Neovalen Posted May 23, 2013 Author Share Posted May 23, 2013 A question about the node 0007A50B in XFLDialogue.esp (when forwarding info from the DLCs)-- I see there's a conflict in the Responses block between the record and Dragonborn.esm; is that safe to leave as it is' date=' or should there be changes made there?[/quote']Safe to ignore - this is based upon the unofficial dragonborn patch reverting it back to the default. Link to comment
Luinithil Posted May 23, 2013 Share Posted May 23, 2013 Just to make sure this is right: Open TES5Edit.Select "ABT - Progressive Damage (with Nord Hero Arrow).esp" and Weapons & Armor Fixes_Remade.esp then click [OK].Expand "Ammunition" under Weapons & Armor Fixes_Remade.esp and select the "00034182" node.Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".Select "" and click [OK]. In the resulting text box type "WAF-ABT Patch".Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].Select the "00038341" node.Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".Select WAF-ABT Patch.eps and click [OK].Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].Repeat this for the "000CEE9E" and "000EAFDF" nodes.According to this we're supposed to modify ABT - Progressive Damage (with Nord Hero Arrow).esp itself? Did you mean WAF-ABT Patch.esp instead? Link to comment
Neovalen Posted May 23, 2013 Author Share Posted May 23, 2013 Just to make sure this is right: Open TES5Edit.Select "ABT - Progressive Damage (with Nord Hero Arrow).esp" and Weapons & Armor Fixes_Remade.esp then click [OK].Expand "Ammunition" under Weapons & Armor Fixes_Remade.esp and select the "00034182" node.Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".Select "" and click [OK]. In the resulting text box type "WAF-ABT Patch".Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].Select the "00038341" node.Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".Select WAF-ABT Patch.eps and click [OK].Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].Repeat this for the "000CEE9E" and "000EAFDF" nodes.According to this we're supposed to modify ABT - Progressive Damage (with Nord Hero Arrow).esp itself? Did you mean WAF-ABT Patch.esp instead? You are correct. Typo on my end... cut/paste gotta love it.Unfortunately can't do an edit until I get home in about 9 hours. Link to comment
Aiyen Posted May 23, 2013 Share Posted May 23, 2013 Think of it as an exam! If you did not figure out it was wrong... you failed and need to start over! :D Link to comment
Astakos Posted May 23, 2013 Share Posted May 23, 2013 Unique Region Names - Dragonborn There are 2 esps in it: Unique Region Names - Dragonborn.esp & Unique Region Names - Dragonborn COT Patch.esp.Do we install the 2nd?If yes, BUM does not recognize it. Any idea where to put it in the load order? Thanks! Link to comment
Neovalen Posted May 23, 2013 Author Share Posted May 23, 2013 Update your master list. It sorted for me... Link to comment
Astakos Posted May 23, 2013 Share Posted May 23, 2013 "Turbocharged" response!!! Thanks Neo! Link to comment
Astakos Posted May 23, 2013 Share Posted May 23, 2013 A probable typo in Dawnguard Crossbow Explosive Bolts Visualized: Guide says: "Repeat this selecting ABT-DEBV Patch.esp instead of "" for the remaining conflicted nodes in this section." You mean DEBV-ABT Patch.esp, right Neo? Link to comment
Astakos Posted May 23, 2013 Share Posted May 23, 2013 Update your master list. It sorted for me...Weird. BOSS sorts it fine, BUM still displays it as red in the User Rules pane (Unique Region Names - Dragonborn COT Patch.esp does not have a Sort Object specified) !!! :confused: Link to comment
Neovalen Posted May 23, 2013 Author Share Posted May 23, 2013 Update your master list. It sorted for me...Weird. BOSS sorts it fine, BUM still displays it as red in the User Rules pane (Unique Region Names - Dragonborn COT Patch.esp does not have a Sort Object specified) !!! :confused: Delete the entry in bum and restart. Link to comment
Astakos Posted May 23, 2013 Share Posted May 23, 2013 In Weapons & Armor Fixes - Remade: "Open Boss Userlist Manager.Select Weapons & Armor Fixes_Remade.esp in the lower-left pane.Click the "AFTER" selection box and select "BOTTOM".In the adjacent text box type "DLC Fixes" and click [save Rule].Select WeaponsArmorFixes_MultiMod_DLCPatch.esp in the lower-left pane.Click the "AFTER" selection box and select "BOTTOM".In the adjacent text box type "Compatibility Patches" and click [save Rule]." BOSS sorts them fine. I assume there is no need to edit the esps in BUM, right? Link to comment
Neovalen Posted May 23, 2013 Author Share Posted May 23, 2013 Must have been added today. I'd assume its OK but can't check myself ATM. Link to comment
DanimalTwo Posted May 23, 2013 Share Posted May 23, 2013 Open TES5Edit.Select "ExplosiveBoltsVisualized.esp" and ABT - Faster Bolts Improved +50%.esp then click [OK].Expand "Projectile" under ABT - Faster Bolts Improved +50%.esp and select the "0200F1B0" node.Right-click on ABT - Faster Bolts Improved +50%.esp in the right pane and select "Copy as Override into...".Select "" and click [OK]. In the resulting text box type "DEBV-ABT Patch".Drag the "MODL - Model Filename" from ExplosiveBoltsVisualized.esp into the corresponding section of DEBV-ABT Patch.esp.Repeat this selecting ABT-DEBV Patch.esp instead of "" for the remaining conflicted nodes in this section.Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].I do not seem to have the "0200F1B0" node. Link to comment
Vond Posted May 23, 2013 Share Posted May 23, 2013 Must have been added today. I'd assume its OK but can't check myself ATM.BOSS sorts it just after unofficial patches so yeah it's fine Link to comment
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