote']

Safe to ignore - this is based upon the unofficial dragonborn patch reverting it back to the default.

Posted

Just to make sure this is right:

 

  Quote

Open TES5Edit.

Select "ABT - Progressive Damage (with Nord Hero Arrow).esp" and Weapons & Armor Fixes_Remade.esp then click [OK].

Expand "Ammunition" under Weapons & Armor Fixes_Remade.esp and select the "00034182" node.

Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".

Select "" and click [OK]. In the resulting text box type "WAF-ABT Patch".

Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.

Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].

Select the "00038341" node.

Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".

Select WAF-ABT Patch.eps and click [OK].

Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.

Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].

Repeat this for the "000CEE9E" and "000EAFDF" nodes.

According to this we're supposed to modify ABT - Progressive Damage (with Nord Hero Arrow).esp itself? Did you mean WAF-ABT Patch.esp instead?

Posted
  Quote

Just to make sure this is right:

 

  Quote

Open TES5Edit.

Select "ABT - Progressive Damage (with Nord Hero Arrow).esp" and Weapons & Armor Fixes_Remade.esp then click [OK].

Expand "Ammunition" under Weapons & Armor Fixes_Remade.esp and select the "00034182" node.

Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".

Select "" and click [OK]. In the resulting text box type "WAF-ABT Patch".

Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.

Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].

Select the "00038341" node.

Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".

Select WAF-ABT Patch.eps and click [OK].

Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.

Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].

Repeat this for the "000CEE9E" and "000EAFDF" nodes.

According to this we're supposed to modify ABT - Progressive Damage (with Nord Hero Arrow).esp itself? Did you mean WAF-ABT Patch.esp instead?

 

You are correct. Typo on my end... cut/paste gotta love it.

Unfortunately can't do an edit until I get home in about 9 hours.

Posted

Unique Region Names - Dragonborn

 

There are 2 esps in it: Unique Region Names - Dragonborn.esp & Unique Region Names - Dragonborn COT Patch.esp.

Do we install the 2nd?

If yes, BUM does not recognize it. Any idea where to put it in the load order?

 

Thanks!

Posted

A probable typo in Dawnguard Crossbow Explosive Bolts Visualized:

 

Guide says: "Repeat this selecting ABT-DEBV Patch.esp instead of "" for the remaining conflicted nodes in this section."

 

You mean DEBV-ABT Patch.esp, right Neo?

Posted
  Quote

Update your master list. It sorted for me...

Weird. BOSS sorts it fine, BUM still displays it as red in the User Rules pane (Unique Region Names - Dragonborn COT Patch.esp does not have a Sort Object specified) !!! :confused:
Posted
  Quote
  Quote

Update your master list. It sorted for me...

Weird. BOSS sorts it fine, BUM still displays it as red in the User Rules pane (Unique Region Names - Dragonborn COT Patch.esp does not have a Sort Object specified) !!! :confused:

 

Delete the entry in bum and restart.

Posted

In Weapons & Armor Fixes - Remade:

 

"Open Boss Userlist Manager.

Select Weapons & Armor Fixes_Remade.esp in the lower-left pane.

Click the "AFTER" selection box and select "BOTTOM".

In the adjacent text box type "DLC Fixes" and click [save Rule].

Select WeaponsArmorFixes_MultiMod_DLCPatch.esp in the lower-left pane.

Click the "AFTER" selection box and select "BOTTOM".

In the adjacent text box type "Compatibility Patches" and click [save Rule]."

 

BOSS sorts them fine. I assume there is no need to edit the esps in BUM, right?

Posted
  Quote

Open TES5Edit.

Select "ExplosiveBoltsVisualized.esp" and ABT - Faster Bolts Improved +50%.esp then click [OK].

Expand "Projectile" under ABT - Faster Bolts Improved +50%.esp and select the "0200F1B0" node.

Right-click on ABT - Faster Bolts Improved +50%.esp in the right pane and select "Copy as Override into...".

Select "" and click [OK]. In the resulting text box type "DEBV-ABT Patch".

Drag the "MODL - Model Filename" from ExplosiveBoltsVisualized.esp into the corresponding section of DEBV-ABT Patch.esp.

Repeat this selecting ABT-DEBV Patch.esp instead of "" for the remaining conflicted nodes in this section.

Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

I do not seem to have the "0200F1B0" node.
Posted
  Quote

Must have been added today. I'd assume its OK but can't check myself ATM.

BOSS sorts it just after unofficial patches so yeah it's fine
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.