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Skyrim Revisited Pre-Release Feedback


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I have been a professional Oblivion/Skyrim Mod Forum lurker for over seven years now and I have to say that Skyrim Revisited is the GREATEST install guide I have ever seen!  Thank you very much Neovalen!  :thumbsup:  The care and professionalism you bring to the mod community is invaluable.  The entire STEP project is amazing as well.  So I thank everyone on this forum.

 

One question.  After I installed Skyrim revisited my game started up beautifully and ran like butter.  Have never seen anything like it.  Had to turn down some of the texture packs and graphic setting through NVIDIA inspector (due to 3.1GB CTD - discussed on another thread in the STEP forum) but that really does not bother me because I prefer game stability to awesome graphics.  Played for three hours straight with no CTD after I turned off some texture packs.  A miracle!  Now for my question.

 

I Wanted to get your opinion on installing some of my favorite mods that are not included in Skyrim Revisited so I could get some STEP team inputs.  Do you think the following mods would conflict with SR????

 

1.  Willie Sea's Leveler's Tower 

2.  Fantasy Music Overhaul

3.  Immersive Patrols by Scrabbulor

4.  Interesting NPCS

5.  Immersive armors and weapons

6.  Cirwiden - Smart Healer

7.  Ultimate Follower Overhaul (something tells me this may have issues with Cirwiden and Interesting NPCs but I'm not sure)

 

Any input you could give me would be greatly appreciate.  Once again thank you Neovalen for an amazing guide!

Cheers

Go2Kant

 

1. I have not used, no idea.  You might try loading this up in TES5Edit along with some likely candidates for conflicts - maybe load your game w/o this and see what other mods might be trying to write changes to the same area and then load them and this mod together in TES5Edit and see if you can see any conflicts.  (I don't know where this is so don't know what might conflict - likely thoughts are WATER's plants, Laterns, Perseid's Inns, newly added spawn points from SIC (if any), maybe 3DNPC if any of the NPCs are in the same area of any of the quests go through the same area - maybe some Navmesh issues for 3DPNC and/or Cirwindn or Live Another Life?  But this is largely speculative - load them up and take a look around - Live Another Life is great for generating a character in various locales for doing this sort of thing.)

2. My understanding is that it just replaces all the music files - sounds like it should be OK.  If it is also adding scripts (which I don't think it does) then could cause things to bog down.

3. I use this a lot and don't seem, to have any issues with it.  My understanding is that Neo is planning to incorporate this once they come out with an all-in-one ESP.

4. I used to use this, seemed OK.  However it is big and sprawling so I wouldn't be surprsied to see some issues.  It's quests in particular might be a source of conflicts.  Needs to be cleaned. (Loads of ITMs last I checked.)  Another potential issue is that the mod frequently changes which means you have to stay on top of it to search out issues which new version might introduce.  However, the big (potential) red flag is that the author used TES5Snip to edit early versions of this and those edits are still in there.  This has the (strong) potential to cause a variety of unexpected issues with your game.  Nevertheless there are a lot of users of this and I'm not aware of any specific issues identified so might be OK.

5.  Leveled list would probably need a Bashed Patch - which might be an issue.  I think creating a Bashed Patch causes issues for Realities needs and Diseases t I'm not sure, might also cause issues for Skyrim Immersive Creatures but I don't think so.  It looks like the Trade and barter issue with the bashed patch has been fixed by BOSS adding the delev/relev tags - but make sure you have these tags active for this mod in WB.  Examine your Bashed Patch in TES5Edit.

6.  I'm not aware of any issues but I would imagine it's scripting could cause stability issues.  I use Vilja which also makes use of very intensive scripts, etc. to modify pseudo-follower behavior without any observable issues so it might not be such n issue.

7.  I think I have heard UFO has not been updated and causes issues with some heavily scripted NPC mods.  (Is there an issue between UFO and Convenient Horses?  Not sure but I vaguely recall something this.)  I use EFF (extensive Follower Framework) and this seems to work well, with no observable issues.  EFF generally seems to play with other mods better than UFO - lots of mods seem to note they have compatibility issue with UFO, virtually none with EFF.

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Vond Wrote'Vond''34935''1367414493'

Tales of Lycanthropy has been replaced (as in the authors have replaced a new mod to replace it) with Moonlight Tales - Werewolf and Werebear Overhaul. As name suggests, it also includes playable werebears, among many other things. :) Where ToL was really nice, this looks amazing.

 

https://skyrim.nexusmods.com/mods/35470

Been watching this closely... can't wait till I get home tonight to try it!

 

Yeah, it does look interesting.

 

Now when will they have the WereSkeever?

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Vond Wrote'Vond''34935''1367414493'

Tales of Lycanthropy has been replaced (as in the authors have replaced a new mod to replace it) with Moonlight Tales - Werewolf and Werebear Overhaul. As name suggests, it also includes playable werebears, among many other things. :) Where ToL was really nice, this looks amazing.

 

https://skyrim.nexusmods.com/mods/35470

Been watching this closely... can't wait till I get home tonight to try it!
Yeah, it does look interesting.

 

Now when will they have the WereSkeever?

While I doubt you're being serious, lorewise they almost could. ;) Elder Scrolls lore has included werewolves (all over), werebears (skyrim/solstheim), wereboars (high rock), werevultures (valenwood), werelions (elsweyr), werecrocodile (black marsh/morrowind) and weresharks (have a wild guess :D)
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Moonlight Tales also was just updated a few minutes ago to 1.05 (moments after downloading 1.00 for me, blargh!).

 

@Neovalen - with the removal of Better Skill & Quest Book Names, is there a feasible replacement for books having the skills they increase appended to them that you'd recommend? Frankly, I love having the skill books easy to recognize as I scan full bookshelves and losing that feature will be teh.suck.

 

Thanks!

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Moonlight Tales also was just updated a few minutes ago to 1.05 (moments after downloading 1.00 for me, blargh!).

 

@Neovalen - with the removal of Better Skill & Quest Book Names, is there a feasible replacement for books having the skills they increase appended to them that you'd recommend? Frankly, I love having the skill books easy to recognize as I scan full bookshelves and losing that feature will be teh.suck.

 

Thanks!

 

Other than making a patch between the two... no. Should be easy enough to do.

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Solist wrote:

"@Neovalen - with the removal of Better Skill & Quest Book Names, is there a feasible replacement for books having the skills they increase appended to them that you'd recommend? Frankly, I love having the skill books easy to recognize as I scan full bookshelves and losing that feature will be teh.suck."

 

Apparently Neo does not (anymore) - he thinks (legitimately) that it is immersion breaking.  I think I'm planning on leaving in Better QS Books.  The little star on the binding does not do it for me.  It sucks to:

 

1.  Accidentally read a book to level up a skill you don't want,

2.  (When using RND) read a skill book while you are tired and only get 1/2 a level or so and

3.  Accidentally sell a Quest book that you wanted to hold onto for clues.

 

I'm also a bit concerned that the new mod author's practice of moving some books when he resizes them might cause conflicts with other mods that move things about - though I think Neo said he checked this and it's not an issue.

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Jeez these threads move fast.

 

I'm going to be keeping Better QS Books myself. I'm not as much into the immersion stuff and I don't want to read a bookshelf full of books to find that none of them give me skill ups. Just how I do things.

 

So from the sounds of it I wasn't the only one getting issues with skyrim.esm and update.esm not being found. It just stinks that Skyrim is effectively broken for me since the patch never finishes. Didn't find anything of use from the readmes either. Guess this actually gives me time to go draw or something, heh.

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