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Skyrim Revisited Pre-Release Feedback


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A question about the node 0007A50B in XFLDialogue.esp (when forwarding info from the DLCs)-- I see there's a conflict in the Responses block between the record and Dragonborn.esm; is that safe to leave as it is' date=' or should there be changes made there?[/quote']

Safe to ignore - this is based upon the unofficial dragonborn patch reverting it back to the default.

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Just to make sure this is right:

 

Open TES5Edit.

Select "ABT - Progressive Damage (with Nord Hero Arrow).esp" and Weapons & Armor Fixes_Remade.esp then click [OK].

Expand "Ammunition" under Weapons & Armor Fixes_Remade.esp and select the "00034182" node.

Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".

Select "" and click [OK]. In the resulting text box type "WAF-ABT Patch".

Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.

Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].

Select the "00038341" node.

Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".

Select WAF-ABT Patch.eps and click [OK].

Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.

Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].

Repeat this for the "000CEE9E" and "000EAFDF" nodes.

According to this we're supposed to modify ABT - Progressive Damage (with Nord Hero Arrow).esp itself? Did you mean WAF-ABT Patch.esp instead?

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Just to make sure this is right:

 

Open TES5Edit.

Select "ABT - Progressive Damage (with Nord Hero Arrow).esp" and Weapons & Armor Fixes_Remade.esp then click [OK].

Expand "Ammunition" under Weapons & Armor Fixes_Remade.esp and select the "00034182" node.

Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".

Select "" and click [OK]. In the resulting text box type "WAF-ABT Patch".

Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.

Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].

Select the "00038341" node.

Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".

Select WAF-ABT Patch.eps and click [OK].

Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.

Right-click the "KSIZ - Keyword Count" in ABT - Progressive Damage (with Nord Hero Arrow).esp and select "Edit". Add one to the existing entry and click [OK].

Repeat this for the "000CEE9E" and "000EAFDF" nodes.

According to this we're supposed to modify ABT - Progressive Damage (with Nord Hero Arrow).esp itself? Did you mean WAF-ABT Patch.esp instead?

 

You are correct. Typo on my end... cut/paste gotta love it.

Unfortunately can't do an edit until I get home in about 9 hours.

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Unique Region Names - Dragonborn

 

There are 2 esps in it: Unique Region Names - Dragonborn.esp & Unique Region Names - Dragonborn COT Patch.esp.

Do we install the 2nd?

If yes, BUM does not recognize it. Any idea where to put it in the load order?

 

Thanks!

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Update your master list. It sorted for me...

Weird. BOSS sorts it fine, BUM still displays it as red in the User Rules pane (Unique Region Names - Dragonborn COT Patch.esp does not have a Sort Object specified) !!! :confused:

 

Delete the entry in bum and restart.

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In Weapons & Armor Fixes - Remade:

 

"Open Boss Userlist Manager.

Select Weapons & Armor Fixes_Remade.esp in the lower-left pane.

Click the "AFTER" selection box and select "BOTTOM".

In the adjacent text box type "DLC Fixes" and click [save Rule].

Select WeaponsArmorFixes_MultiMod_DLCPatch.esp in the lower-left pane.

Click the "AFTER" selection box and select "BOTTOM".

In the adjacent text box type "Compatibility Patches" and click [save Rule]."

 

BOSS sorts them fine. I assume there is no need to edit the esps in BUM, right?

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Open TES5Edit.

Select "ExplosiveBoltsVisualized.esp" and ABT - Faster Bolts Improved +50%.esp then click [OK].

Expand "Projectile" under ABT - Faster Bolts Improved +50%.esp and select the "0200F1B0" node.

Right-click on ABT - Faster Bolts Improved +50%.esp in the right pane and select "Copy as Override into...".

Select "" and click [OK]. In the resulting text box type "DEBV-ABT Patch".

Drag the "MODL - Model Filename" from ExplosiveBoltsVisualized.esp into the corresponding section of DEBV-ABT Patch.esp.

Repeat this selecting ABT-DEBV Patch.esp instead of "" for the remaining conflicted nodes in this section.

Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

I do not seem to have the "0200F1B0" node.
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